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Operative 1171 Aajli
Bragian Order Amarr Empire
1297
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Posted - 2014.02.23 16:14:00 -
[1] - Quote
There should at least be an option to undo the last skill you spent points in. I accidentally put points into a skill that, though I was going to get, nonetheless had decided to hold off on and grab another skill. Without thinking I grabbed the initial skill when I went back to the skill screen later. I had RL distractions at that moment.
What would it hurt to have an oops button to correct a little mistake like that? I'm a casual player, 174k is a significant amount of play time for me.
In EVE if you make that mistake it's no biggy because the skills have to cook off.
I hate CCP did the skill mechanic like this. No reason for it.
Rommel, you magnificent bastard, I read your book!
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Aaroniero d'Lioncourt
0uter.Heaven
404
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Posted - 2014.02.23 16:19:00 -
[2] - Quote
Luk at dis troll
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Joseph Ridgeson
WarRavens League of Infamy
616
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Posted - 2014.02.23 16:22:00 -
[3] - Quote
Incoming "you are dumb statements."
Anyhoo, yeah, I don't know why that isn't there. It is too easy to make a mistake like meaning to go up a single level and accidentally going up two.
The reason why there is an SP pool is that CCP didn't want to have to deal with the concept of Passive Training and Active Training going into a skill. Say I am 3,000 SP with Passive or about a single match. What happens to the extra SP if I get 4,000 that match? Nah, it was easier to just have a pool and let players save and choose what they want later. |
Boot Booter
Omega Elite Mercs INC.
309
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Posted - 2014.02.23 16:24:00 -
[4] - Quote
174k sp / 24k sp per day = 7.25 days.
Play another game for exactly 7.25 days straight.
Problem solved. |
Operative 1171 Aajli
Bragian Order Amarr Empire
1299
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Posted - 2014.02.23 16:29:00 -
[5] - Quote
Joseph Ridgeson wrote:Incoming "you are dumb statements."
Anyhoo, yeah, I don't know why that isn't there. It is too easy to make a mistake like meaning to go up a single level and accidentally going up two.
The reason why there is an SP pool is that CCP didn't want to have to deal with the concept of Passive Training and Active Training going into a skill. Say I am 3,000 SP with Passive or about a single match. What happens to the extra SP if I get 4,000 that match? Nah, it was easier to just have a pool and let players save and choose what they want later.
Well, it sounds dumb until it happens to you. I don't see a problem with setting a skill to train as opposed to just collecting general paasive skill points then you'd get maybe 50 to 100 or so sp from matches to help speed up that skill training. The sp would go straight into the skill you are training and any extra would just be forfeit or go toward the next skill, like EVE, in a skill queue.
Rommel, you magnificent bastard, I read your book!
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Operative 1171 Aajli
Bragian Order Amarr Empire
1299
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Posted - 2014.02.23 16:31:00 -
[6] - Quote
Boot Booter wrote:174k sp / 24k sp per day = 7.25 days.
Play another game for exactly 7.25 days straight.
Problem solved.
That is the problem for what would be a scond to just correct a little boo boo and move on. A nice little convenience that wouldn't harm the game.
Rommel, you magnificent bastard, I read your book!
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Patrick57
Fatal Absolution
5369
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Posted - 2014.02.23 16:34:00 -
[7] - Quote
I did this once....
It sucked.
Although it's not a great system, I'd rather have this than Eve's system. In Eve, there's so many more things to do. In Dust, you have three game modes. Not a lot to choose from, so you should at least be rewarded for playing them.
Fatal Absolution's official bench warmer (scoot over Faquira) and mascot
I go negative in PC, yay
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1664
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Posted - 2014.02.23 16:36:00 -
[8] - Quote
I agree - it's a simple and easy quality of life improvement for players. Given how much time needs to be invested to earn some of these skill it should be in the game already, tbh.
IA 1 minute timer to allow reverting after spending skillpoints should be enough to save peeps from mistakes.
I support SP rollover.
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Luk Manag
of Terror TRE GAFFEL
308
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Posted - 2014.02.23 16:44:00 -
[9] - Quote
Aaroniero d'Lioncourt wrote:Luk at dis troll I resemble that remark.
