Zeylon Rho
Subdreddit Test Alliance Please Ignore
3530
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Posted - 2014.02.25 02:56:00 -
[31] - Quote
Vell0cet wrote:Give it the originally proposed cloaking bonus. There needs to be some reason to choose it over the other racial scouts. It doesn't increase the duration of cloak, but allows for less downtime. Of all racial scouts, the Amarr will be the most dependent (by far) on the cloak. It's slow and doesn't get any scanning bonuses like the others have.
If the community is adamant about scouts not getting cloak bonuses (which is a stupid restriction IMO), then a very distant 2nd option should be a bonus to scrambler pistol clip size. Some have argued that this is a redundant bonus, but the current bonus allows the ScP to be an effective sidearm/finisher, this additional bonus would allow it to be more effective as a primary weapon without reducing the TTK and making it OP.
It should also get a speed buff to be 0.1 m/s faster than the Minmatar assault. The slowest scout should be faster (if only marginally) than the fastest assault.
CCP's approach to most suits/the Amarr so far has been: Amarr = slower with more hp and Minmatar = faster with less hp. The "different slots" bit has been dropped on both heavy and light frames.
Slower and tankier (though the bonus size is debatable in usefulness considering the size of the speed hit) is the theme, and even if it's not perfectly balanced - the fact the Amarr is slower on a heavy or Assault/Logi hasn't been that big of a deal. Part of this is the fact that there haven't been any other heavies (so the speed difference was actually the hp difference between heavies and mediums), and that all the suits involved were basically the tanking-oriented ones.
The rigid approach to racial balance falls apart on scouts imho, because scouts are about speed and not tanking. A scout getting an extremely marginal tanking "hp" bonus doesn't even begin to compare with having more speed. You just have a scout that sucks at being scout AND maintains the traditional scout sucking at straight-up tanking, which isn't the role of a scout to begin with.
As a thought experiment, imagine the Amarr Scout lost the extra hp from armor but got it's speed bumped up to the Gallente/Caldari levels. What has changed? Is the Amarr Scout now more of a scout? Yes. Does Gallente still tank better? Yes. That's the sad part. The other scouts would still be better, but the Amarr scout would at least be a scout with respect to speed. It currently doesn't have that speed advantage, the 30 hp bonus is pointless on a scout, and the bonuses are the worst in the game.
I don't think a 0.1 m/s boost over Minmatar Assault is worthwhile. The Scout is currently slower than an assault in literal terms, but the real problem isn't the .1 margin difference either way, it's the lack of a "noticeable" speed difference over an entire suit class. A Gallente/Caldari scout is noticeably faster than an assault, and a Minmatar more-so. The Amarr doesn't have that, and the "tank" is too marginal to make a difference (the Gallente would do it better anyway).
The Amarr Scout's problem is it's handicapped at the main job of being a scout, and the Amarr race in EVE doesn't make those kinds of mistakes. When a ship needs to be fast (Interceptor, etc.), the Amarr ships are 2nd only to Minmatar. They don't pile on armor to make the ship unable to fulfill its role.
Dren and Templar equipment stats, wrong since release.
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