Draco Cerberus
BurgezzE.T.F General Tso's Alliance
762
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Posted - 2014.02.23 23:14:00 -
[2] - Quote
Texs Red wrote:Another problem too, is lack to EWAR. Which I could see a sniper having great value in.
Imagine this:
A minmatar sniper with his precision rifle spots an enemy heavy moving across a field. He pulls out his Target Painter equipment and tags the enemy, now he and his team mates can see the outline of said heavy through walls for a minute. Should anyone else kill the target he gets 25 WP - EWAR assist, but he wants to kill so he takes his shot and wounds him. His squad moves in and finishes the job so he gets 25 WP + 25 WP kill assist.
OR
A Caldari scout sniper is pinned down by an enemy heavy with a sniper rifle. The first shot almost killed him but he managed to duck behind cover. He knows he can't go head-on with the enemy sniper having his location in his sights so he needs to reposition himself. Pulling out his ECM jammer, quickly pops out, and jams the heavy's sensors so he can no longer see the blue and red IFF chevrons above other players. The scout then slinks over to a new corner of the building where the heavy will be unlikely to tell the scout from the shadow of the building and begins to put round after round into the confused heavy. The heavy has to much eHP though and retreats but, without the ability to tell friend from foe, runs into allied blue berries who finish the job. 25 WP - EWAR assist + 25 WP kill assist.
Doesn't solve the fear factor problem but at least its something right? This is definitely something that would improve the game a considerable amount. Customization of equipment other than reps and rezes is something I would gladly see.
Aerius Corius wrote:Listing who captures an object could also help - I do take points at times because only I defended it against those two capture-spamming scouts, then retook it. This shows the guy getting sniper kills is also contributing other ways. This particularly happens a lot in 5-point skirmishes where I and maybe one other sniper or scout protect an outlying point while the main body of the team slugs it out in the interior buildings and their capture points (where I can't help a lot).
This has been suggested before, and I agree, it would make doing any job in a battle more rewarding to see your contributions to battle. For instance, the logi bro who runs around hacking, dropping uplinks and being where the enemy isn't to provide safe spawns and ninja hacks benefits the team more than the assault spawning at a CRU to be spawn farmed.
LogiGod earns his pips
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