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Regis Blackbird
DUST University Ivy League
96
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Posted - 2014.02.23 06:51:00 -
[1] - Quote
I mentioned this in another thread, but I thought I would post it here as well.
Dust 514 is all about the ISKies, right? You can pad your K/D ratio all you want, but in the end if you can't play ISK positive you have difficulties (unless you have a rich corp to back you). If you have a lot of ISK you are also likely to run proto full time.
Well, let's add your current wallet balance (as a factor) to matchmaking. This means players with high funds gets naturally matched together. I think this is better than some gear restriction which would be very tricky to pull off.
Now before you mention "what to stop every rich player to transfer their ISK to the corp wallet to game the system", I would say "let them". Unless you are a single person corp you will put your ISK at risk, and in control of somebody else. There are probably spies right now infiltrating the top corps, just waiting to clean them dry and spit them out.
This is New Eden after all |
Regis Blackbird
DUST University Ivy League
98
|
Posted - 2014.02.23 08:27:00 -
[2] - Quote
Awry Barux wrote: I would just keep 99% of my wealth tied up in assets. Your system fails.
Oops, forgot about that one... Good point Will have to think about this some more. |
Regis Blackbird
DUST University Ivy League
99
|
Posted - 2014.02.23 09:24:00 -
[3] - Quote
Bojo The Fantastic wrote:As yall pointed out it is flawed because people like me, with their own personal banking alt corp, would just shift ISK via Grand Bazaar. https://forums.dust514.com/default.aspx?g=posts&m=1309442#post1309442This is pretty awfully worded forgive me but basically what if suits, modules, weaponry, and equipment were all assigned a security status, the lowest being officer weapons and prototype gear. Basically it would act like a filter like you propose.
Well all gear in-game already have a meta level, with officer gear the highest. And matchmaking based on meta level have been discussed to no end.
I wanted to find a way to measure a merc's success based on his wealth, which for me is the defining factor how "good" mercenaries we are.
But as pointed out, there are many loopholes to this system, and even if you take into consideration the combined value of your gear, there are plenty ways to game the system |
Regis Blackbird
DUST University Ivy League
99
|
Posted - 2014.02.23 09:34:00 -
[4] - Quote
Updated the OP post.
I think a combination of wallet ISK and combined value of your gear might be the way to go. Discuss |
Regis Blackbird
DUST University Ivy League
99
|
Posted - 2014.02.23 10:58:00 -
[5] - Quote
Zeylon Rho wrote:Hmm... even with assets counting, it's problematic.
Would AUR items count? A person who bought 50000 standard rifles would show up as richer than a person with one STD Rifle BPO, but they're the same in practical terms. Similar story for cosmetic suits, they suggest a greater deal of "power" ISK/AUR-wise, while not actually conferring additional combat benefits. A person could have lots of unusable items, which inflate their "worth" without conferring benefits. Similiarly, a character could keep a really lean collection of suits, and be very effective.
ISK is easily transferred to an alt on a separate account. Corp assets can have the same issue, transferred to a holding account. Total corp wealth suffers comparison-wise from corp-size if you use totals, and corp and averages are easily skewed on the small end as well. For example, an elite corp of 40 people would have a much easier time getting everyone's assets/ISK managed to keep the corp proto-stomping weaker players in comparison to a monstrosity like the FW Army.
I prefer meta/tier-style gating for practical reasons (if we were to have any gating or gear-locked matches at all).
The more I think about this, the more I feel this idea should be placed on my "bad idea" pile. Thanks for all your feedback.
It just shows how a simple idea might not be as simple after all |
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