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DEZKA DIABLO
0uter.Heaven
278
|
Posted - 2014.02.25 04:10:00 -
[31] - Quote
calvin b wrote:My answer to you is I will continue to drive my LAV and jump out and mow you down and drive off. If you really annoy me I will back it over your dead clone many times. I have nothing against RE's until they were just recently abused and used as grenades. You should not be able to slide them nor toss them like a grenade. Also you should never be able to detonate them after I kill you, if you can do that I should be able to fire my sidearm until my timer expires. RE's are a great weapon, but they have flaws just most weapons in dust. Once they are fixed then the QQ will die down. 1. I do not throw remotes I place them 2. You can't " place" a remote more than 3m at most, if a scout got that close to you , you did something wrong, of your doing drive bys on scouts you deserve that remote, heavies an drive bys= to remote placing scouts lol 3. It's been a dead trigger system since invention, it's how remotes work, it's what makes them unique an it's working as intended as a counter to your stupid drive bys, so don't park two feet from a scout so you don't get blown up lol , you just proved my point about stupidity, cockiness and arrogance
Thank you haha
Dead trigger master , an ya I do that ISH ON PURPOSE!
And this is why you die from remotes!
http://i.imgur.com/uDvRqoa.j
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DEZKA DIABLO
0uter.Heaven
278
|
Posted - 2014.02.25 04:13:00 -
[32] - Quote
Cyrius Li-Moody wrote:http://i.imgur.com/uDvRqoa.jpg THIS SAYS IT ALL AND ENDS THE DEBATE LOL
NOTICE SCAN ATTEMPT PREVENTED AT THE TOP OF THE SECOND PICTURE!
Moody you are the best my friend lol priceless
Dead trigger master , an ya I do that ISH ON PURPOSE!
And this is why you die from remotes!
http://i.imgur.com/uDvRqoa.j
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1322
|
Posted - 2014.02.25 04:25:00 -
[33] - Quote
It's one thing to set up a trap that a heavy or tanked out medium suit comes by and detonate REs. There's some about the free kills on people that don't flux objective before they hack them. But being able to toss the REs as far as you can now by jumping and using forward momentum is not right.
There was a time in the past where REs could be used as those OP grenades and it was terrible. The game has gone 360-¦ on this problem. It's CCP not learning their lesson when a remote explosive can be used as a grenade.
Sprinting to a corner, jumping in, tossing an RE, jumping out and running away is not skillful, it's exploiting a mechanic.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
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Awry Barux
Ametat Security Amarr Empire
1088
|
Posted - 2014.02.25 04:34:00 -
[34] - Quote
Cyrius Li-Moody wrote:http://i.imgur.com/uDvRqoa.jpg
Made me grin like a fool. +1000 to you good sir. |
Venerable Phage
Red Shirts Away Team
62
|
Posted - 2014.02.25 04:43:00 -
[35] - Quote
Cyrius Li-Moody wrote:http://i.imgur.com/uDvRqoa.jpg
Sweet. I want to see the rag dolls fly! |
Titus Stryker
Ancient Exiles. Renegade Alliance
200
|
Posted - 2014.02.25 04:45:00 -
[36] - Quote
please edit OP to reflect that REs made it BACK to popularity, this is not their first time being popular...
Faction Channels for FW Staging
PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari
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Turtle Hermit Roshi
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
166
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Posted - 2014.02.25 04:53:00 -
[37] - Quote
Bormir1r wrote:Currently REs are one of the best AV counters and have seen an increase due to the nerfed roles of the swam launchers and AV nades. Don't blame REs for the increase in kills since it's not their fault because vehicles are much harder to counter. As for the issue on heavies, seriously? Your going to cry because your slow and get blown up by REs? I have only one thing to say to heavies. Expect to be hit hard, you don't have all the eHP for nothing.
personally i never QQ about RE's unless a scout is picking on me TT_TT
lol but iexpect to be killed by them .. they are one of the few counters to my rampage
Anything worth fighting for is worth fighting dirty for,
welcome to New Eden
-ill b there SoonGäó
KAMEHAMEHA TANK KILLA
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Toby Flenderson
research lab
289
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Posted - 2014.02.25 04:57:00 -
[38] - Quote
Appia Vibbia wrote:It's one thing to set up a trap that a heavy or tanked out medium suit comes by and detonate REs. There's some about the free kills on people that don't flux objective before they hack them. But being able to toss the REs as far as you can now by jumping and using forward momentum is not right.
There was a time in the past where REs could be used as those OP grenades and it was terrible. The game has gone 360-¦ on this problem. It's CCP not learning their lesson when a remote explosive can be used as a grenade.
