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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
339
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Posted - 2014.02.26 01:54:00 -
[31] - Quote
Dust dev blogs address the least interesting most profound part of the game they can find. EVE dev blogs are full of actual statistics, game balancing changes and shiny pictures.
Seriously, CCP Shanghai, learn from your superiors. |
Clyffton Donovan
Death Firm. Canis Eliminatus Operatives
145
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Posted - 2014.02.26 02:09:00 -
[32] - Quote
Sana Rayya wrote:Clyffton Donovan wrote:Tricked us into thinking it was a 1.8 dev blog... IKR. Get so excited when the topic count in Announcements and Events goes up, only to be let down.
The extended Downtimes get me every time.
Director / PC Ambassador
Zulu Squad Leader
Invictus Maneo~ "I Remain Unvanquished"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7584
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Posted - 2014.02.26 02:32:00 -
[33] - Quote
Where the heel do the CCP names come from?
Fishwalker must have a backstory to it!
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Johnny Guilt
Algintal Core
525
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Posted - 2014.02.26 03:54:00 -
[34] - Quote
Fishwalker?
A strange game.
The only winning move is
not to play.
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Marc Rime
287
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Posted - 2014.02.26 10:16:00 -
[35] - Quote
Akdhar Saif wrote:Dust dev blogs address the least interesting most profound part of the game they can find. EVE dev blogs are full of actual statistics, game balancing changes and shiny pictures.
Seriously, CCP Shanghai, learn from your superiors. This (well, assuming "most profound" is a writing error ;)).
Dust dev blogs are pure boilerplate marketing and lack any actual or interesting information. I don't even see why they insist on calling them "blogs". |
Luk Manag
of Terror TRE GAFFEL
314
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Posted - 2014.02.26 16:17:00 -
[36] - Quote
Vilaskis Shalashev wrote:I as an employee in DICE mapper would like to learn more about this. And how you our map second assault battlefield 4 ?
I'm having a hard time understanding this question. It sounds like you make maps, and you want to trade critiques on specific maps.
There will be bullets. ACR+SMG
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Hawkings Greenback
Red Star. EoN.
100
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Posted - 2014.02.26 17:27:00 -
[37] - Quote
Dreniella wrote:Parson Atreides wrote:Often I ask "Is anyone working on the Dust 514 team?" 1/10, not even good trolling. :/
I'd call it sarcasm, which is probably why I found it funny & for me reflects a truth in the severe lack of information coming from CCP because they don't want to ruin the 'surprise' for 'Fanfest'
Now that was funny. . . no ?
I'll get my coat
GÇ£Without deviation from the norm, progress is not possible.GÇ¥
GÇò Frank Zappa
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LEHON Xeon
Ahrendee Mercenaries General Tso's Alliance
278
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Posted - 2014.02.27 02:40:00 -
[38] - Quote
I thought the artwork was quite good; that I have to admit. Was also neat to see the process behind it.
However I am rather confused here. There's enough time to post artwork on something, but no one anywhere has any time or availability to post about any suit changes to other racial suits that we already have with any stats whatsoever, or about upcoming technical fixes?
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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Brian LaFleur
RETR0 PR0 GAMERS
23
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Posted - 2014.03.10 06:20:00 -
[39] - Quote
CCP Frame wrote:Often we get asked "who else is working on the DUST 514 team"? Today we are introducing another member of our Art Team - Senior Environment Concept Artist Zeng Liang, AKA CCP FishWalker! Read the full Artist Spotlight right here, and feel free to comment right here in this thread! We hope you enjoy the spotlight as much as he enjoys making these amazing art pieces for you guys.
One thing that kinda stands out in my mind: why aren't their any weather phenomena on any planets? Seems like New Eden should be a resort hub. Factors such as visibility, wet terrain, & dangerous weather would give the game a bit of flavor. I'd love to see a tornado touch down randomly in a storming environment. I'm sure many would argue this would detract from the focus of warfare, but if you want a truly immersive play experience, you have to consider the hostility of nature. #snowbootsontheground
Petals within petals, tadpole;
The truth lies beneath an opulence of illusion.
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