Texs Red
DUST University Ivy League
239
|
Posted - 2014.02.23 21:50:00 -
[1] - Quote
Aerius Corius 2) My job is three-fold:
A) Kill people (force reduction) - no different from frontline, less risk but far more difficult to accomplish with lower target saturation and much more difficult target hits. Significant SP and arguably isk is needed for an effective sniper setup to consistently net kills, not assists. Head shots are rare - stand still and I might get it. All snipers complain about hit detection and such...that's for another thread.
B) Wound people (force reduction) - it takes me one hit on good days for a scout, two to three for a medium, and I almost never kill a heavy. That said, EVEN WITHOUT A KILL that dude I hit is weakened and running into my team, making him easier to kill. Assist for me (yay!) and the team has an easier time holding ground. Do you want to fight a heavy with or without shields? Yeah - I thought so.
C) FEAR FACTOR (and why I love sniping) - what do you do when you get hit and nobody is in sight? "ERMERGURD! SNIPER!" and you run for cover. I don't get a kill if you're semi-quick and you live. But what does that mean for my team? You didn't run into battle...so you didn't hurt them, and now four guys storming my team just became three. If I'm lucky you run around like a fool and I get a kill - usually I don't. But what does happen is you're alone when my team cleans up the guys YOU were supposed to support but ran away instead. Then they find you, alone, 50% shields or less...who is the coward now?
[u wrote:Force Reduction a la Fear.[/u]
This is what makes me, as a sniper, a valuable team asset and force multiplier. As for removing a sniper? Get over yourself and come find me in a scout suit...or heavy suit as one dude did (that ended badly for me...). Will you get less kills? Yup - you're looking for me instead of fighting. Will I die? Almost certainly - I'm a sniper with all dmg mods. No tank. My best defense up close is that wickedly OP...smg. Oops. So you could argue snipers help a team a fourth way - forcing the enemy team to dedicate a player, maybe more, to anti-sniping / sniper hunting.
Point I'm making? We support teams a hell of a lot more than that idiot running into the bunker gun blazing and wasting a clone and maybe denting one guy's shields. Play a sniper and you'll discover you're that guardian angel nobody knows exists except when you get a kill - assists aren't listed accept when YOU die and you invariably assume the guy you just killed at 0% shields was fighting one of your bros a moment ago...not 'sniped' down to size to help you.
Your welcome. Now please post on the forums about a real problem - I recommend equipment's unreal saturation and spam rates due to ease of fitting and utility. (20 Uplinks in one room? Schweet! I just got 100 WP for one grenade! Woo!)
Problem is that, while all valid points, is hard to put into a point system. Which creates the illusion you are not being very productive and prevents people from being able to easily recognize good snipers from bad ones. |
Texs Red
DUST University Ivy League
239
|
Posted - 2014.02.23 22:41:00 -
[2] - Quote
Another problem too, is lack to EWAR. Which I could see a sniper having great value in.
Imagine this:
A minmatar sniper with his precision rifle spots an enemy heavy moving across a field. He pulls out his Target Painter equipment and tags the enemy, now he and his team mates can see the outline of said heavy through walls for a minute. Should anyone else kill the target he gets 25 WP - EWAR assist, but he wants to kill so he takes his shot and wounds him. His squad moves in and finishes the job so he gets 25 WP + 25 WP kill assist.
OR
A Caldari scout sniper is pinned down by an enemy heavy with a sniper rifle. The first shot almost killed him but he managed to duck behind cover. He knows he can't go head-on with the enemy sniper having his location in his sights so he needs to reposition himself. Pulling out his ECM jammer, quickly pops out, and jams the heavy's sensors so he can no longer see the blue and red IFF chevrons above other players. The scout then slinks over to a new corner of the building where the heavy will be unlikely to tell the scout from the shadow of the building and begins to put round after round into the confused heavy. The heavy has to much eHP though and retreats but, without the ability to tell friend from foe, runs into allied blue berries who finish the job. 25 WP - EWAR assist + 25 WP kill assist.
Doesn't solve the fear factor problem but at least its something right? |