Sprinting to a corner, jumping in, tossing an RE, jumping out and running away is not skillful, it's exploiting a mechanic.
I wouldn't call it exploiting a mechanic, I would call it using the equipment offensively. There is more skill in what you described than in tank spamming and picking off randoms with a RR at 80m. People don't generally flock to tactics that require skill, rather they find ways to give themselves the upper hand in engagements whether it be position, range, stealth, tanking, etc.
There is something that is finally punishing people who think that armor tanking is god mode and rewards people for being quick and agile. I'm rarely killed by people running with remotes because I can just run/jump away. I love that the tables have turned and now there is something that can reliably kill anyone that is too slow to get out of the way. People finally have to have either speed or situational awareness. |
DEZKA DIABLO
0uter.Heaven
282
|
Posted - 2014.02.25 05:01:00 -
[39] - Quote
Appia Vibbia wrote:It's one thing to set up a trap that a heavy or tanked out medium suit comes by and detonate REs. There's some about the free kills on people that don't flux objective before they hack them. But being able to toss the REs as far as you can now by jumping and using forward momentum is not right.
There was a time in the past where REs could be used as those OP grenades and it was terrible. The game has gone 360-¦ on this problem. It's CCP not learning their lesson when a remote explosive can be used as a grenade.
Sprinting to a corner, jumping in, tossing an RE, jumping out and running away is not skillful, it's exploiting a mechanic. If you say so, personally I think the opposite , if inside that room is 2 heavies, 4 slayer logies standing in rep hives spider rep tooling the heavies, and switching fits as soon as their hurt at the supply depot in the basement map with a endless supply of EVERYTHING ( that map is what created this re phenomenon) than ya, jumping on a suicide mission with remotes is a absolutely fair and expected tactic.
I mean comon as a scout you know that you an your sg are at a stalemate until their forced out of there, and their gonna hold that room with core nades and freedom mass drivers, farming kills till they clone your stupid blueberries, until a scout does something about it.
Constant supply switching at depots is op in itself, this is the counter if you wanna barricade your team in a box, and dead merc in that room could ground spawn an bring a uplink to anywhere else on the map, retreat from the depot or kill box but they don't cuz their dumb and this is why people breach a room with remotes, so nobody should cry about kamikaze scouts if they don't have the intellect to save their team some clones and ground spawn with links an provide another option.
That's why we have militia uplinks so that ANY merc has the option to heard their team out of a death trap, if people choose to get cattled into a death box they deserve to die, so none of this reflects the remote uuser in a bad way, he is the intelligent one taking advantage of stupid people, not exploiting a mechanic.
If one doesn't take the hint it's time to retreat than that's their problem , not something you nerf to protect ignorance.
Dead trigger master , an ya I do that ISH ON PURPOSE!
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Obodiah Garro
Tech Guard RISE of LEGION
679
|
Posted - 2014.02.25 05:04:00 -
[40] - Quote
OP Thread makes my ***** happy, so very happy. |
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Turtle Hermit Roshi
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
166
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Posted - 2014.02.25 05:07:00 -
[41] - Quote
Toby Flenderson wrote:ALT2 acc wrote:DEZKA DIABLO wrote:Let me just start by saying GIT GUD SCRUBZ!
Remotes only recently made it to popularity because now they stick, tank spam, LAV fat suit drive by and hunting down 300 HP scouts with a vehicle scanner an a super fast animation to in an out of a car, spider rep tools an heavies, red line tanks, equipment spam in tiny rooms , full que sync squads of 12/16 of proto slayer logis with 6 scanners has been abusing this game and getting free kills for MONTHS!
So in beta I started using only remotes as a weapon, practicing, by 1.4 I achieved full bomber status with over 40 remote kills no gun, now this only happens when the opposition is really stupid, stubborn and cocky!
If you keep seeing REMOTES in the kill feed then you better get clever.
1. Take off your fat slow suit for that match
2. Don't spawn on uplinks an cru in hot gunfight area s it's the bombers job to force you to spawn far away an push you out, if you keep spawning because your stubborn or dumb that's your fault!
3. Scouts are usually bombers cuz their fast, dampened an cheap, so when you get overly aggressive with your op proto pub stomp be prepared cuz the kamikaze s are gonna hunt you down, so use a scanner and flux nades and get out of that tiny kill box you and your equipment spamming logis feel so safe in cuz your not, it's a stupid tactic and remotes or contact spam are gonna be the death of you so before mass drivers are fixed you better get out of this tiny room habit !
