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Tailss Prower
501ST JFW StrikerZ Unit
187
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Posted - 2014.02.24 12:19:00 -
[1] - Quote
COVERT SUBTERFUGE wrote:Takahiro Kashuken wrote:Nope
Not until i can have an explosive detector that i can put on my suit Equip a scanner. Yes, 20,000 years in the future, advances in technology made it necessary for mines to have sound. Its the tank that detects and makes sounds not the mines |
Tailss Prower
501ST JFW StrikerZ Unit
187
|
Posted - 2014.02.24 12:22:00 -
[2] - Quote
TheD1CK wrote:Explosive detector ???? Not really necessary when you can clearly see the PE Explosive traps are easy to avoid, you hardly need a detector as well ...
I didn't realize that PE made that sound until recently..... It's not good , there is already an impossible task of AV And while HAV's stack hardeners .... We get mines that don't detonate correctly and make a warning sound
To implement a detector, when you could just use your eyes is pointless... They don't alway render right away and im pretty sure hardner stacking was a simply mistake which they will fix but let me make you an offer i'll glady give up my warning sounds when you lose your ability to equipment spam |
Tailss Prower
501ST JFW StrikerZ Unit
188
|
Posted - 2014.02.24 12:58:00 -
[3] - Quote
Chunky Munkey wrote:The dark cloud wrote:The warning sound for proximity mines needs to go. Its allready easy enough to spot them if you pay attention but this makes it even worse by alerting the driver to not move any further. In my opinion a passive explosive scanner module should do the job and not be a inbuilt feature. Meh. Unless you're moving at a snail's pace, it's usually already too late once you hear the beeping. Your momentum has sealed your fate. yeah thats what tends to get me but I like how some are smart and put it in a path I took alot in that match and catches me off gaurd but once I take that first hit or death I tend to keep an eye out afterwards |
Tailss Prower
501ST JFW StrikerZ Unit
188
|
Posted - 2014.02.24 13:06:00 -
[4] - Quote
Repe Susi wrote:What is actually the detection range of the tank when it notices the mines? I don't use a tank so I don't know.
Another: (and this one is stupid) Does the vehicle need to have physical contact to the proximity mines before they explode?
But I agree with the OP. Get rid of the sound. It would be nice to once get a tank with proximities.
There's two-fold problem with them:
HAV's detect them too easily. LAV's run over them too fast. it can vary sometimes around 20-30m away and you will hear warning and no you don't have to make contact as sometimes they will indeed go off from you just being near them |
Tailss Prower
501ST JFW StrikerZ Unit
188
|
Posted - 2014.02.24 14:41:00 -
[5] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:Monkey MAC wrote:Takahiro Kashuken wrote:Monkey MAC wrote:
Once again, this obviously going to take time. 1) You did not ask for that 2) That completly negates the whole point of removing the sound in the first place how easy do you want it? 3) If you actually particpated in team work with friendly infantry it wouldn't be a problem.
Add explosives detector to pilot suit Pilot suit gets in vehicle and becomes one with the vehicle Now on the HUD it highlights where explosives are to you and anyone else in the vehicle Profit So now we have to show you exactly where our traps are, bloody hell, I didn't think anyone could want it any easier. How about no, instead improve PE to 2shot all tanks without having stack 72 RE's nearby, which are easily visible. MAG did it and i dont remember anyone complaining about that feature Were tanks easy to blow up in MAG? Yes? That's why. But you forget 1 very important thing and that is that this is dust not mag and also you couldn't build fittings as well on mag as you can on dust and your vehicles didn't cost you game money to use which in dust it does and by the way saying you want PE's to 2 shot tanks is wanting to make tank killing easier than for us to have a warning system that alot of the time doens't even work until it's too late but then again most of you might not even know that |
Tailss Prower
501ST JFW StrikerZ Unit
190
|
Posted - 2014.02.25 11:17:00 -
[6] - Quote
Fox Gaden wrote:Spkr4theDead wrote:Dunno why so many people have a problem with AV. I don't have a problem destroying tanks with a forge. I also don't feel that I'm being cheated if I don't destroy the red tank. If I make it run away, that's good enough for me. Yet another person saying: GÇ£Swarm Launchers are fine because I can kill tanks with my Forge Gun!GÇ¥ How many times have we heard that this patch? I can kill tanks just fine with my swarms |
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