Mahal Daj
Mahal Tactical Enterprises
20
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Posted - 2014.02.23 16:03:00 -
[1] - Quote
Snipers are insanely important to the flow of battle, and the maps are designed to accommodate snipers to create "areas of opportunity" (to recycle the 'waves of opportunity' like term). Without their involvement, you see infantry striding over the fields, with good snipers in place, infantry is suppressed and has to move intelligently.
If you've ever played a game you really enjoyed, it was probably because you had a team-focused sniper. If you've played a game you hated, it's because the Red's had that sniper ally.
This game is intended for very intricate and balanced team play, and snipers are hindered by the terrain more than anything else. If this change were to be implemented, it would shift the favor from any team-player over to coordinated squads using Mic's... and that's the real cause of proto-stomping.
Boost your squad's points by 40%, learn to use the Squad Wheel!
I provide training: 1M isk: 90 Minutes of Basic Command
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Mahal Daj
Mahal Tactical Enterprises
34
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Posted - 2014.03.03 18:44:00 -
[2] - Quote
This is a very good discussion, but I would like to add that most of these comments are for long-distance snipers and should not universally be applied to all instances of the weapon's usage. particularly discussions of damage and sway.
I'm saying this because there is another danger lurking in the dark... a scout, using primarily knives, and carrying a tactical sniper rifle. You do not want this user to have the weapons/tools you have described.
Another item to consider is new players (poor blueb's) that commonly start as a sniper and move onto the field as they gain experience. They may not be doing much now, but it's a gentle place in harsh world... I commonly play with a player that was a 1/5/0 sniper until she became a 1000+WP/game logibro. If it wasn't for the introduction period (sniping), the advancement and investment (most equipment 3+) may not have been possible.
This is a great discussion, I'm just trying to add a perspective from a "designated marksman" style user. I actually love redline snipers because the maps allow me to get great headshots on them while they look right over me (sorry ;)
edit: If we really wanted to make the presence of snipers benefit known to our team, we could consider giving them a specialized secondary weapon to launch a smoke canister. This could mark enemies, provide cover, and make the sniper's activity more pronounced to the team. You could then give a commission/bonus/whatever to WP earned by other players in the vicinity of the smoke-effect.
Boost your squad's points by 40%, learn to use the Squad Wheel!
I provide training: 1M isk: 90 Minutes of Basic Command
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