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DaNizzle4shizle
Pradox XVI Proficiency V.
483
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Posted - 2014.02.24 20:10:00 -
[1] - Quote
1: 1.5 <--- shield nerf on my caldari. 2:1.7 <--- i forget but i know it was nerfed. 3:1.8 <--- range nerf. WHY IS THIS HAPPENING!!!
Take the time to look around the universe. Look at what really matters. The biggest thing in this universe is ISK BABY!
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Leadfoot10
Molon Labe. General Tso's Alliance
508
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Posted - 2014.02.24 20:20:00 -
[2] - Quote
I feel you bro.
(I believe shield extenders got the recharge delay thingie in 1.7, but don't quote me on it).
Signed, The former AR-wielding Cal Logi. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7486
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Posted - 2014.02.24 20:27:00 -
[3] - Quote
1.5- Logi doesn't need more EHP than Assault to do its job 1.7- Uncalled for really 1.8 Meh.....
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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noob cavman
The New Age Outlaws WINMATAR.
673
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Posted - 2014.02.24 20:32:00 -
[4] - Quote
On the plus side my gal scout after slmost 8 months of no love is getting a hug.
I want to be a caveman!
Ccp: DENIED YOU DRUNK
British ninja cowboy
scout, logi, heavy
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Lt Royal
Subdreddit Test Alliance Please Ignore
2792
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Posted - 2014.02.24 20:42:00 -
[5] - Quote
Every suit/class will be constantly tweaked and modified throughout DustGÇÖs development.
Ships and skills get changed more often in EVE than Dust, without any SP refunds whatsoever, the words GÇ£refundGÇ¥ or GÇ£respecGÇ¥ are never even mentioned! Its just something youGÇÖll have to get used to.
Gÿ£GÿàGÿP Subdreddit Recruitment Video Gÿ£GÿàGÿP
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Roy Ventus
Foxhound Corporation General Tso's Alliance
1151
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Posted - 2014.02.24 20:46:00 -
[6] - Quote
Stop QQing about how many times u got nerf BRUGH.
Everyone's been nerf at least three times directly or indirectly. E-V-E-R-Y-O-N-E.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
3196
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Posted - 2014.02.24 20:59:00 -
[7] - Quote
DaNizzle4shizle wrote:1: 1.5 <--- shield nerf on my caldari. 2:1.7 <--- i forget but i know it was nerfed. 3:1.8 <--- range nerf. WHY IS THIS HAPPENING!!!
At least your suit was viable.
My scout has been UP and left alone since 1.0
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Sgt Buttscratch
KILL-EM-QUICK
1804
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Posted - 2014.02.24 21:00:00 -
[8] - Quote
DaNizzle4shizle wrote:1: 1.5 <--- shield nerf on my caldari. 2:1.7 <--- i forget but i know it was nerfed. 3:1.8 <--- range nerf. WHY IS THIS HAPPENING!!!
They are so weak..... this is a travesty
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Da Cameo
Dogs of War Gaming Zero-Day
226
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Posted - 2014.02.24 21:03:00 -
[9] - Quote
I've been through the Logi nerfs before...
I will adapt, and continue to keep everyone alive.
CEO DOWG Corp - DaCameo /
CEO DOWG - Hotdog_Fingers
- See what we're about DOWG.net
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Rusty Shallows
1029
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Posted - 2014.02.24 23:32:00 -
[10] - Quote
Da Cameo wrote:I've been through the Logi nerfs before...
I will adapt, and continue to keep everyone alive. You're probably safe.
Considering how much of the content has had peer reviewed in the community I'm doubting they are going to throw any serious curve balls at the last second. If they can finally get light and heavy frames in the right direction then it would be a new precedent to outright nuke a medium frame at the same time.
The equipment changes are just going to take time to get used to. At least needles will still work and hopefully the rep tool lock-on will finally function smoothly.
It's smart to brace yourself for the worst. Just don't let it grind on your nerves.
Here, have some candy and a Like. :-)
Forums > Game
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Da Cameo
Dogs of War Gaming Zero-Day
234
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Posted - 2014.02.24 23:54:00 -
[11] - Quote
Rusty Shallows wrote:Da Cameo wrote:I've been through the Logi nerfs before...
