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Reaper Alim
THE IMMORTAL L3GI0N
2
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Posted - 2014.02.23 12:23:00 -
[1] - Quote
So it's ok for a open beta corporation/alliance to freely print money for themselves and/or members for free, by locking down many districts on planets, and just "Proto Stomp" all the rest of the players every match at no risk at all who didn't have the luxury to be around when CCP was just giving districts away "first come first served". But it's not ok to send my isk from my Eve players to my Dust players in which not only pays a subscription but has also worked hard for their isk.
Either the isk made in matches needs to go up by about a lot, the exploiters of PC district locking needs to have all their money and gear gained from this exploit taken away from them, or Eve players need to be able to influence the game from a economic stand point by being able to fund smaller corporations against these exploiters.
The only people who stand to lose here from this is is the exploiters who are just freely printing money out to make the game not fun for the up and coming players who match after match are now getting "Proto Stomped" to hell and back because these PC abusing corps are at no risk.
Those of you who agrees make sure you post here or if you have another solution to the matter also post here cause this is getting old now. |
Xander Mercy
Dem Durrty Boyz Renegade Alliance
222
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Posted - 2014.02.23 12:31:00 -
[2] - Quote
the star map is nothing like it was when pc first opened (except for STB in the north which they've lost and won back many times) so the whole first come first served thing is wrong and most land owns now were either not made yet or were small indi corps when pc came out |
Joseph Ridgeson
WarRavens League of Infamy
616
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Posted - 2014.02.23 13:22:00 -
[3] - Quote
Balancing by isk isn't a really great way to balance something. If that is an acceptable way of going, then you basically create Batman in all of your wealthy players. "I am allowed to use 'overpowered' gear because it is more expensive" is a bad idea.
I actually think the fear of Proto Stomping is a little overblown. Think back to the last time you saw Proto Stomping. What was the team composition? I bet it was a bunch of people either in the same corporation or all in the same squad. Take away their prototype level gear and replace it with advanced gear. I am almost positive they will have the same results. It is people who are working together as a strong team that is causing the stomp itself, not the equipment.
Does the prototype gear help? Of course; more HP is more better. But it is an organized group of people with Nanite Injectors, Scans, and basic communication that is winning the day. At least in my opinion. When I am on the ground, I just have a BPO Raven, 2 Complex Damage Mods (only because I don't have the skills to put in better Shield modules), 2 Basic Armor Plates, and an Advanced Rail Rifle. I do very well with that. I flank the enemy and kill people. I can't go toe to toe with the people with 1,000 HP, so I instead skirmish with them to make a more favorable fight for myself.
Based on my style of play, I don't know how having a suit 5 times the current cost would actually help me. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1664
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Posted - 2014.02.23 15:53:00 -
[4] - Quote
First let me say that the ISK faucet mechanic in PC is broken, along with maybe 70% of the other game systems and mechanics. Also agree with you completely about the overreaction to 'protostomping', Joseph.
With CCP there will always be risk/reward mechanics and the corps that can handle the risk and come out on top will be fabulously wealthy. This is by design and i wouldn't want to see it change.
What i would like to see change is:
1) That there be several different families of high-risk geopolitically important strategic resources, each requiring different expertise and mechanics to control.
2) That the games(EVE, DUST, later Valkyrie) always support small-gang(squad) modes the allow smaller player entities to meaningfully affect the endgame geopolitics(by intercepting or interdicting profits, by requiring increased attention/manpower from the strategic-resource-rich corps).
Imagine a Planetary conquest mechanic for DUST like this:
Let's say your corp owns a PC district. Imagine we could improve income from districts by building up the industrial infrastructure, but that the price to be paid for this is that rogue drones are attracted to industrial activity. If these drones are left unchecked they will at first reduce profits and eventually destroy that expensive industrial infrastructure(CCP could use the same mechanic with hisec Planetary Infrastucture to generate merc PVE contracts paid for by players).
So now you and your mercs have to do drone suppression missions on your planet to protect your investment so it can pay for that expensive proto-fueled victory that won you the district in the first place. But that's time-consuming and ties up/burns out your crew when they should be used for defending investments or harrassing enemies or building up political capital by helping out allies. Enter player-issued mercenary drone-suppression contracts. Now smaller corps or even 6-merc squads can fill that role for you.
Now imagine that the amount of drone activity on a planet scales geometrically with the number of districts held/industrialized by DUST mercs: There's lots of work for everybody, there's a natural, immersive mechanic that puts a damper on over-expansion, there's a ton of social interaction between elite PVP corps and smaller PVE corps still learning the ropes.
Now that's just one mechanic(drones) for one resource(clones). Add in other strategic resources(DUST-unique or EVE-shared or EVE-synergistic) and a different maintenance mechanic and we will be rocking hard-fought ops forever on the planets of New Eden.
P.S. To close the PVP-PVE circle, imagine a wealthy PVP corp openly or secretly antagonistic to your PVP corp's expansion activities. Imagine them post an anti-DMC(Drone Maintenance Contract) of their own, for a small gang to invade DMCs in progress to scare off your PVE subcontractors, with the drones hostile to both.
Fun times =)
I support SP rollover.
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