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Zekain K
Expert Intervention Caldari State
1129
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Posted - 2014.02.22 15:56:00 -
[1] - Quote
What what really kills it for me in this game is how the current skirmish game mode is designed. There is always that point in a game for either team to realize that they have lost before the match has even ended, and there is nothing anyone can do about it! There is no way to recover.
Say you're playing skirmish, and your team is being dominated for a good portion of the match. But at some point your team manages to out gun the enemy, and take over all, or most of the objectives. Moral is up, everyone is cheering, the enemy is running, and it feels like you can actually win this battle!
Until you look at the enemy health bars.
Your mcc is sitting at 30% armor, while their haven't even hit the half way point on their shields.
Clone count isn't looking good either...
It wouldn't matter how hard you fight, or how many points you can hold, or how few clones you manage to lose in what ever time is left.
YOU ARE GOING TO LOSE, AND THERE IS NOTHING YOU CAN DO ABOUT IT.
The enemies don't even need to fight back at the point, they could just sit around and let their mcc do all the work.
CALDARI not so MASTER RACE
Forum Warrior Level: 10
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Leadfoot10
Molon Labe. General Tso's Alliance
495
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Posted - 2014.02.22 15:57:00 -
[2] - Quote
It is tough to continue to fight in that situation, but I do. KDR be damned, I'm going down swinging. |
Ryme Intrinseca
Fatal Absolution
770
|
Posted - 2014.02.22 16:08:00 -
[3] - Quote
Zekain K wrote:What what really kills it for me in this game is how the current skirmish game mode is designed. There is always that point in a game for either team to realize that they have lost before the match has even ended, and there is nothing anyone can do about it! There is no way to recover.
Say you're playing skirmish, and your team is being dominated for a good portion of the match. But at some point your team manages to out gun the enemy, and take over all, or most of the objectives. Moral is up, everyone is cheering, the enemy is running, and it feels like you can actually win this battle!
Until you look at the mcc health bars.
Your mcc is sitting at less then 30% armor, while their hasen't even hit the half way point on their shields.
Clone count isn't looking good either...
It wouldn't matter how hard you fight, or how many points you can hold, or how few clones you manage to lose in what ever time is left.
YOU ARE GOING TO LOSE, AND THERE IS NOTHING YOU CAN DO ABOUT IT.
The enemies don't even need to fight back at the point, they could just sit around and let their mcc do all the work. You can be at 30% armour and still win if you hold all the objectives for most of the rest of the game. I've had games like that, and it's all the more satisfying because it's so unlikely, as you say.
Don't really see how it could work better, to be honest, aside from blueberries suddenly growing a backbone. |
Scheherazade VII
238
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Posted - 2014.02.22 16:08:00 -
[4] - Quote
I just call in a Sica when the game starts, farm installations and whatever vehicles you see, yesterday I easily got 900-1000wp, that's all Skirmish seems to be good for. It's a big game of cat and mouse.
when there's action it's only situated around one objective and then the game plays out a lot like domination.
sometimes your team rush to the points and the enemy only take the one point by their MCC. when you take that one, it's game over.
sometimes all it takes is one team to spawn LAVs.
A lot of the time I find myself running hundreds of metres back and forth to cap objectives whilst seeing no-one. it's quite boring but better than domination where the enemy redline themselves on the first spawn and don't ever get to the objective once. |
xxwhitedevilxx M
Maphia Clan Corporation
1695
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Posted - 2014.02.22 16:15:00 -
[5] - Quote
Zekain K wrote:What what really kills it for me in this game is how the current skirmish game mode is designed. There is always that point in a game for either team to realize that they have lost before the match has even ended, and there is nothing anyone can do about it! There is no way to recover.
Say you're playing skirmish, and your team is being dominated for a good portion of the match. But at some point your team manages to out gun the enemy, and take over all, or most of the objectives. Moral is up, everyone is cheering, the enemy is running, and it feels like you can actually win this battle!
Until you look at the mcc health bars.
Your mcc is sitting at less then 30% armor, while their hasen't even hit the half way point on their shields.