I will adapt, and continue to keep everyone alive. You're probably safe. Considering how much of the content has had peer reviewed in the community I'm doubting they are going to throw any serious curve balls at the last second. If they can finally get light and heavy frames in the right direction then it would be a new precedent to outright nuke a medium frame at the same time. The equipment changes are just going to take time to get used to. At least needles will still work and hopefully the rep tool lock-on will finally function smoothly. It's smart to brace yourself for the worst. Just don't let it grind on your nerves.
Needles haven't worked right, again... Since they reintroduced the rag-doll effect ( I LOVE the effect though, but... ).
Long... Long, long, long ago it was there once... And, now it's over now. The phantom bodies... Well, they are extremely aggravating.
CEO DOWG Corp - DaCameo /
CEO DOWG - Hotdog_Fingers
- See what we're about DOWG.net
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The Terminator T-1000
Skynet Incorporated
134
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Posted - 2014.02.24 23:57:00 -
[12] - Quote
they also decreased the CPU to 175 on the basic, 245 on the advanced ( I forgot the pro to) but I don't remember when |
LEHON Xeon
Ahrendee Mercenaries EoN.
269
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Posted - 2014.02.24 23:57:00 -
[13] - Quote
Have been using Callogi myself so I am right with you on the commiseration. Been tucking SP into Caldari assault suits now for the rest of 1.7 and then hoping for a dropsuit respec for 1.8
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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Tectonic Fusion
1132
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Posted - 2014.02.25 00:21:00 -
[14] - Quote
Ghost Kaisar wrote:DaNizzle4shizle wrote:1: 1.5 <--- shield nerf on my caldari. 2:1.7 <--- i forget but i know it was nerfed. 3:1.8 <--- range nerf. WHY IS THIS HAPPENING!!! At least your suit was viable. My scout has been UP and left alone since 1.0 If my dragonfly scout is viable, then your suit is viable (even the minmatar is good, and I use the militia as an AV weapon).
LEHON Xeon wrote:Have been using Callogi myself so I am right with you on the commiseration. Been tucking SP into Caldari assault suits now for the rest of 1.7 and then hoping for a dropsuit respec for 1.8
Advanced Callogi is completely useless. Proto still works pretty well for now.
Proto cpu i believe is either 350 or 360. It's not useless...just underpowered. Slap an enhanced/basic CPU upgrade and you're fine. Just encourages CPU high equipment (if that's even a thing...).
Solo Player
Squad status: Locked
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Delta 749
Kestrel Reconnaissance
2555
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Posted - 2014.02.25 00:50:00 -
[15] - Quote
The Terminator T-1000 wrote:they also decreased the CPU to 175 on the basic, 245 on the advanced ( I forgot the pro to) but I don't remember when
That was a great idea, logging in to see all my logi suits flagged as invalid was just great
I'll start my own war, with hookers, and blackjack!
In fact forget the war and the blackjack.
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Zahle Undt
Bullet Cluster Legacy Rising
751
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Posted - 2014.02.25 00:55:00 -
[16] - Quote
True Adamance wrote:1.5- Logi doesn't need more EHP than Assault to do its job 1.7- Uncalled for really 1.8 Meh.....
Maybe not need, but it sure as hell helps. You ever try to follow a heavy or even a whole squad while using a rep tool. You're a large yellow target, EHP, and armor rep bonus helps with that. Look its not anyone but CCP's fault the slayer logi or gal logi-heavy was ever a thing in the first place.
Decent assault bonuses and having real heavies with awesome bonuses will eliminate the slayer logi thing for the most part. So now the equipment nerf and taking away of the armor rep bonus is just an extra kick to the support logi's genitalia.
So folks after 1.8 when you are out of ammo because of shltty hives or are one of the multitude of new heavy suits we'll have and needing reps and there is no logi around to help you out, remember how you belittled our role and didn't care when we got nerfed.
Oh and slayer logi will STILL be possible, but probably less freaquently seen.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Bethhy
Ancient Exiles. Renegade Alliance
1338
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Posted - 2014.02.25 00:57:00 -
[17] - Quote
EVERYONE said in Chromosome when we saw Uprising Patch notes on the Logistics class they would be better slayers then Assaults.
EVERYONE said to CCP the Cal Logi bonuses are way to unbalanced.... They said we will wait and see...
Uprising launched EVERYONE was a yellow Bumblebee... It was a sea of Cal Logi's......
Be Lucky the Cal Logi nerf isn't to make you stand out like a High Visibility Construction worked Amoungst the sea of black on Wallstreet.
