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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7449
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Posted - 2014.02.23 23:21:00 -
[31] - Quote
Vrain Matari wrote:Funkmaster Whale wrote:I miss feeling like a threat to tanks with my Forge Gun.
My FG skills are maxed and there's no feasible way for me to kill tanks anymore on the ground, especially when there's 5-6 of them completely wrecking your team. The only way is to camp a tower and hope their cooldowns are down. Even MLT tanks are freaking beasts.
Why the hell are hardeners so powerful and have such a long duration/short cooldown? This whole "window of opportunity" nonsense CCP tried to create with vehicles makes no sense when AV can't even output enough DPS to kill a tank when it's vulnerable.
AV needed a nerf in respects to the 1.6 tank situation. It certainly did not need to be nerfed as bad as it was with how 1.7 tanks are. 1.7 was like a slap in the face followed by a kick in the nuts to AVers. I think it may be as simple as recalibrating the duty cycle for hardeners. Throw in web grenades and a hardener duty cycle stacking penalty, and the 'waves of opportunity' design CCP chose may yield good gameplay yet.
Web grenades should never be a thing.
Stasis Webifiers should however be a thing.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Meeko Fent
Kirkinen Risk Control Caldari State
1789
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Posted - 2014.02.23 23:27:00 -
[32] - Quote
True Adamance wrote:Tanking just isn't the same as it used to be.
It doesn't push me to do better every fight, it doesn't require me to worry about positioning and module activation. I don't have to fear anything but a Railgun tank.
Tanking in 1.6 was better than this.
As such I can already visibly see my Tanking suffering, there is not drive to avoid death, or loss of machine......
I simply miss feeling vulnerable. I preferred 1.6 Vehicles to...
Oh 1.6, where art thou? For thy brother, 1.7 hath turned tanking into a game of spam, and where shield tanks still suck.
Looking for a Interesting Character Name?
Why Not Zoidberg?
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Alena Ventrallis
The Neutral Zone
759
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Posted - 2014.02.23 23:33:00 -
[33] - Quote
A good way to return that feeling is run two basic hardeners and an extender on a Gunnlogi. Pop both at the same time, and then wait through the long cooldowns before venturing out again. really makes you feel the wave of opportunity concept that CCP had envisioned.
And don't be an ass and run them back to back.
Best PVE idea I've seen.
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Lorhak Gannarsein
Science For Death
1798
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Posted - 2014.02.23 23:38:00 -
[34] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:I hate post like this one .. clearly an attempt to have tanks nerfed to being able to be solo'd again. If you need more of a challenge then run straight reg. 80gl blasters non stop and stop trying to testify for tankers. Hell it's easy when you have over 10 mil in vehicles. Tanks should not be easily solo'd.
Tanks can be soloed now. Some of the tougher Gunnlogi and Madrugars take help, but as long as there are people fitting scanners to Sicas, FGing will be easy points.
But I digress. Tanking this build is boring. I don't really need to worry abou AV because in the end it's just supplemental damage to my hardened Gunny. Takes a lot more than a single FG can put out to kill my Gunny.
I would have liked to have kept the last build with current prices.
And maybe a look at Gunnlogi, so it's useful. Or alternatively finding a way to make Madrugar viable after taking away the bugged repper.
Forge on for great justice!
Defend the meek! Destroy the weak!
Q-sync breaches into the rectum of everyone else!
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NK Scout
Storm Wind Strikeforce Caldari State
510
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Posted - 2014.02.23 23:40:00 -
[35] - Quote
True Adamance wrote:Nocturnal Soul wrote:*Decloaks* Drops RE's on the back of tank *Recloaks* +150 +50 \o/ Please do, oh god please do. RE kills on HAV are so ballsy and epic! That will be a thing soon
2 exile assault rifles,
Skinweave cal. frame,
Staff recruiter mlt frame
Caldari Master Race
One day shields, soon.
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Zaaeed Massani
Zincress
23
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Posted - 2014.02.23 23:43:00 -
[36] - Quote
Nocturnal Soul wrote:True Adamance wrote:Nocturnal Soul wrote:*Decloaks* Drops RE's on the back of tank *Recloaks* +150 +50 \o/ Please do, oh god please do. RE kills on HAV are so ballsy and epic! I have a habit of chasing tanks down like that. Like a dog with a car...but packing C4. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1667
|
Posted - 2014.02.24 00:23:00 -
[37] - Quote
True Adamance wrote:Vrain Matari wrote:Funkmaster Whale wrote:I miss feeling like a threat to tanks with my Forge Gun.
