Bendtner92
Imperfects Negative-Feedback
1769
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Posted - 2014.02.23 15:27:00 -
[1] - Quote
Proto turret: 12 missiles * 540 damage * 1.3 damage mod = around 8400 damage.
Against a Madrugar you will need 1500 of that to punch through the shields, leaving 6900 damage for the armor.
6900 * 1.2 armor damage * 0.6 active hardener = around 5000 damage, so unless the Madrugar is using an armor plate it's dead. This is also assuming a hardener is active and it's just with one damage mod, with more it's even worse.
Does that mean I think the turret is broken at the moment? Actually no, but I would prefer it to be reverted back to burst firing instead of being full auto.
Oh and reload is only 7.5 seconds with max skills.
For those wondering how effective it is against Gunnlogis I'll run the numbers for that as well:
Proto turret with one damage mod is again around 8400 damage.
8400 * 0.8 shield damage * 0.4 active hardener = around 2700 damage, so exactly not enough damage to burn through the shields while there's a hardener active, plus there's also armor you need to burn through afterwards.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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Bendtner92
Imperfects Negative-Feedback
1769
|
Posted - 2014.02.23 15:47:00 -
[2] - Quote
Lorhak Gannarsein wrote:'Only' 7.5s.
Your burst DPS is huge, true, and you're pretty comfortably able to go toe to toe with a Madrugar, but a railgun has far more versatility and general performance.
My damage modded railgun deals 2400 damage per shot, for five shots before overheating on the sixth. I can also hit with the same damage up to 600m, which the missile can't really do even at ~150m.
I honestly could see the way to a missile buff, tbh. Yes, like I said I don't really think the missile turret is broken. If it was you would see them a lot more, but you don't. I would just rather have them return to burst firing.
Railguns are deadly yeah, which is why I actually think they should overheat after 4 shots instead of after 6.
But all turrets (and vehicles in general) still need changes. Blasters need less shots in the clip I think. All turrets could probably use a slight max ammo nerf (but there also needs to be more/easier accessible supply depots in all maps at the same time).
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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