They still Aren't Fixing Logi's they will still be better slayers then Assaults for generalized game play in 1.8.
Logi's need limited High and low slots and a NATURAL base health increase by 2 x... Give them twice the survivability... But not the freedom to fit the suit into a better assault... Having more slots and CPU and PG to fit it.... Not Having a secondary weapon isn't significant of a loss when your are good with a weapon....
So CCP's main balancing attempt with the Logi class is no sidearm and isn't even practical in a competitive situation.
The changes will make keep the Logi suits as slayers... Assaults will be dead in 1.8 Except some Masshole Minmatar's and some SCR Amarr;s...
otherwise everyone will be a Scout, Heavy, Logi.... RIP Assault class.
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Zahle Undt
Bullet Cluster Legacy Rising
751
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Posted - 2014.02.25 00:58:00 -
[18] - Quote
noob cavman wrote:On the plus side my gal scout after slmost 8 months of no love is getting a hug.
A hug!? LOL CCP is straight up putting out for scouts come 1.8!
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster Legacy Rising
752
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Posted - 2014.02.25 01:05:00 -
[19] - Quote
Bethhy wrote:EVERYONE said in Chromosome when we saw Uprising Patch notes on the Logistics class they would be better slayers then Assaults.
EVERYONE said to CCP the Cal Logi bonuses are way to unbalanced.... They said we will wait and see...
Uprising launched EVERYONE was a yellow Bumblebee... It was a sea of Cal Logi's......
Be Lucky the Cal Logi nerf isn't to make you stand out like a High Visibility Construction worked Amoungst the sea of black on Wallstreet.
They still Aren't Fixing Logi's they will still be better slayers then Assaults for generalized game play in 1.8.
Logi's need limited High and low slots and a NATURAL base health increase by 2 x... Give them twice the survivability... But not the freedom to fit the suit into a better assault... Having more slots and CPU and PG to fit it.... Not Having a secondary weapon isn't significant of a loss when your are good with a weapon....
So CCP's main balancing attempt with the Logi class is no sidearm and isn't even practical in a competitive situation.
The changes will made in 1.8 will keep the Logi suits as slayers... Assaults will be dead in 1.8 Except some Masshole Minmatar's and some SCR Amarr;s...
otherwise everyone will be a Scout, Heavy, Logi.... RIP Assault class.
Either I'm over estimating the benefit of the weapon PG/CPU bonus assaults are getting or you are under estimating it. I think its really going to help the assault fit more tank while still having, more base EHP, and faster movement. Plus the Amarr and Minmatar assault bonuses really help compensate for the weaknesses of their racial weapons. I don't see how assault won't make a better slayer than logi come 1.8.
However, I would totally go for raising the base EHP of the logi suits and reducing High and Low slots because as a support logi all I use those slots for are tank, armor reppers, and PG upgrades so I wouldn't really see the difference. But isn't the extra tank what the slayer logi is a slayer logi for?
What we need is a massive increase in the damage mod stacking penalty.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Croned
584
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Posted - 2014.02.25 01:15:00 -
[20] - Quote
I'd hardly call this a nerf. My proto repper will be doing 245 hp/sec, so I'm completely content with losing a few meters if it means such a major buff to actual repair output. I believe this may have been done in attempt to increase TTK.
Son of a plasma cannon!
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HYENAKILLER X
Kang Lo Directorate Gallente Federation
634
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Posted - 2014.02.25 01:44:00 -
[21] - Quote
Um im a gal logi.....we are losing armor repair. Losing pg/cpu or sheild hp means nothing with 5 high 4 low. Losing pg cpu is kind of harsh though.
Tanks are for pussies.
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1479
|
Posted - 2014.02.25 02:03:00 -
[22] - Quote
Oh the humanity!!! All those Logi CK.0s I see in PC have been nerfed to uselessness.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
"No blue tags make Tallen go crazy."
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Michael Cratar
Fenrir's Wolves
285
|
Posted - 2014.02.25 02:05:00 -
[23] - Quote
DaNizzle4shizle wrote:1: 1.5 <--- shield nerf on my caldari. 2:1.7 <--- i forget but i know it was nerfed. 3:1.8 <--- range nerf. WHY IS THIS HAPPENING!!!
Problem: Not sure why things are unbalanced?