There will be bullets. ACR+SMG
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Joseph Ridgeson
WarRavens League of Infamy
617
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Posted - 2014.02.23 18:07:00 -
[10] - Quote
Operative 1171 Aajli wrote:Joseph Ridgeson wrote:Incoming "you are dumb statements."
Anyhoo, yeah, I don't know why that isn't there. It is too easy to make a mistake like meaning to go up a single level and accidentally going up two.
The reason why there is an SP pool is that CCP didn't want to have to deal with the concept of Passive Training and Active Training going into a skill. Say I am 3,000 SP with Passive or about a single match. What happens to the extra SP if I get 4,000 that match? Nah, it was easier to just have a pool and let players save and choose what they want later. Well, it sounds dumb until it happens to you. I don't see a problem with setting a skill to train as opposed to just collecting general paasive skill points then you'd get maybe 50 to 100 or so sp from matches to help speed up that skill training. The sp would go straight into the skill you are training and any extra would just be forfeit or go toward the next skill, like EVE, in a skill queue.
I didn't mean to say you were dumb, just that I was suspecting more comments saying you were dumb. Sorry for the poor clarification.
The skill queue works better in EVE than it would in DUST. I like the concept of play when you want without having to log on every day to see where my training queue is at. EVE doesn't have any Active SP while DUST does. EVE's SP is calculated far, far differently than it is in DUST. You can have two EVE characters training for the same amount of time and have different SP total because of Attribute differences from implants. For the console, I think the pool is a better idea because it is simpler.
There does need to be more safeguards though. When the only way to check to see how much SP two levels of a particular skill will be is to click X and move it up a two notches, it is frightening how close you can be to "Well, I guess I have Dropsuit Command 4 now. A better system would be to enter a mode where you can spend all your SP and then have to confirm if you really want those choices at the end. Either that or an undo last SP providing you don't log off or go into a battle. |
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Operative 1171 Aajli
Bragian Order Amarr Empire
1303
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Posted - 2014.02.23 18:30:00 -
[11] - Quote
Joseph Ridgeson wrote:Operative 1171 Aajli wrote:Joseph Ridgeson wrote:Incoming "you are dumb statements."
Anyhoo, yeah, I don't know why that isn't there. It is too easy to make a mistake like meaning to go up a single level and accidentally going up two.
The reason why there is an SP pool is that CCP didn't want to have to deal with the concept of Passive Training and Active Training going into a skill. Say I am 3,000 SP with Passive or about a single match. What happens to the extra SP if I get 4,000 that match? Nah, it was easier to just have a pool and let players save and choose what they want later. Well, it sounds dumb until it happens to you. I don't see a problem with setting a skill to train as opposed to just collecting general paasive skill points then you'd get maybe 50 to 100 or so sp from matches to help speed up that skill training. The sp would go straight into the skill you are training and any extra would just be forfeit or go toward the next skill, like EVE, in a skill queue. I didn't mean to say you were dumb, just that I was suspecting more comments saying you were dumb. Sorry for the poor clarification. The skill queue works better in EVE than it would in DUST. I like the concept of play when you want without having to log on every day to see where my training queue is at. EVE doesn't have any Active SP while DUST does. EVE's SP is calculated far, far differently than it is in DUST. You can have two EVE characters training for the same amount of time and have different SP total because of Attribute differences from implants. For the console, I think the pool is a better idea because it is simpler. There does need to be more safeguards though. When the only way to check to see how much SP two levels of a particular skill will be is to click X and move it up a two notches, it is frightening how close you can be to "Well, I guess I have Dropsuit Command 4 now. A better system would be to enter a mode where you can spend all your SP and then have to confirm if you really want those choices at the end. Either that or an undo last SP providing you don't log off or go into a battle.
I understood what you were saying. I like the idea about choosing skills then confirming the whole session after.
Rommel, you magnificent bastard, I read your book!
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Kigurosaka Laaksonen
DUST University Ivy League
399
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Posted - 2014.02.23 18:35:00 -
[12] - Quote
One thing this game must absolutely have.
Exotic Dancers, Female
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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