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Texs Red
DUST University Ivy League
247
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Posted - 2014.02.24 17:10:00 -
[1] - Quote
Because the Gallente are supposed to be regeneration armor tankers vs the amarr buffer tankers. So in theory the Gallente would mix plates with armor reps, resulting in less health but can regenerate, while the Amarr would just stack all plates for a massive buffer tank. |
Texs Red
DUST University Ivy League
247
|
Posted - 2014.02.24 20:48:00 -
[2] - Quote
Awry Barux wrote: tl;dr: GalScout: Built in STD range enhancer, ADV repper, PRO dampener, higher base speed AmarrScout: +30EHP, built in STD cardiac regulator
With identical slot layouts, that does not look balanced.
Well now that you include this that makes a valid point.
Personally: Make the amarr scout 1 high 5 lows Give it a +20% per level bonus to max stamina and stamina regeneration +40 shields to increase over all eHP, will give it about 30 less eHP than the Amarr logi
Now you have a massive stamina and a large base eHP over any other scout. You also have the highest amount of lows of any scout, allow you to field a massive armor tank. |
Texs Red
DUST University Ivy League
250
|
Posted - 2014.02.25 00:38:00 -
[3] - Quote
Awry Barux wrote: That's a cool way of looking at the Amarr scout, but it seems to me that it can still be easily beaten on EHP by the Gal Scout due to the fact that the Amarr scout will need a repper, while the Gal scout can get by on the built-in one. A built in advanced repper versus half of a basic plate in base EHP seems like an obvious armor tanking advantage for the Gal scout. The Gal scout can further surpass the Amarr in EHP if the Amarr wants to be dampened or improve its scan range. The Amarr scout still seems blatantly underpowered.
In regard to dampening and scans, that is kind of the point. The Amarr scout is the least scout-like of the light frames, played more like a medium frame than a light. To do that though it should have a bit more eHP (+40 shields) though and probably a 1 high/5 low setup so it can armor tank better. As strange as it may sound this scout might actually prefer to run with a logi so they could tank themselves out to the max. I see an Amarr scout as a "stand your ground" type of scout who stacks massive amounts of armor and uses his lower profile to avoid easy scans plus maybe get the drop on someone. If it needs to get somewhere it uses it's massive stamina vs speed. |
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