Clone count isn't looking good either...
It wouldn't matter how hard you fight, or how many points you can hold, or how few clones you manage to lose in what ever time is left.
YOU ARE GOING TO LOSE, AND THERE IS NOTHING YOU CAN DO ABOUT IT.
The enemies don't even need to fight back at the point, they could just sit around and let their mcc do all the work.
If the game mechanics were like mag, there would always be a chance to win, even if there were 1 second left. Those who remember "Aquisition" for example, knows that the match could even been soloed (Solid Snake FTW)
>Bastard I : "Cce me ne... futt! XD"
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The Antiquus
14
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Posted - 2014.02.23 16:13:00 -
[6] - Quote
Point of No Return |
Operative 1171 Aajli
Bragian Order Amarr Empire
1299
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Posted - 2014.02.23 16:46:00 -
[7] - Quote
Leadfoot10 wrote:It is tough to continue to fight in that situation, but I do.
KDR be damned, I'm going down swinging!
I grab a beer, laugh at the silly video game and camp the redline. Earn my points, laugh at the silly video game again and rinse and repeat.
It is neither a duty, honor, commitment or requirement to play this game, be a "man" in this game nor assist others with their enjoyment of this game.
CCP HAS FAILED!
Rommel, you magnificent bastard, I read your book!
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Patrick57
Fatal Absolution
5369
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Posted - 2014.02.23 16:49:00 -
[8] - Quote
Zekain K wrote:What what really kills it for me in this game is how the current skirmish game mode is designed. There is always that point in a game for either team to realize that they have lost before the match has even ended, and there is nothing anyone can do about it! There is no way to recover. Even in PC, coming back from the enemies having a large lead is very much possible. Just yesterday, the enemies in our PC match had us down to about 1/2 Shields before we took a single objective, and then we took four objectives and turned the entire match around.
I get that pubs are different from PC, but if you try hard enough, it's not that difficult.
Fatal Absolution's official bench warmer (scoot over Faquira) and mascot
I go negative in PC, yay
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Operative 1171 Aajli
Bragian Order Amarr Empire
1300
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Posted - 2014.02.23 16:51:00 -
[9] - Quote
Ryme Intrinseca wrote:Zekain K wrote:What what really kills it for me in this game is how the current skirmish game mode is designed. There is always that point in a game for either team to realize that they have lost before the match has even ended, and there is nothing anyone can do about it! There is no way to recover.
Say you're playing skirmish, and your team is being dominated for a good portion of the match. But at some point your team manages to out gun the enemy, and take over all, or most of the objectives. Moral is up, everyone is cheering, the enemy is running, and it feels like you can actually win this battle!
Until you look at the mcc health bars.
Your mcc is sitting at less then 30% armor, while their hasen't even hit the half way point on their shields.
Clone count isn't looking good either...
It wouldn't matter how hard you fight, or how many points you can hold, or how few clones you manage to lose in what ever time is left.
YOU ARE GOING TO LOSE, AND THERE IS NOTHING YOU CAN DO ABOUT IT.
The enemies don't even need to fight back at the point, they could just sit around and let their mcc do all the work. You can be at 30% armour and still win if you hold all the objectives for most of the rest of the game. I've had games like that, and it's all the more satisfying because it's so unlikely, as you say. Don't really see how it could work better, to be honest, aside from blueberries suddenly growing a backbone.
Lol, backbone. In a video game. That's rich. How about more tryhards grow brains and realize the outcome of a protostomp. Look at the roster at the beginning of a game. If that is not enough then observe how ppl are having to respawn so often due to being two shotted, observe how a bunch of tryhards are actually pushing an objective only to disappear in a few seconds. Notice how they are all dead when you get there.
Useless game play is useless. No player is useless under the present imbalance in matches.
Rommel, you magnificent bastard, I read your book!
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Heimdallr69
Ancient Exiles. Renegade Alliance
1640
|
Posted - 2014.02.23 16:53:00 -
[10] - Quote
Leadfoot10 wrote:It is tough to continue to fight in that situation, but I do.
