|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Absoliav
Tronhadar Free Guard Minmatar Republic
134
|
Posted - 2014.02.25 05:27:00 -
[1] - Quote
Agreed, the HUD needs to be revised to more accurately shows what is happening on the battlefield, while also remaining user friendly.
I don't see us getting anything like this anytime soon, but Fanfest is around the corner, so we might hear/see something about it around then. |
Absoliav
Tronhadar Free Guard Minmatar Republic
134
|
Posted - 2014.02.25 05:30:00 -
[2] - Quote
Awry Barux wrote:Amazing! CCP's HUD designers should feel bad for being worse than some guy on the internets. Seriously, just have them ditch their design and get working on implementing this one ASAP.
Edit: My only request would be that the ammo indicator text be slightly larger when not in ADS, due to the frequency with which hip-fire is used.
To be fair, the people who design things like the HUD are coders, most of what you see in-game are just art assets which is easy to produce, but the coding used to make it functional for gameplay is far more difficult to make than a mock-up that some "guy on the internet made". |
Absoliav
Tronhadar Free Guard Minmatar Republic
136
|
Posted - 2014.02.26 05:18:00 -
[3] - Quote
Awry Barux wrote:Absoliav wrote:Awry Barux wrote:Amazing! CCP's HUD designers should feel bad for being worse than some guy on the internets. Seriously, just have them ditch their design and get working on implementing this one ASAP.
Edit: My only request would be that the ammo indicator text be slightly larger when not in ADS, due to the frequency with which hip-fire is used. To be fair, the people who design things like the HUD are coders, most of what you see in-game are just art assets which is easy to produce, but the coding used to make it functional for gameplay is far more difficult to make than a mock-up that some "guy on the internet made". I know, I know- but you can't implement in code what you can't design in the first place, and nothing that has been suggested here is terribly complicated from a coding perspective. The toughest bit is probably the squad role indicators or the chat text overlay, but still. There are basic things in this design that should have been part of the original design- I could write up code for the compass overlay quite quickly.
Honestly, it's kind of saddening of how little the HUD has been touched since Chromesome, very few essential changes have been made and there's still a list of things that need to be added to the basic menus, and the answer has been the same from CCP for months now, it's not a priority for them. |
|
|
|