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NEO Arbiter
Red Hand Syndicate
45
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Posted - 2014.02.25 07:54:00 -
[1] - Quote
Do you prefer damage mods or shield extenders and why so?
I personally prefer complex damage mods over shield extenders,
I feel they add more damage output then shields give you health.
Tears4Life
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pegasis prime
BIG BAD W0LVES
1583
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Posted - 2014.02.25 07:56:00 -
[2] - Quote
Depends on my enimy.. if tgey are runing proto then go for tge dammage mods but otger than that I prefer shield enegisers ad they really help with getting your shields back to buffer your armour.
Proud Gunlogi pilot and forge gunner since August 2012.
Why bother running you'll only die tired.
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Lorhak Gannarsein
Science For Death
1823
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Posted - 2014.02.25 07:57:00 -
[3] - Quote
NEO Arbiter wrote:Do you prefer damage mods or shield extenders and why so?
I personally prefer complex damage mods over shield extenders,
I feel they add more damage output then shields give you health.
Seems like they add 72 DPS to the STD HMG.
720DPS*1.1=bonus of 72. Coincidentally... Shield extenders at PRO...
lel
Forge on for great justice!
Defend the meek! Destroy the weak!
Q-sync breaches into the rectum of everyone else!
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
696
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Posted - 2014.02.25 08:32:00 -
[4] - Quote
Shield extenders. But thats because I've been stuck with a militia Heavy for around 8 months. I need all the HP I can get. Then again, I'd go with shields over damage mods even if I weren't stuck with this militia Amarr heavy garbage.
The main reason is because I frequently run solo without any sort of logistics backing me up. Shields have decent natural regen, and combine that with some armour reppers, and I'm good to go with or without help.
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Minmatar Mercenary 9292
Science For Death
416
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Posted - 2014.02.25 08:46:00 -
[5] - Quote
Boundless HMG base DPS is 792, with prof 5 it becomes 910, with 2 complex damage it becomes 1089. I already have 600 shields so im gunna take the damage, an increase of 179 to my dps feels alot better than 144 shields IMO.
Da only good Amarr is a ded Amarr, an de ony fing betta than a ded one, is a dyin one who tells ya were 'is mates is!
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ChromeBreaker
SVER True Blood General Tso's Alliance
1581
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Posted - 2014.02.25 09:17:00 -
[6] - Quote
I work by the theory that if theyre dead, they cant hurt me.
The answer is "ForgeGun"... doesnt matter what the question is...
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Ryme Intrinseca
Fatal Absolution
807
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Posted - 2014.02.25 09:43:00 -
[7] - Quote
Damage mods, it's simple maths really. Mods give you a much bigger % increase to damage than shields do to HP, since you have so much HP to start with. The only thing that's stupid about the prefit on the Hellmar heavy is the shield extender. |
hold that
Krusual Covert Operators Minmatar Republic
48
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Posted - 2014.02.25 11:08:00 -
[8] - Quote
during this event, i've found 1 complex shield regen, two complex armor regens, on my dren bpo is fun as fuk |
Horizen Kenpachi
Kenpachi's Castle
210
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Posted - 2014.02.25 11:49:00 -
[9] - Quote
Damge mods i like stacking plates so logis can make me invincible if i could remove the shields my self i would heavys are only as good as thier support
Hit me with your nerf bat.
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Alternate Insano
SUICIDE SPITE SQUAD
170
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Posted - 2014.02.25 12:00:00 -
[10] - Quote
I run solo so I use shield extenders for the extra hp. I don't have proto, so every hp helps. When I come across a heavy/logi combo I try to kill the logi first, then the heavy with a headshot. Usually get the logi, sometimes the heavy too, if not will at least get the assist provided my team hasn't quit yet.
DUST 514 Super Scrub
Level 262 Forum Troll
Play, or play not. There is no balance.
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The dark cloud
The Rainbow Effect Negative-Feedback
2261
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Posted - 2014.02.25 12:07:00 -
[11] - Quote
Damage mods ftw.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
995
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Posted - 2014.02.25 12:10:00 -
[12] - Quote
shield extenders, having maximum shield on my heavy helps it survive much more(especially against rail rifles). its 745 shields compared to 600, which saves my suit a fair amount of times.
Thing is, despite the damage mods being theoretically more useful in 1v1 full DPS on each other engagements, its pointless in reality. Thats because the DPS on an HMG is so high that what really matters isn't the damage but the accuracy, if you get full DPS on someone, they're dead. Period. Do you really care if you kill a fully tanked proto medium in 1.1 seconds compared to 1 second? Or do you want to survive a lot more times against everyone else?
GEEEEEEETTT SOOOOOOMMMMMEEEE!!!!!!
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Shadow Archeus
OSG Planetary Operations Covert Intervention
297
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Posted - 2014.02.25 12:10:00 -
[13] - Quote
Dmods......or energizers......extenders arent as good as they should be.....
Extenders need around 80% of the health bonus that armor plates give.....the benefit from using shields SHOULD be the regenerative properties not brick tanking....
Unfortunately these regenerative properties are lacking......but buffing them too much would lead to massive gameplay issues
Real heavies use lasers
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