4. Remotes have always had a dead trigger, now that you know this isn't a glitch, KILL THEM FULLY, if you whine about this and your letting scouts that close to you, you FD UP! And when you do whine on the forums you look like the worlds most un situationally aware merc that is asking for a nerf to compensate for your own stupidity, lack of awareness an poor defensive tactics
5. Heavies get a reduction to this damage in 1.8 which should teduce the damage to 1125, and heavies I feel for you slow pokes, but really I don't , you chase people down on foot in urban areas lone wolf in cars an do hop outs getting free kills all day long, so maybe..... You should realize your not a assault an play your position, your a armored mobile turret , you should never be alone or chase anyone! Scouts are ambushing machines, we know where you are , how much stamina you don't have an we bait you and rely on your cockiness to kill you
6. If your not a heavie an you get killed by remotes, you got had, have no excuse an should re read this post.
7. Nerfing is not the counter to your stupidity and ignorance, ccp should not change any mechanic to remotes that have been the same since invention to accommodate a players arrogance an lack of situational awareness and constant stupidity, if you keep seeing remotes in the kill feed that's the sign of how many dumb people are on that team and if you see the same name dying more than once from remotes you know he's REALLY DUMB and repeating the same mistake over an over again.
So git gud! TLDR Lols at crutch user, ive shot all my bulletes in andead body for them not to bleed out and im shooting them and they detonate too, so situation al awareness is out the window REs counter two of the more unstoppable things in this game: Heavies in CQC and tanks. How does this make them a crutch? If they were a crutch, bad players would use them to improve their game. Count the number of RE kills you see in a match vs. tank/RR (excluding HMG due to the event). Don't get killed by them if they're bothering you. It's not hard to not get killed by them really.
and that is why i support RE's
Anything worth fighting for is worth fighting dirty for,
welcome to New Eden
-ill b there SoonGäó
KAMEHAMEHA TANK KILLA
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DEZKA DIABLO
0uter.Heaven
282
|
Posted - 2014.02.25 05:15:00 -
[42] - Quote
Titus Stryker wrote:please edit OP to reflect that REs made it BACK to popularity, this is not their first time being popular...
Done, thank you, I've always used them so I never paid attention to their phases all I know is that because I use them, they hardly kill me
Dead trigger master , an ya I do that ISH ON PURPOSE!
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Matticus Monk
Ordus Trismegistus
1299
|
Posted - 2014.02.25 06:23:00 -
[43] - Quote
Bormir1r wrote:Matticus Monk wrote:^ Excellent words, B. BTW - your signature is so fitting it's as if the gods themselves penned it into the signature block. Maybe I am a God? =P
Ah, now your in-game message makes perfect sense!! Let's squad up soon... I could always use some divine intervention on my side of the fight!
--
On remotes, I like them and think they are fine in terms of damage, arm time and even detonating on bleed out
But, I don't think they should have much range. If they are being thrown like grenade-like distances I'd prefer this be fixed. They should be tossed a few feet so you can place them. If you can find a way to make them travel for tens of meters.... ah, I'm not a fan of that.
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Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3289
|
Posted - 2014.02.25 06:28:00 -
[44] - Quote
Wait, REs are the new thing to fuss about?
Appia got me with one. I saw Appia and I thought, "oooo forum poster to hunt!" (because in my mind, seeing another forum poster is similar to hearing the showdown music play with the tumbleweed rolling past just before the gunslinger showdown).
Appia saw me, moved forward a bit and then retreated (oh no you don't come here!). I just Appia around the corner to see that burnt toast on the ground. For some reason, I figured I can just run past it without fast enough to escape the explosion. Stupid me, I dead. It was hilarious.
Oh yea, if I didn't mention it Appia (I was a happy drunk that night), good game. Enjoyed playing against you guys.
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
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Dr PepperPoP
Bragian Order Amarr Empire
12
|
Posted - 2014.02.25 07:18:00 -
[45] - Quote
Bormir1r wrote:Currently REs are one of the best AV counters and have seen an increase due to the nerfed roles of the swam launchers and AV nades. Don't blame REs for the increase in kills since it's not their fault because vehicles are much harder to counter. As for the issue on heavies, seriously? Your going to cry because your slow and get blown up by REs? I have only one thing to say to heavies. Expect to be hit hard, you don't have all the eHP for nothing. Heavies don't care we're dying to RE's - it makes sense that it's the hard counter to us.
What makes NO sense is that while your a decaying corpse at my feet - you just triggered a remote explosive. Bad enough that this is completely broken and un-counterable, it's very easy to abuse. RE's AoE assure that your death is not in vain - you will get that heavy kill.
It's extremely broken - anyone with 1mil SP toon can turn proto heavies into fodder, and if you know your map - you can turn anyone into fodder at the right choke point. There's no counter either, fluxing only works to already placed RE's. These guys will wait to see you then throw it at your feet - and if you take the time to flux it he'll likely of switched to his gun already and moved out of your HMG's range - if you simply try to avoid the RE while pushing off the guy who threw it - your shooting will make you too slow to escape. If you choose to just run - you'll likely still die to the RE, which seems to be trigable in less then 2 seconds after throwing.