Solution: NERF RANDOM THINGS BECAUSE... BALANCE!
CCP logic in a nutshell
The question is not if I can or can not, but who is going to stop me?
Closed Beta Vet
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LEHON Xeon
Ahrendee Mercenaries EoN.
274
|
Posted - 2014.02.25 02:39:00 -
[24] - Quote
Tectonic Fusion wrote:Ghost Kaisar wrote:DaNizzle4shizle wrote:1: 1.5 <--- shield nerf on my caldari. 2:1.7 <--- i forget but i know it was nerfed. 3:1.8 <--- range nerf. WHY IS THIS HAPPENING!!! At least your suit was viable. My scout has been UP and left alone since 1.0 If my dragonfly scout is viable, then your suit is viable (even the minmatar is good, and I use the militia as an AV weapon). LEHON Xeon wrote:Have been using Callogi myself so I am right with you on the commiseration. Been tucking SP into Caldari assault suits now for the rest of 1.7 and then hoping for a dropsuit respec for 1.8
Advanced Callogi is completely useless. Proto still works pretty well for now.
Proto cpu i believe is either 350 or 360. It's not useless...just underpowered. Slap an enhanced/basic CPU upgrade and you're fine. Just encourages CPU high equipment (if that's even a thing...).
Yeah, if you want to get killed almost instantly from an RR burst in a pub because you have no armor.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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safura trotsky
Kill Mode Activated Galactic Skyfleet Empire
16
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Posted - 2014.02.25 02:50:00 -
[25] - Quote
DaNizzle4shizle wrote:1: 1.5 <--- shield nerf on my caldari. 2:1.7 <--- i forget but i know it was nerfed. 3:1.8 <--- range nerf. WHY IS THIS HAPPENING!!! 1.8 huge equipment nerf*
Thanks for picking me up blueberry!...and again...and again...STAHP!!!
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Nirwanda Vaughns
Death Firm.
365
|
Posted - 2014.02.25 03:05:00 -
[26] - Quote
Lt Royal wrote:Every suit/class will be constantly tweaked and modified throughout DustGÇÖs development.
Ships and skills get changed more often in EVE than Dust, without any SP refunds whatsoever, the words GÇ£refundGÇ¥ or GÇ£respecGÇ¥ are never even mentioned! Its just something youGÇÖll have to get used to.
finally some common sense on the forums. if folk on dust wanna keep QQ'in about a respec imagine this. i paid around -ú7 a month for eve for 4-5 years happily using my missiles. then one patch CCP decide to make some changes to missiles and introduce damage based on target sig radius and velocity vs missile explosion velocity and introduce a bunch of skills to improve the missile abilities in these areas. these then took around another year or so of training (at -ú7 a month remember) for my missiles to still be worse than they were before. all without a respec so please if you think you had it bad then please s.t..f.u cos you don't know s***
in th elong run though my projectile turrets have been nerfed, boosted, nerfed slightly again, un nerfed and then made awesome so things go in and out in New Eden what may be bad will have its day. its all about balance.
Rolling with the punches
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7519
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Posted - 2014.02.25 03:17:00 -
[27] - Quote
Zahle Undt wrote:True Adamance wrote:1.5- Logi doesn't need more EHP than Assault to do its job 1.7- Uncalled for really 1.8 Meh.....
Maybe not need, but it sure as hell helps. You ever try to follow a heavy or even a whole squad while using a rep tool.
Yes I can run every Amarrian suit in the game to ADV or higher....which is why I am so condemning of the Logi.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Meee One
The dyst0pian Corporation Zero-Day
403
|
Posted - 2014.02.25 03:27:00 -
[28] - Quote
I like how non logis are continually saying these changes are good(ITT much less). And assaults are crying "nerf them more". It's ridiculous,i die in 3-4 shots and my gear is 2x as expensive but that isn't enough. Players want eq slaves (assaults mainly),and want logis to be their bitches without taking into consideration for how logibros feel about it. According to some: -logis don't die fast enough -logis should only have sidearms Vs a RR CR and HMG enemy (and 0 grenades) -Players want logi support but they don't want logis to get compensation (WP) for it. -players think logis shouldn't be at the top of the leaderboard after matches with 0/8 and 3k WP.
At this rate logibros will become extinct. Maybe if in 1.8 logibros become as rare as commandos (pre 1.8) we might actually get some appreciation for all the effort we put in.
