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Thread Statistics | Show CCP posts - 0 post(s) |
Xander Mercy
Dem Durrty Boyz Renegade Alliance
230
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Posted - 2014.02.24 17:47:00 -
[1] - Quote
Amarr laser grenade timed grenade i little bit longer then locus grenades
when it goes off it makes an aoe sphere like a nanohive thats bigger the higher the level
enemies inside the sphere take laser damage
the damage would increase the longer the sphere is active
the higher the grenade level the longer it would last
works best to keep enemies away from an area for short periods of time or getting enemies out of cover or held down locations better then a locus grenade would but is more suited for confided areas rather then open ones
instead of higher damage per level they'd all have the same base damage but since the damage increases the longer the grenade is activated (much like the laser rifle) it would have its peak damage right before it goes out making the longer lasting grenades more power
only two can be active at a time and the carry limit is 2 as well standard 5m sphere sphere last 5 seconds
advance 6m sphere sphere last 6 seconds
proto 7m sphere sphere last 7 seconds |
Xander Mercy
Dem Durrty Boyz Renegade Alliance
230
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Posted - 2014.02.24 17:49:00 -
[2] - Quote
CCP would have to work out the base damage and rate of damage increase
ITS SPHERICAL!!! |
Xander Mercy
Dem Durrty Boyz Renegade Alliance
230
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Posted - 2014.02.24 17:53:00 -
[3] - Quote
Viktor Hadah Jr wrote:Or yoh could throw a locus and kill the people immediately or you can add more weapon variety plus sentinels are getting a splash damage resistance bonus so good luck killing a shield tanked calbari sentinel with a locus grenade |
Xander Mercy
Dem Durrty Boyz Renegade Alliance
230
|
Posted - 2014.02.24 17:54:00 -
[4] - Quote
Dauth Jenkins wrote:Good post, but wrong section. It should be in the ideas, portion of the forums i put it there too but i put one here so more ppl would see it |
Xander Mercy
Dem Durrty Boyz Renegade Alliance
230
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Posted - 2014.02.24 18:01:00 -
[5] - Quote
Arkena Wyrnspire wrote:What stops you from setting up a few nanohives with Caldari Logis and spamming them in doorways permanently to block off an objective completely? there can only be two active at a time per person but i should put that it takes double the nanites of a locus to resupply |
Xander Mercy
Dem Durrty Boyz Renegade Alliance
230
|
Posted - 2014.02.24 18:06:00 -
[6] - Quote
Dauth Jenkins wrote:Arkena Wyrnspire wrote:What stops you from setting up a few nanohives with Caldari Logis and spamming them in doorways permanently to block off an objective completely? My fellow MAG raven! Hello! And to be honest, what stops people from spamming grenades in general? Fun factor. Back in 1.6 ambush, the grenade spam was common. I didn't have many problems with it, because I'd just just throw another grenade back at him... of course, it wouldn't do anything because I normally run AV grenades av grenades trick me everytime making me look dumb running from something that won't hurt me |
Xander Mercy
Dem Durrty Boyz Renegade Alliance
231
|
Posted - 2014.02.24 18:16:00 -
[7] - Quote
KAGEHOSHI Horned Wolf wrote:I appreciate the creativity, but I don't see the point when we have 1-hit-kill locus grenades. Would be more interesting if it was a flashbang, disabled weapons temporarily, slowed down infantry/vehicles hit, or had some other effect besides just doing damage. adds more variety too the game different kind of damage locus aren't ohk adds new game mechanics and strategies why not add a flash bang and laser grenade? This game can have endless weapon varieties not just well this gets the job done so no need for something new like every other fps |
Xander Mercy
Dem Durrty Boyz Renegade Alliance
231
|
Posted - 2014.02.24 18:26:00 -
[8] - Quote
darkiller240 wrote:In other words incendiary grenade . . . . Burn Baby Burn
pretty much but instead of constant damage of the same value that keeps hurt you for a short time after your outside the area of effect it would have a rising damage that contained inside a limited area. but a incendiary grenade would probably do plasma damage like the AR and be gallente base since fire alone wouldn't damage a dropsuit but plasma would burn like hell |
Xander Mercy
Dem Durrty Boyz Renegade Alliance
235
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Posted - 2014.02.25 10:49:00 -
[9] - Quote