KDR be damned, I'm going down swinging! It took me a while to stop caring about kdr but now I really don't that's why I run std gear..
Removed inappropriate content - CCP Logibro
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Talos Alomar
Subdreddit Test Alliance Please Ignore
2050
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Posted - 2014.02.23 16:56:00 -
[11] - Quote
At that point I just start going for kills. I don't really seem to mind knowing that the game is going to be lost. I just consider it a bonus round that lets me maybe make some more ISK.
I can imagine that at some point in the future we will have player controlled MCCs that can jump out if they aren't being scrambled. But really, it doesn't seem like all that big of a deal to me.
Try to kill it all you want CCP, I still <3 my laser.
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Heimdallr69
Ancient Exiles. Renegade Alliance
1640
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Posted - 2014.02.23 16:58:00 -
[12] - Quote
Talos Alomar wrote:At that point I just start going for kills. I don't really seem to mind knowing that the game is going to be lost. I just consider it a bonus round that lets me maybe make some more ISK.
I can imagine that at some point in the future we will have player controlled MCCs that can jump out if they aren't being scrambled. But really, it doesn't seem like all that big of a deal to me. It's not like you get anything from winning anyways
Removed inappropriate content - CCP Logibro
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Ryme Intrinseca
Fatal Absolution
781
|
Posted - 2014.02.23 17:21:00 -
[13] - Quote
Operative 1171 Aajli wrote:Ryme Intrinseca wrote:Zekain K wrote:What what really kills it for me in this game is how the current skirmish game mode is designed. There is always that point in a game for either team to realize that they have lost before the match has even ended, and there is nothing anyone can do about it! There is no way to recover.
Say you're playing skirmish, and your team is being dominated for a good portion of the match. But at some point your team manages to out gun the enemy, and take over all, or most of the objectives. Moral is up, everyone is cheering, the enemy is running, and it feels like you can actually win this battle!
Until you look at the mcc health bars.
Your mcc is sitting at less then 30% armor, while their hasen't even hit the half way point on their shields.
Clone count isn't looking good either...
It wouldn't matter how hard you fight, or how many points you can hold, or how few clones you manage to lose in what ever time is left.
YOU ARE GOING TO LOSE, AND THERE IS NOTHING YOU CAN DO ABOUT IT.
The enemies don't even need to fight back at the point, they could just sit around and let their mcc do all the work. You can be at 30% armour and still win if you hold all the objectives for most of the rest of the game. I've had games like that, and it's all the more satisfying because it's so unlikely, as you say. Don't really see how it could work better, to be honest, aside from blueberries suddenly growing a backbone. Lol, backbone. In a video game. That's rich. How about more tryhards grow brains and realize the outcome of a protostomp. Look at the roster at the beginning of a game. If that is not enough then observe how ppl are having to respawn so often due to being two shotted, observe how a bunch of tryhards are actually pushing an objective only to disappear in a few seconds. Notice how they are all dead when you get there. Useless game play is useless. No player is useless under the present imbalance in matches. Why even play the game if you're not trying to win? Do you do everything that way? Play sports to lose? Take exams to flunk them? Make sure any woman you like thinks you're a massive loser? Please tell me more - this is a fascinating insight into the mind of the blueberry. |
Thor Odinson42
Molon Labe. General Tso's Alliance
2925
|
Posted - 2014.02.23 17:35:00 -
[14] - Quote
Leadfoot10 wrote:It is tough to continue to fight in that situation, but I do.
KDR be damned, I'm going down swinging!
I'm the same way.
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. General Tso's Alliance
2925
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Posted - 2014.02.23 17:37:00 -
[15] - Quote
Heimdallr69 wrote:Leadfoot10 wrote:It is tough to continue to fight in that situation, but I do.
KDR be damned, I'm going down swinging! It took me a while to stop caring about kdr but now I really don't that's why I run std gear..
I run in an ADV min scout and it's freakin awesome.