My FG skills are maxed and there's no feasible way for me to kill tanks anymore on the ground, especially when there's 5-6 of them completely wrecking your team. The only way is to camp a tower and hope their cooldowns are down. Even MLT tanks are freaking beasts.
Why the hell are hardeners so powerful and have such a long duration/short cooldown? This whole "window of opportunity" nonsense CCP tried to create with vehicles makes no sense when AV can't even output enough DPS to kill a tank when it's vulnerable.
AV needed a nerf in respects to the 1.6 tank situation. It certainly did not need to be nerfed as bad as it was with how 1.7 tanks are. 1.7 was like a slap in the face followed by a kick in the nuts to AVers. I think it may be as simple as recalibrating the duty cycle for hardeners. Throw in web grenades and a hardener duty cycle stacking penalty, and the 'waves of opportunity' design CCP chose may yield good gameplay yet. Web grenades should never be a thing. Stasis Webifiers should however be a thing. By stasis webifier do you mean vehicle mounted, infantry equipment or both? And why not genades?
The main reasons i like web grenades are that infantry who choose to go this route will have to give up traditional AV grenades and that web grenades would be great at maintaining an infantry AV balance - infantry who want to web a tank have to risk getting close enough, while tankers who decide to get up close and personal with infantry will be taking a risk.
If we calibrate the slowdown and the web duration well we should get good balanced gameplay out of it - i'd say a 50-60% reduction of top speed and a duration of half a hardener cycle. We would also need to make sure web grenades did not stack - once a vehicle is webbed subsequent webs would have no effect.
I support SP rollover.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7452
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Posted - 2014.02.24 00:24:00 -
[38] - Quote
Zaaeed Massani wrote:Nocturnal Soul wrote:True Adamance wrote:Nocturnal Soul wrote:*Decloaks* Drops RE's on the back of tank *Recloaks* +150 +50 \o/ Please do, oh god please do. RE kills on HAV are so ballsy and epic! I have a habit of chasing tanks down like that. Like a dog with a car...but packing C4.
I honestly wouldn't know what to do with one if I caught one.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7452
|
Posted - 2014.02.24 00:25:00 -
[39] - Quote
Vrain Matari wrote:True Adamance wrote:Vrain Matari wrote:Funkmaster Whale wrote:I miss feeling like a threat to tanks with my Forge Gun.
My FG skills are maxed and there's no feasible way for me to kill tanks anymore on the ground, especially when there's 5-6 of them completely wrecking your team. The only way is to camp a tower and hope their cooldowns are down. Even MLT tanks are freaking beasts.
Why the hell are hardeners so powerful and have such a long duration/short cooldown? This whole "window of opportunity" nonsense CCP tried to create with vehicles makes no sense when AV can't even output enough DPS to kill a tank when it's vulnerable.
AV needed a nerf in respects to the 1.6 tank situation. It certainly did not need to be nerfed as bad as it was with how 1.7 tanks are. 1.7 was like a slap in the face followed by a kick in the nuts to AVers. I think it may be as simple as recalibrating the duty cycle for hardeners. Throw in web grenades and a hardener duty cycle stacking penalty, and the 'waves of opportunity' design CCP chose may yield good gameplay yet. Web grenades should never be a thing. Stasis Webifiers should however be a thing. By stasis webifier do you mean vehicle mounted, infantry equipment or both? And why not genades? The main reasons i like web grenades are that infantry who choose to go this route will have to give up traditional AV grenades and that web grenades would be great at maintaining an infantry AV balance - infantry who want to web a tank have to risk getting close enough, while tankers who decide to get up close and personal with infantry will be taking a risk. If we calibrate the slowdown and the web duration well we should get good balanced gameplay out of it - i'd say a 50-60% reduction of top speed and a duration of half a hardener cycle. We would also need to make sure web grenades did not stack - once a vehicle is webbed subsequent webs would have no effect.
I dislike the mindset people have in this game that grenades can do everything. They cannot. It would be much more simple and durable design wise to create similar technology in the form of beams/energy wavelengths like is done in terms of space craft.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Zaaeed Massani
Zincress
23
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Posted - 2014.02.24 00:33:00 -
[40] - Quote
True Adamance wrote:Zaaeed Massani wrote:Nocturnal Soul wrote:True Adamance wrote:Nocturnal Soul wrote:*Decloaks* Drops RE's on the back of tank *Recloaks* +150 +50 \o/ Please do, oh god please do. RE kills on HAV are so ballsy and epic! I have a habit of chasing tanks down like that. Like a dog with a car...but packing C4. I honestly wouldn't know what to do with one if I caught one.
Press the Detonate button lol
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