Remotes should be PLACED to begin with, not just tossed like a half ass nade. And they shouldn't be usable quicker and more effective then a grenade. And they shouldn't be triggered in death. There's 3 things wrong with RE's - fix even one of them and the QQ over them will stop drastically. |
IVIaster LUKE
Shadow Company HQ Lokun Listamenn
363
|
Posted - 2014.02.25 07:56:00 -
[46] - Quote
o// _\|/_. KaBooooom!
"If you can dodge a Wrench, you can dodge a Duvolle"
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DEZKA DIABLO
0uter.Heaven
291
|
Posted - 2014.02.25 21:50:00 -
[47] - Quote
Dr PepperPoP wrote:Bormir1r wrote:Currently REs are one of the best AV counters and have seen an increase due to the nerfed roles of the swam launchers and AV nades. Don't blame REs for the increase in kills since it's not their fault because vehicles are much harder to counter. As for the issue on heavies, seriously? Your going to cry because your slow and get blown up by REs? I have only one thing to say to heavies. Expect to be hit hard, you don't have all the eHP for nothing. Heavies don't care we're dying to RE's - it makes sense that it's the hard counter to us. What makes NO sense is that while your a decaying corpse at my feet - you just triggered a remote explosive. Bad enough that this is completely broken and un-counterable, it's very easy to abuse. RE's AoE assure that your death is not in vain - you will get that heavy kill. It's extremely broken - anyone with 1mil SP toon can turn proto heavies into fodder, and if you know your map - you can turn anyone into fodder at the right choke point. There's no counter either, fluxing only works to already placed RE's. These guys will wait to see you then throw it at your feet - and if you take the time to flux it he'll likely of switched to his gun already and moved out of your HMG's range - if you simply try to avoid the RE while pushing off the guy who threw it - your shooting will make you too slow to escape. If you choose to just run - you'll likely still die to the RE, which seems to be trigable in less then 2 seconds after throwing. Remotes should be PLACED to begin with, not just tossed like a half ass nade. And they shouldn't be usable quicker and more effective then a grenade. And they shouldn't be triggered in death. There's 3 things wrong with RE's - fix even one of them and the QQ over them will stop drastically. There isn't much of a counter to a heavy driving around with a LOGI an vehicle scanner either, what's your point?
Dead trigger master , an ya I do that ISH ON PURPOSE!
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DEZKA DIABLO
0uter.Heaven
295
|
Posted - 2014.02.25 23:13:00 -
[48] - Quote
Reserved
Dead trigger master , an ya I do that ISH ON PURPOSE!
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Dr PepperPoP
Bragian Order Amarr Empire
19
|
Posted - 2014.02.25 23:19:00 -
[49] - Quote
DEZKA DIABLO wrote:Dr PepperPoP wrote:Bormir1r wrote:Currently REs are one of the best AV counters and have seen an increase due to the nerfed roles of the swam launchers and AV nades. Don't blame REs for the increase in kills since it's not their fault because vehicles are much harder to counter. As for the issue on heavies, seriously? Your going to cry because your slow and get blown up by REs? I have only one thing to say to heavies. Expect to be hit hard, you don't have all the eHP for nothing. Heavies don't care we're dying to RE's - it makes sense that it's the hard counter to us. What makes NO sense is that while your a decaying corpse at my feet - you just triggered a remote explosive. Bad enough that this is completely broken and un-counterable, it's very easy to abuse. RE's AoE assure that your death is not in vain - you will get that heavy kill. It's extremely broken - anyone with 1mil SP toon can turn proto heavies into fodder, and if you know your map - you can turn anyone into fodder at the right choke point. There's no counter either, fluxing only works to already placed RE's. These guys will wait to see you then throw it at your feet - and if you take the time to flux it he'll likely of switched to his gun already and moved out of your HMG's range - if you simply try to avoid the RE while pushing off the guy who threw it - your shooting will make you too slow to escape. If you choose to just run - you'll likely still die to the RE, which seems to be trigable in less then 2 seconds after throwing. Remotes should be PLACED to begin with, not just tossed like a half ass nade. And they shouldn't be usable quicker and more effective then a grenade. And they shouldn't be triggered in death. There's 3 things wrong with RE's - fix even one of them and the QQ over them will stop drastically. There isn't much of a counter to a heavy driving around with a LOGI an vehicle scanner either, what's your point? ...yes there is? You... could shoot them. ****, if you wanted, you could toss an RE down as they pull up and just hop around like a mad man as you cause bodies to the hit the floor. And your comparing 2 guys to equal the one it takes to spam RE's. What? Do you have a point??????
