Toby Flenderson wrote:
REs counter two of the more unstoppable things in this game: Heavies in CQC and tanks. How does this make them a crutch? If they were a crutch, bad players would use them to improve their game. Count the number of RE kills you see in a match vs. tank/RR (excluding HMG due to the event). Don't get killed by them if they're bothering you. It's not hard to not get killed by them really.
Yeah only scrubs would say that, and things like 'If REs seem OP, its because they let average players counter below-average protobear players abusing FoTM' - whatever nubs.
Even if they removed the bleed out trigger REs would still be OP, For example:
A scout keeps running around a corner/down a tight corridor away from you... Like what I'm suppose to do,
stop chasing them? Like supposed to believe that an OP scout suit is threatened by my proto-heavy hmg, and will try to lead me into some sort of trap that can OHK me? They should balance it so that you need a Los on The RE, preferably in HMG range, but I'll settle for RR range.
Or one of your squad has just noticed a scout running out of room you've set up an equipment harem at...first, this sort of pro tactic should have no counter: Period. Second. Why the hell would we assume someone would sneak in that direction anyway - scrub scouts sometimes don't even show up on proto scanners sometimes and most importantly: NONE OF US WERE LOOKING IN THAT DIRECTION! **** is OP man.
Or that scrub that just hacked an objective didn't bother to defend it...like I'm supposed to go hack it, that's the point of skirmish you nubs, so when there is three of us hacking that point trying to play the game
properly were all punished by dying to some cheap insta-kill device. Don't tell me about fluxes - you can't expect me to gimp my fit by not carrying core locus
You're camped round a corner with your HMG and you hear a beep and see a small brick thing plop in front of you...seriously it's impossible to see or hear those things even in situations like these - scouts expect us to run around corners after them but then hypocritically stay back just cause they can see us on their OP passive radar.
I totally agree with whoever said they can be thrown like grenades - don't believe me? Try it yourself, I have - remotes clearly travel as far as grenades if not further. Seriously, test it yourself. Not only that but jumping and using that momentum only works on REs and most definitely does not work with Grenades. Seriously try it.
Momentum is ******* OP and requires zero skill to use effectively in close combat - oh wait I forgot, they can most definitely be thrown as far as grenades anyway, like over walls and ****.
The real proof REs are OP ? They can only be effectively co:untered by other REs. That's the REAL reason for all this RE spam.
Scout nubs in their crutch suit and crutch REs.