Only users lose drugs.
Time wounds all heels.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7520
|
Posted - 2014.02.25 03:30:00 -
[29] - Quote
Meee One wrote:I like how non logis are continually saying these changes are good(ITT much less). And assaults are crying "nerf them more". It's ridiculous,i die in 3-4 shots and my gear is 2x as expensive but that isn't enough. Players want eq slaves (assaults mainly),and want logis to be their bitches without taking into consideration for how logibros feel about it. According to some: -logis don't die fast enough -logis should only have sidearms Vs a RR CR and HMG enemy (and 0 grenades) -Players want logi support but they don't want logis to get compensation (WP) for it. -players think logis shouldn't be at the top of the leaderboard after matches with 0/8 and 3k WP.
At this rate logibros will become extinct. Maybe if in 1.8 logibros become as rare as commandos (pre 1.8) we might actually get some appreciation for all the effort we put in.
Let those feelings out young one...let them all out. We need to hear your feels.....
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Meee One
The dyst0pian Corporation Zero-Day
403
|
Posted - 2014.02.25 03:32:00 -
[30] - Quote
True Adamance wrote:Meee One wrote:I like how non logis are continually saying these changes are good(ITT much less). And assaults are crying "nerf them more". It's ridiculous,i die in 3-4 shots and my gear is 2x as expensive but that isn't enough. Players want eq slaves (assaults mainly),and want logis to be their bitches without taking into consideration for how logibros feel about it. According to some: -logis don't die fast enough -logis should only have sidearms Vs a RR CR and HMG enemy (and 0 grenades) -Players want logi support but they don't want logis to get compensation (WP) for it. -players think logis shouldn't be at the top of the leaderboard after matches with 0/8 and 3k WP.
At this rate logibros will become extinct. Maybe if in 1.8 logibros become as rare as commandos (pre 1.8) we might actually get some appreciation for all the effort we put in. Let those feelings out young one...let them all out. We need to hear your feels..... Upon your death i shall experience great glee.
Only users lose drugs.
Time wounds all heels.
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Bethhy
Ancient Exiles. Renegade Alliance
1344
|
Posted - 2014.02.25 03:50:00 -
[31] - Quote
Zahle Undt wrote:Bethhy wrote:EVERYONE said in Chromosome when we saw Uprising Patch notes on the Logistics class they would be better slayers then Assaults.
EVERYONE said to CCP the Cal Logi bonuses are way to unbalanced.... They said we will wait and see...
Uprising launched EVERYONE was a yellow Bumblebee... It was a sea of Cal Logi's......
Be Lucky the Cal Logi nerf isn't to make you stand out like a High Visibility Construction worked Amoungst the sea of black on Wallstreet.
They still Aren't Fixing Logi's they will still be better slayers then Assaults for generalized game play in 1.8.
Logi's need limited High and low slots and a NATURAL base health increase by 2 x... Give them twice the survivability... But not the freedom to fit the suit into a better assault... Having more slots and CPU and PG to fit it.... Not Having a secondary weapon isn't significant of a loss when your are good with a weapon....
So CCP's main balancing attempt with the Logi class is no sidearm and isn't even practical in a competitive situation.
The changes will made in 1.8 will keep the Logi suits as slayers... Assaults will be dead in 1.8 Except some Masshole Minmatar's and some SCR Amarr;s...
otherwise everyone will be a Scout, Heavy, Logi.... RIP Assault class. Either I'm over estimating the benefit of the weapon PG/CPU bonus assaults are getting or you are under estimating it. I think its really going to help the assault fit more tank while still having, more base EHP, and faster movement. Plus the Amarr and Minmatar assault bonuses really help compensate for the weaknesses of their racial weapons. I don't see how assault won't make a better slayer than logi come 1.8. However, I would totally go for raising the base EHP of the logi suits and reducing High and Low slots because as a support logi all I use those slots for are tank, armor reppers, and PG upgrades so I wouldn't really see the difference. But isn't the extra tank what the slayer logi is a slayer logi for? What we need is a massive increase in the damage mod stacking penalty.
Severely over estimating.. We have had this with the gallente Assaults and the suit isnt even close to competitive...
What we loose from it being a DPS class... To now it being a Niche specialized class without much general battlefield function... Is an obsolete class except for some massholes and SCR users..
Watch it happen.
Scouts and Logi's will just do the job better...