Any tank on your side would also turn that combo into fodder. And there's tanks in every game. Tanks won't help your team much vs the RE spam, cept maybe fall victim to it themselves. |
Monkey MAC
Rough Riders..
2060
|
Posted - 2014.02.25 23:26:00 -
[50] - Quote
I'm going to plus one, but I do feel cheap when dead man's grip kills someone other than a proto.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Yan Darn
Forsaken Immortals Top Men.
275
|
Posted - 2014.02.25 23:29:00 -
[51] - Quote
Toby Flenderson wrote: REs counter two of the more unstoppable things in this game: Heavies in CQC and tanks. How does this make them a crutch? If they were a crutch, bad players would use them to improve their game. Count the number of RE kills you see in a match vs. tank/RR (excluding HMG due to the event). Don't get killed by them if they're bothering you. It's not hard to not get killed by them really.
Yeah only scrubs would say that, and things like 'If REs seem OP, its because they let average players counter below-average protobear players abusing FoTM' - whatever nubs.
Even if they removed the bleed out trigger REs would still be OP, For example:
A scout keeps running around a corner/down a tight corridor away from you... Like what I'm suppose to do, stop chasing them? Like supposed to believe that an OP scout suit is threatened by my proto-heavy hmg, and will try to lead me into some sort of trap that can OHK me? They should balance it so that you need a Los on The RE, preferably in HMG range, but I'll settle for RR range.
Or one of your squad has just noticed a scout running out of room you've set up an equipment harem at...first, this sort of pro tactic should have no counter: Period. Second. Why the hell would we assume someone would sneak in that direction anyway - scrub scouts sometimes don't even show up on proto scanners sometimes and most importantly: NONE OF US WERE LOOKING IN THAT DIRECTION! **** is OP man.
Or that scrub that just hacked an objective didn't bother to defend it...like I'm supposed to go hack it, that's the point of skirmish you nubs, so when there is three of us hacking that point trying to play the game properly were all punished by dying to some cheap insta-kill device. Don't tell me about fluxes - you can't expect me to gimp my fit by not carrying core locus
You're camped round a corner with your HMG and you hear a beep and see a small brick thing plop in front of you...seriously it's impossible to see or hear those things even in situations like these - scouts expect us to run around corners after them but then hypocritically stay back just cause they can see us on their OP passive radar.
I totally agree with whoever said they can be thrown like grenades - don't believe me? Try it yourself, I have - remotes clearly travel as far as grenades if not further. Seriously, test it yourself. Not only that but jumping and using that momentum only works on REs and most definitely does not work with Grenades. Seriously try it. Momentum is ******* OP and requires zero skill to use effectively in close combat - oh wait I forgot, they can most definitely be thrown as far as grenades anyway, like over walls and ****.
The real proof REs are OP ? They can only be effectively countered by other REs. That's the REAL reason for all this RE spam.
Scout nubs in their crutch suit and crutch REs.
You probably don't know me. But next time you get gunned down or exploded by a Valor scout...check the name.
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Monkey MAC
Rough Riders..
2062
|
Posted - 2014.02.25 23:29:00 -
[52] - Quote
Dr PepperPoP wrote:DEZKA DIABLO wrote:Dr PepperPoP wrote:Bormir1r wrote:Currently REs are one of the best AV counters and have seen an increase due to the nerfed roles of the swam launchers and AV nades. Don't blame REs for the increase in kills since it's not their fault because vehicles are much harder to counter. As for the issue on heavies, seriously? Your going to cry because your slow and get blown up by REs? I have only one thing to say to heavies. Expect to be hit hard, you don't have all the eHP for nothing. Heavies don't care we're dying to RE's - it makes sense that it's the hard counter to us. What makes NO sense is that while your a decaying corpse at my feet - you just triggered a remote explosive. Bad enough that this is completely broken and un-counterable, it's very easy to abuse. RE's AoE assure that your death is not in vain - you will get that heavy kill. It's extremely broken - anyone with 1mil SP toon can turn proto heavies into fodder, and if you know your map - you can turn anyone into fodder at the right choke point. There's no counter either, fluxing only works to already placed RE's. These guys will wait to see you then throw it at your feet - and if you take the time to flux it he'll likely of switched to his gun already and moved out of your HMG's range - if you simply try to avoid the RE while pushing off the guy who threw it - your shooting will make you too slow to escape. If you choose to just run - you'll likely still die to the RE, which seems to be trigable in less then 2 seconds after throwing. Remotes should be PLACED to begin with, not just tossed like a half ass nade. And they shouldn't be usable quicker and more effective then a grenade. And they shouldn't be triggered in death. There's 3 things wrong with RE's - fix even one of them and the QQ over them will stop drastically. There isn't much of a counter to a heavy driving around with a LOGI an vehicle scanner either, what's your point? ...yes there is? You... could shoot them. ****, if you wanted, you could toss an RE down as they pull up and just hop around like a mad man as you cause bodies to the hit the floor. And your comparing 2 guys to equal the one it takes to spam RE's. What? Do you have a point?????? Any tank on your side would also turn that combo into fodder. And there's tanks in every game. Tanks won't help your team much vs the RE spam, cept maybe fall victim to it themselves.