Fox Gaden wrote:KAGEHOSHI Horned Wolf wrote:I appreciate the creativity, but I don't see the point when we have 1-hit-kill locus grenades. Would be more interesting if it was a flashbang, disabled weapons temporarily, slowed down infantry/vehicles hit, or had some other effect besides just doing damage. The point is Area Denial. To delay the enemy while reinforcements arrive. exactly say you just hacked a objective but theres red dots everywhere and your team is closing in but isn't just there yet so you through a proto lazer grenade at the objective before they kill you so now they have to wait 7seconds or try to brave the damage and try to get the counter hack which would probably work for a gallante heavy or armor tank amarr heavy with a repair tool on them but if they don't think of that your team now has 7 more seconds to get to the objective before the counter hack starts |
Xander Mercy
Dem Durrty Boyz Renegade Alliance
235
|
Posted - 2014.02.25 11:14:00 -
[10] - Quote
KAGEHOSHI Horned Wolf wrote:Variety is superficial without different roles. A locus grenade will one-hit-kill in the right distance, and with the right tier. What you propose does not add any new strategies, it would just the same strategies already existing for locus grenades. As for a different kind of damage, we already have an anti-shield grenade (flux). if CCP used your way of thinking we'd still just have the AR cause why would we need other rifles we already have one with a few different fire rate
RR- AR with longer range and a little more damage oh yeah and causes a Different Kind Of Damage
CR- burst AR with more damage and higher rate of fire and Different Kind Of Damage
SCR- tactical AR with a charge shot also a Different Kind Of Damage
so what the point of these guns? idk but its looking like the little differences along with having different damage types really does have a impact on game play and theres way more differences between the locus grenade and the laser grenade. |
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Xander Mercy
Dem Durrty Boyz Renegade Alliance
235
|
Posted - 2014.02.25 15:27:00 -
[11] - Quote
MINA Longstrike wrote:I don't think you understand how lasers work, it actually seems like a lot of people have failed 2nd-3rd grade science on these forums with ideas like 'laser shotgun' and 'laser grenade'... So let me simplify this for you - you have just stated that you want to throw 'high powered' light bulbs at people. first off you can't use modern science when talking about a fictional place in the FAR future because modern science to use would be so outdated that what is a true us is a false ancient belief to them like how in the past ppl thought the earth was the center of the universe but if you think that your an idiot. so to say what they can make lasers do. there was no such thing as lasers a few hundred years ago and touch screens were sci-fi when our parents were kids now there more common then a push mower |
Xander Mercy
Dem Durrty Boyz Renegade Alliance
235
|
Posted - 2014.02.25 16:37:00 -
[12] - Quote
Brotherband wrote:Fox Gaden wrote:I like the idea and implementation. I only have a problem with the Laser bit. What you describe would be better as a Plasma based weapon. A laser is focused beam of light, while a sphere of light is the opposite of a focused beam.
What if the grenade was like the bouncing betties in borderlands 2. It can be a grenade that sprays lasers everywhere. those are my favorite grenade in boarderlands especially the fire ones, anything alive thats not smart enough to get away wouldn't be alive for long |
Xander Mercy
Dem Durrty Boyz Renegade Alliance
237
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Posted - 2014.02.25 20:45:00 -
[13] - Quote
MINA Longstrike wrote:The reason amarr use lasers is because they're reliable - no moving parts, no jams, all you need to do is keep them charged, but the amarr don't have such a hardon for lasers that they think everything should be one. High powered lightbulbs don't work as grenades. reliable? it says unreliable right in the info for scrambler rifles "The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues +óGé¼GÇ£ increased heft, poor reliability, and high manufacturing cost +óGé¼GÇ£ the scrambler rifle is widely available and in service on battlefields clusterwide."
so yeah there goes your reliability plus lasers are the only guns that are know to kill their users.
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Xander Mercy
Dem Durrty Boyz Renegade Alliance
237
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Posted - 2014.02.25 20:50:00 -
[14] - Quote
and your saying that the amarr can make sidearms that shot lasers strong enough to scramble a mans brain through thick armor and shield but can't make an orb that molds multiple lasers into a sphere shape x meters around it that burns anything that comes into its space. if you ask me thats just absurd |
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