My KDR has gone down a tic or two, but I figure someday I'll be decent with a scout.
ML Director
Eve Toon - Raylan Scott
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Sergamon Draco
Rautaleijona Top Men.
315
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Posted - 2014.02.23 17:50:00 -
[16] - Quote
Keep fighting to bitter end
Fck the kdr,i`m going in
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Heimdallr69
Ancient Exiles. Renegade Alliance
1643
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Posted - 2014.02.23 17:52:00 -
[17] - Quote
Thor Odinson42 wrote:Heimdallr69 wrote:Leadfoot10 wrote:It is tough to continue to fight in that situation, but I do.
KDR be damned, I'm going down swinging! It took me a while to stop caring about kdr but now I really don't that's why I run std gear.. I run in an ADV min scout and it's freakin awesome. My KDR has gone down a tic or two, but I figure someday I'll be decent with a scout. The only thing that gets me are proto heavies with proto rr, I die so fast. Strafing needs a buff
Removed inappropriate content - CCP Logibro
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Scheneighnay McBob
Learning Coalition College
4123
|
Posted - 2014.02.23 18:04:00 -
[18] - Quote
Leadfoot10 wrote:It is tough to continue to fight in that situation, but I do.
KDR be damned, I'm going down swinging! Preferably swinging with BPOs or a suicide-RE fit
I am your scan error.
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Thor Odinson42
Molon Labe. General Tso's Alliance
2927
|
Posted - 2014.02.23 18:16:00 -
[19] - Quote
Scheneighnay McBob wrote:Leadfoot10 wrote:It is tough to continue to fight in that situation, but I do.
KDR be damned, I'm going down swinging! Preferably swinging with BPOs or a suicide-RE fit
I don't even do that. Sometimes I pull out a proto because I'm stupid like that.
ML Director
Eve Toon - Raylan Scott
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Operative 1171 Aajli
Bragian Order Amarr Empire
1304
|
Posted - 2014.02.23 21:40:00 -
[20] - Quote
Ryme Intrinseca wrote:Operative 1171 Aajli wrote:Ryme Intrinseca wrote:Zekain K wrote:What what really kills it for me in this game is how the current skirmish game mode is designed. There is always that point in a game for either team to realize that they have lost before the match has even ended, and there is nothing anyone can do about it! There is no way to recover.
Say you're playing skirmish, and your team is being dominated for a good portion of the match. But at some point your team manages to out gun the enemy, and take over all, or most of the objectives. Moral is up, everyone is cheering, the enemy is running, and it feels like you can actually win this battle!
Until you look at the mcc health bars.
Your mcc is sitting at less then 30% armor, while their hasen't even hit the half way point on their shields.
Clone count isn't looking good either...
It wouldn't matter how hard you fight, or how many points you can hold, or how few clones you manage to lose in what ever time is left.
YOU ARE GOING TO LOSE, AND THERE IS NOTHING YOU CAN DO ABOUT IT.
The enemies don't even need to fight back at the point, they could just sit around and let their mcc do all the work. You can be at 30% armour and still win if you hold all the objectives for most of the rest of the game. I've had games like that, and it's all the more satisfying because it's so unlikely, as you say. Don't really see how it could work better, to be honest, aside from blueberries suddenly growing a backbone. Lol, backbone. In a video game. That's rich. How about more tryhards grow brains and realize the outcome of a protostomp. Look at the roster at the beginning of a game. If that is not enough then observe how ppl are having to respawn so often due to being two shotted, observe how a bunch of tryhards are actually pushing an objective only to disappear in a few seconds. Notice how they are all dead when you get there. Useless game play is useless. No player is useless under the present imbalance in matches. Why even play the game if you're not trying to win? Do you do everything that way? Play sports to lose? Take exams to flunk them? Make sure any woman you like thinks you're a massive loser? Please tell me more - this is a fascinating insight into the mind of the blueberry.
You've got to be kidding. Spoken like a true 16 yr old nerd. Do you also jump off a cliff because your buddies do?
Rommel, you magnificent bastard, I read your book!