You realise if you KILL as in actually terminate the clone, they can't detonate. Don't stop firing when you drop him, stop firing when your reticule stops going red.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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jin foxdale
Jedi Slime.
164
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Posted - 2014.02.26 00:09:00 -
[53] - Quote
Yan Darn wrote:Toby Flenderson wrote: REs counter two of the more unstoppable things in this game: Heavies in CQC and tanks. How does this make them a crutch? If they were a crutch, bad players would use them to improve their game. Count the number of RE kills you see in a match vs. tank/RR (excluding HMG due to the event). Don't get killed by them if they're bothering you. It's not hard to not get killed by them really.
Yeah only scrubs would say that, and things like 'If REs seem OP, its because they let average players counter below-average protobear players abusing FoTM' - whatever nubs. Even if they removed the bleed out trigger REs would still be OP, For example: A scout keeps running around a corner/down a tight corridor away from you... Like what I'm suppose to do, stop chasing them? Like supposed to believe that an OP scout suit is threatened by my proto-heavy hmg, and will try to lead me into some sort of trap that can OHK me? They should balance it so that you need a Los on The RE, preferably in HMG range, but I'll settle for RR range. Or one of your squad has just noticed a scout running out of room you've set up an equipment harem at...first, this sort of pro tactic should have no counter: Period. Second. Why the hell would we assume someone would sneak in that direction anyway - scrub scouts sometimes don't even show up on proto scanners sometimes and most importantly: NONE OF US WERE LOOKING IN THAT DIRECTION! **** is OP man. Or that scrub that just hacked an objective didn't bother to defend it...like I'm supposed to go hack it, that's the point of skirmish you nubs, so when there is three of us hacking that point trying to play the game properly were all punished by dying to some cheap insta-kill device. Don't tell me about fluxes - you can't expect me to gimp my fit by not carrying core locus You're camped round a corner with your HMG and you hear a beep and see a small brick thing plop in front of you...seriously it's impossible to see or hear those things even in situations like these - scouts expect us to run around corners after them but then hypocritically stay back just cause they can see us on their OP passive radar. I totally agree with whoever said they can be thrown like grenades - don't believe me? Try it yourself, I have - remotes clearly travel as far as grenades if not further. Seriously, test it yourself. Not only that but jumping and using that momentum only works on REs and most definitely does not work with Grenades. Seriously try it. Momentum is ******* OP and requires zero skill to use effectively in close combat - oh wait I forgot, they can most definitely be thrown as far as grenades anyway, like over walls and ****. The real proof REs are OP ? They can only be effectively co:untered by other REs. That's the REAL reason for all this RE spam. Scout nubs in their crutch suit and crutch REs. .
Superb!
If you see me in the redline, driving an LAV in circles, fear not! Its my two year old son enjoying New Eden.
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Rusty Shallows
1037
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Posted - 2014.02.26 00:23:00 -
[54] - Quote
Bormir1r wrote:Currently REs are one of the best AV counters and have seen an increase due to the nerfed roles of the swam launchers and AV nades. Don't blame REs for the increase in kills since it's not their fault because vehicles are much harder to counter. As for the issue on heavies, seriously? Your going to cry because your slow and get blown up by REs? I have only one thing to say to heavies. Expect to be hit hard, you don't have all the eHP for nothing. Seriously? You pulled a Woe-Is-Me AND a HUFU together? Please tell me that wasn't on purpose.