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CHECHOWOMAN X
EDEN HISPANO XXX Zero-Day
37
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Posted - 2014.02.25 04:01:00 -
[32] - Quote
That do not like us?
" EDEN HISPANO XXX "recluta ! ceo CHECHOMAN 2, pero no a cualquiera, acabas de empezar y necesitas ayuda Aqui nos tienes
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Komodo Jones
Chaotik Serenity
543
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Posted - 2014.02.25 04:16:00 -
[33] - Quote
Hey at least you had your time to shine, feel like my reign of terror is over, I went gallente day one and had to deal with callogies while I was still under 10 mil
1.0-3 Gallente is so neglected... 1.4 WOOO ARMOR TANKING 1.5-6 Still improving 1.7 I am god 1.8....awwwwww
I'm gonna guess that this is the start of the balancing fluctuations to dampen a bit, we're finally getting into a time when the suits might actually fit their intended use so any further fixes will probably be just to deal with isolated issues.
This is a signature.
You're now reading it.
You may now reply to my post.
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Zahle Undt
Bullet Cluster Legacy Rising
754
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Posted - 2014.02.25 04:26:00 -
[34] - Quote
Bethhy wrote:Zahle Undt wrote:Bethhy wrote:EVERYONE said in Chromosome when we saw Uprising Patch notes on the Logistics class they would be better slayers then Assaults.
EVERYONE said to CCP the Cal Logi bonuses are way to unbalanced.... They said we will wait and see...
Uprising launched EVERYONE was a yellow Bumblebee... It was a sea of Cal Logi's......
Be Lucky the Cal Logi nerf isn't to make you stand out like a High Visibility Construction worked Amoungst the sea of black on Wallstreet.
They still Aren't Fixing Logi's they will still be better slayers then Assaults for generalized game play in 1.8.
Logi's need limited High and low slots and a NATURAL base health increase by 2 x... Give them twice the survivability... But not the freedom to fit the suit into a better assault... Having more slots and CPU and PG to fit it.... Not Having a secondary weapon isn't significant of a loss when your are good with a weapon....
So CCP's main balancing attempt with the Logi class is no sidearm and isn't even practical in a competitive situation.
The changes will made in 1.8 will keep the Logi suits as slayers... Assaults will be dead in 1.8 Except some Masshole Minmatar's and some SCR Amarr;s...
otherwise everyone will be a Scout, Heavy, Logi.... RIP Assault class. Either I'm over estimating the benefit of the weapon PG/CPU bonus assaults are getting or you are under estimating it. I think its really going to help the assault fit more tank while still having, more base EHP, and faster movement. Plus the Amarr and Minmatar assault bonuses really help compensate for the weaknesses of their racial weapons. I don't see how assault won't make a better slayer than logi come 1.8. However, I would totally go for raising the base EHP of the logi suits and reducing High and Low slots because as a support logi all I use those slots for are tank, armor reppers, and PG upgrades so I wouldn't really see the difference. But isn't the extra tank what the slayer logi is a slayer logi for? What we need is a massive increase in the damage mod stacking penalty. Severely over estimating.. We have had this with the gallente Assaults and the suit isnt even close to competitive... What we loose from it being a DPS class... To now it being a Niche specialized class without much general battlefield function... Is an obsolete class except for some massholes and SCR users.. Watch it happen. Scouts and Logi's will just do the job better...
Well scouts are going to be ridiculous come 1.8 most likely and I was the originator of the Gal scout will be better assaults than assaults band wagon, so don't bring them into this debate please I can't speak to Gallente assault but I hold my own with my Minmatar assault and that's widely held to be the worst of the class. Part of your problem is you aren't getting the sidearm bonus ATM.
The way I'm looking at this is at Level 5 in my assault suit and level 5 Optimization we're looking at fitting proto weapon at adv CPU/PG cost and specialist weapons at standard CPU/PG cost. That's quite a bit of PG and CPU to be able to put elsewhere in your fitting. A proto assault SHOULD be able to fit proto primary and sidearm weapons, grenade, and a couple complex of their tank, of choice and 1 complex damage mod and some sort of standard equipment and thus be viable, if we can't with this suit bonus raise the CPU/PG on assaults a bit.
Point is trying to combat the slayer logi by tweaking the logi suits is just going to always screw over actual logis, better bet is to make the slayer suits better in their role and I think the new general and Amarr/Minmatar bonuses are a good start as is better Commandos and Sentinels.