Here, have some candy and a Like. :-)
Forums > Game
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Dr PepperPoP
Bragian Order Amarr Empire
20
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Posted - 2014.02.26 01:36:00 -
[55] - Quote
Monkey MAC wrote:Dr PepperPoP wrote:DEZKA DIABLO wrote:Dr PepperPoP wrote:Bormir1r wrote:Currently REs are one of the best AV counters and have seen an increase due to the nerfed roles of the swam launchers and AV nades. Don't blame REs for the increase in kills since it's not their fault because vehicles are much harder to counter. As for the issue on heavies, seriously? Your going to cry because your slow and get blown up by REs? I have only one thing to say to heavies. Expect to be hit hard, you don't have all the eHP for nothing. Heavies don't care we're dying to RE's - it makes sense that it's the hard counter to us. What makes NO sense is that while your a decaying corpse at my feet - you just triggered a remote explosive. Bad enough that this is completely broken and un-counterable, it's very easy to abuse. RE's AoE assure that your death is not in vain - you will get that heavy kill. It's extremely broken - anyone with 1mil SP toon can turn proto heavies into fodder, and if you know your map - you can turn anyone into fodder at the right choke point. There's no counter either, fluxing only works to already placed RE's. These guys will wait to see you then throw it at your feet - and if you take the time to flux it he'll likely of switched to his gun already and moved out of your HMG's range - if you simply try to avoid the RE while pushing off the guy who threw it - your shooting will make you too slow to escape. If you choose to just run - you'll likely still die to the RE, which seems to be trigable in less then 2 seconds after throwing. Remotes should be PLACED to begin with, not just tossed like a half ass nade. And they shouldn't be usable quicker and more effective then a grenade. And they shouldn't be triggered in death. There's 3 things wrong with RE's - fix even one of them and the QQ over them will stop drastically. There isn't much of a counter to a heavy driving around with a LOGI an vehicle scanner either, what's your point? ...yes there is? You... could shoot them. ****, if you wanted, you could toss an RE down as they pull up and just hop around like a mad man as you cause bodies to the hit the floor. And your comparing 2 guys to equal the one it takes to spam RE's. What? Do you have a point?????? Any tank on your side would also turn that combo into fodder. And there's tanks in every game. Tanks won't help your team much vs the RE spam, cept maybe fall victim to it themselves. You realise if you KILL as in actually terminate the clone, they can't detonate. Don't stop firing when you drop him, stop firing when your reticule stops going red. You shouldn't be able to pull that trigger in the first damn place - why are you defending this obviously broken mechanic? |
DEZKA DIABLO
0uter.Heaven
305
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Posted - 2014.02.26 01:44:00 -
[56] - Quote
Yan Darn wrote:Toby Flenderson wrote: REs counter two of the more unstoppable things in this game: Heavies in CQC and tanks. How does this make them a crutch? If they were a crutch, bad players would use them to improve their game. Count the number of RE kills you see in a match vs. tank/RR (excluding HMG due to the event). Don't get killed by them if they're bothering you. It's not hard to not get killed by them really.
Yeah only scrubs would say that, and things like 'If REs seem OP, its because they let average players counter below-average protobear players abusing FoTM' - whatever nubs. Even if they removed the bleed out trigger REs would still be OP, For example: A scout keeps running around a corner/down a tight corridor away from you... Like what I'm suppose to do, stop chasing them? Like supposed to believe that an OP scout suit is threatened by my proto-heavy hmg, and will try to lead me into some sort of trap that can OHK me? They should balance it so that you need a Los on The RE, preferably in HMG range, but I'll settle for RR range. Or one of your squad has just noticed a scout running out of room you've set up an equipment harem at...first, this sort of pro tactic should have no counter: Period. Second. Why the hell would we assume someone would sneak in that direction anyway - scrub scouts sometimes don't even show up on proto scanners sometimes and most importantly: NONE OF US WERE LOOKING IN THAT DIRECTION! **** is OP man. Or that scrub that just hacked an objective didn't bother to defend it...like I'm supposed to go hack it, that's the point of skirmish you nubs, so when there is three of us hacking that point trying to play the game properly were all punished by dying to some cheap insta-kill device. Don't tell me about fluxes - you can't expect me to gimp my fit by not carrying core locus You're camped round a corner with your HMG and you hear a beep and see a small brick thing plop in front of you...seriously it's impossible to see or hear those things even in situations like these - scouts expect us to run around corners after them but then hypocritically stay back just cause they can see us on their OP passive radar. I totally agree with whoever said they can be thrown like grenades - don't believe me? Try it yourself, I have - remotes clearly travel as far as grenades if not further. Seriously, test it yourself. Not only that but jumping and using that momentum only works on REs and most definitely does not work with Grenades. Seriously try it. Momentum is ******* OP and requires zero skill to use effectively in close combat - oh wait I forgot, they can most definitely be thrown as far as grenades anyway, like over walls and ****. The real proof REs are OP ? They can only be effectively countered by other REs. That's the REAL reason for all this RE spam. Scout nubs in their crutch suit and crutch REs. Hahaha I'm sorry but you just took like a half hour to rant your butthurt face off an just made yourself look like the biggest crybaby on the forums I've EVER SEEN!
Look your calling scouts and passive scanning and skills in passive scanning OP, really? A heavy looks in my direction it's a OHK, sure you gotta tap your r1 button for a fraction, just like I do to blow you up. It's gonna take 2 remotes to kill a heavy in 1.8 so comming with OP RANT, now just makes you look poor.
I mean common, your over exaggeration of how far you can toss a RE is priceless , you make it sound like you can chuck it from on objective to the next.
Let me break it down for ya:
Shotguns suck, nk don't always work, and you can literally spin in a second and drop any scout before his second sg round with pro 5 reduction to rof lands that second shot, so ya I'm gonna toss a remote if my broken weapons fail me, that's how I got good at remotes in the first place!
Scouts die quicker than anything in this game, so we don't cry with ttk like the rest, but there are things like remotes in this game to create a new breed of killer, why should I use a gun? If I'm good with remotes, knives, grenades, or running you over than its too bad for you that you can't figure out a way to stop me.
Ya parking an using a lav blaster in a militia heavy and driving away is just as cheap as remotes, but it's someone's play style so what, should I make a "" remove lav turret post?"
Everything you wrote makes you sound like a kitten, don't hate the playa, hate the game haha
Dead trigger master , an ya I do that ISH ON PURPOSE!
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Heimdallr69
Ancient Exiles. Renegade Alliance
1687
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Posted - 2014.02.26 01:46:00 -
[57] - Quote
Lmao, no complaining about tanks or rail rifles then. By your logic it's the same thing
Removed inappropriate content - CCP Logibro
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DEZKA DIABLO
0uter.Heaven
305
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Posted - 2014.02.26 02:01:00 -
[58] - Quote
Heimdallr69 wrote:Lmao, no complaining about tanks or rail rifles then. By your logic it's the same thing I ignore them or kill them, are the forums a place where people just come to cry cuz they can't accept or develop a counter? War is war and constantly complaining makes one look weak, I might not like tanks an RR but I'm not gonna be a baby and cry nerf
Dead trigger master , an ya I do that ISH ON PURPOSE!
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Heimdallr69
Ancient Exiles. Renegade Alliance
1688
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Posted - 2014.02.26 02:06:00 -
[59] - Quote
DEZKA DIABLO wrote:Heimdallr69 wrote:Lmao, no complaining about tanks or rail rifles then. By your logic it's the same thing I ignore them or kill them, are the forums a place where people just come to cry cuz they can't accept or develop a counter? War is war and constantly complaining makes one look weak, I might not like tanks an RR but I'm not gonna be a baby and cry nerf I'm not crying idgaf what you use, I mean I'll obviously know how bad you are at the game by seeing your play style, or how good. If you wish to use this stuff go for it but don't act like you're good if you do it.
Removed inappropriate content - CCP Logibro
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
625
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Posted - 2014.02.26 02:11:00 -
[60] - Quote
Dr PepperPoP wrote:Bormir1r wrote:Currently REs are one of the best AV counters and have seen an increase due to the nerfed roles of the swam launchers and AV nades. Don't blame REs for the increase in kills since it's not their fault because vehicles are much harder to counter. As for the issue on heavies, seriously? Your going to cry because your slow and get blown up by REs? I have only one thing to say to heavies. Expect to be hit hard, you don't have all the eHP for nothing. Heavies don't care we're dying to RE's - it makes sense that it's the hard counter to us. What makes NO sense is that while your a decaying corpse at my feet - you just triggered a remote explosive. Bad enough that this is completely broken and un-counterable, it's very easy to abuse. RE's AoE assure that your death is not in vain - you will get that heavy kill. It's extremely broken - anyone with 1mil SP toon can turn proto heavies into fodder, and if you know your map - you can turn anyone into fodder at the right choke point. There's no counter either, fluxing only works to already placed RE's. These guys will wait to see you then throw it at your feet - and if you take the time to flux it he'll likely of switched to his gun already and moved out of your HMG's range - if you simply try to avoid the RE while pushing off the guy who threw it - your shooting will make you too slow to escape. If you choose to just run - you'll likely still die to the RE, which seems to be trigable in less then 2 seconds after throwing. Remotes should be PLACED to begin with, not just tossed like a half ass nade. And they shouldn't be usable quicker and more effective then a grenade. And they shouldn't be triggered in death. There's 3 things wrong with RE's - fix even one of them and the QQ over them will stop drastically. Proto are the WASTE YOUR MONEY suits for a REASON. You expect better treatment than STD and ADV suits? Tooooo bad for yoooooou. CCP designed them to be money SINKHOLES.
Don't have the patience to terminate an enemy clone? Suffer the consequences. Heavy suit has a counter? "God forbid" you say anyway.
If you can read this, it means you are reading.
Unless you are skimming
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