Edit: and if the IRC post is accurate Gal assault are getting innate armor reps too as is Gal logi (I really hope)
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Bethhy
Ancient Exiles. Renegade Alliance
1344
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Posted - 2014.02.25 04:37:00 -
[35] - Quote
Zahle Undt wrote:Bethhy wrote:Zahle Undt wrote:Bethhy wrote:EVERYONE said in Chromosome when we saw Uprising Patch notes on the Logistics class they would be better slayers then Assaults.
EVERYONE said to CCP the Cal Logi bonuses are way to unbalanced.... They said we will wait and see...
Uprising launched EVERYONE was a yellow Bumblebee... It was a sea of Cal Logi's......
Be Lucky the Cal Logi nerf isn't to make you stand out like a High Visibility Construction worked Amoungst the sea of black on Wallstreet.
They still Aren't Fixing Logi's they will still be better slayers then Assaults for generalized game play in 1.8.
Logi's need limited High and low slots and a NATURAL base health increase by 2 x... Give them twice the survivability... But not the freedom to fit the suit into a better assault... Having more slots and CPU and PG to fit it.... Not Having a secondary weapon isn't significant of a loss when your are good with a weapon....
So CCP's main balancing attempt with the Logi class is no sidearm and isn't even practical in a competitive situation.
The changes will made in 1.8 will keep the Logi suits as slayers... Assaults will be dead in 1.8 Except some Masshole Minmatar's and some SCR Amarr;s...
otherwise everyone will be a Scout, Heavy, Logi.... RIP Assault class. Either I'm over estimating the benefit of the weapon PG/CPU bonus assaults are getting or you are under estimating it. I think its really going to help the assault fit more tank while still having, more base EHP, and faster movement. Plus the Amarr and Minmatar assault bonuses really help compensate for the weaknesses of their racial weapons. I don't see how assault won't make a better slayer than logi come 1.8. However, I would totally go for raising the base EHP of the logi suits and reducing High and Low slots because as a support logi all I use those slots for are tank, armor reppers, and PG upgrades so I wouldn't really see the difference. But isn't the extra tank what the slayer logi is a slayer logi for? What we need is a massive increase in the damage mod stacking penalty. Severely over estimating.. We have had this with the gallente Assaults and the suit isnt even close to competitive... What we loose from it being a DPS class... To now it being a Niche specialized class without much general battlefield function... Is an obsolete class except for some massholes and SCR users.. Watch it happen. Scouts and Logi's will just do the job better... Well scouts are going to be ridiculous come 1.8 most likely and I was the originator of the Gal scout will be better assaults than assaults band wagon, so don't bring them into this debate please I can't speak to Gallente assault but I hold my own with my Minmatar assault and that's widely held to be the worst of the class. Part of your problem is you aren't getting the sidearm bonus ATM. The way I'm looking at this is at Level 5 in my assault suit and level 5 Optimization we're looking at fitting proto weapon at adv CPU/PG cost and specialist weapons at standard CPU/PG cost. That's quite a bit of PG and CPU to be able to put elsewhere in your fitting. A proto assault SHOULD be able to fit proto primary and sidearm weapons, grenade, and a couple complex of their tank, of choice and 1 complex damage mod and some sort of standard equipment and thus be viable, if we can't with this suit bonus raise the CPU/PG on assaults a bit. Point is trying to combat the slayer logi by tweaking the logi suits is just going to always screw over actual logis, better bet is to make the slayer suits better in their role and I think the new general and Amarr/Minmatar bonuses are a good start as is better Commandos and Sentinels. Edit: and if the IRC post is accurate Gal assault are getting innate armor reps too as is Gal logi (I really hope)
Sigh I can make a PLC relevant in Pubs... 30-40 kills 2-3 deaths.... And hold my own?....
Does that mean its competitive in a corp battle environment like PC? hell no...
I've ran the Minmatar Assault since Uprising Launch... I have everything around the suit maxed out... It isn't competitive...
This is the story with Assaults Currently period... With Amarr Exception purely because the 1vs1 Potential of a SCR user.
Allowing people to fit a proto Sidearm and have 150 more health isn't suddenly gonna change the suit to make it competitive... It will still be massively outclassed by the other options in DUST.
Meh I've been here done this already a couple times ... you'll see... |
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