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Ryme Intrinseca
Fatal Absolution
789
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Posted - 2014.02.24 12:55:00 -
[21] - Quote
Operative 1171 Aajli wrote:Ryme Intrinseca wrote:Operative 1171 Aajli wrote:Ryme Intrinseca wrote:Zekain K wrote:What what really kills it for me in this game is how the current skirmish game mode is designed. There is always that point in a game for either team to realize that they have lost before the match has even ended, and there is nothing anyone can do about it! There is no way to recover.
Say you're playing skirmish, and your team is being dominated for a good portion of the match. But at some point your team manages to out gun the enemy, and take over all, or most of the objectives. Moral is up, everyone is cheering, the enemy is running, and it feels like you can actually win this battle!
Until you look at the mcc health bars.
Your mcc is sitting at less then 30% armor, while their hasen't even hit the half way point on their shields.
Clone count isn't looking good either...
It wouldn't matter how hard you fight, or how many points you can hold, or how few clones you manage to lose in what ever time is left.
YOU ARE GOING TO LOSE, AND THERE IS NOTHING YOU CAN DO ABOUT IT.
The enemies don't even need to fight back at the point, they could just sit around and let their mcc do all the work. You can be at 30% armour and still win if you hold all the objectives for most of the rest of the game. I've had games like that, and it's all the more satisfying because it's so unlikely, as you say. Don't really see how it could work better, to be honest, aside from blueberries suddenly growing a backbone. Lol, backbone. In a video game. That's rich. How about more tryhards grow brains and realize the outcome of a protostomp. Look at the roster at the beginning of a game. If that is not enough then observe how ppl are having to respawn so often due to being two shotted, observe how a bunch of tryhards are actually pushing an objective only to disappear in a few seconds. Notice how they are all dead when you get there. Useless game play is useless. No player is useless under the present imbalance in matches. Why even play the game if you're not trying to win? Do you do everything that way? Play sports to lose? Take exams to flunk them? Make sure any woman you like thinks you're a massive loser? Please tell me more - this is a fascinating insight into the mind of the blueberry. You've got to be kidding. Spoken like a true 16 yr old nerd. Do you also jump off a cliff because your buddies do? Winning=being a nerd? That's right up there with 'I shoot MCC with AR+MCC shield goes down=I'm shooting off the MCC shield!!!!!' in terms of blueberry logic. |
Joel II X
Dah Gods O Bacon
1287
|
Posted - 2014.02.24 13:04:00 -
[22] - Quote
The only thing I dislike about these modes is that the MCCs shoot at each other, too, so even if your team clutches at the last moment, they would still lose. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1669
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Posted - 2014.02.24 16:16:00 -
[23] - Quote
Zekain K wrote:What what really kills it for me in this game is how the current skirmish game mode is designed. There is always that point in a game for either team to realize that they have lost before the match has even ended, and there is nothing anyone can do about it! There is no way to recover.
Say you're playing skirmish, and your team is being dominated for a good portion of the match. But at some point your team manages to out gun the enemy, and take over all, or most of the objectives. Moral is up, everyone is cheering, the enemy is running, and it feels like you can actually win this battle!
Until you look at the mcc health bars.
Your mcc is sitting at less then 30% armor, while their hasen't even hit the half way point on their shields.
Clone count isn't looking good either...
It wouldn't matter how hard you fight, or how many points you can hold, or how few clones you manage to lose in what ever time is left.
YOU ARE GOING TO LOSE, AND THERE IS NOTHING YOU CAN DO ABOUT IT.
The enemies don't even need to fight back at the point, they could just sit around and let their mcc do all the work. Very true.
Remember after Skirmish 1.0 we had that game mode where there were multiple null cannons and two MCCs but the MCCs did not fire at each other?
Great thing about that mode was you could fight your way from from being down to one sliver left on your MCC and the enemy MCC at full health to victory.
I remember some of the best fights i've seen in pubs from that mode. It didn't last long, as i recall CCP pulled it.
I support SP rollover.
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Takahiro Kashuken
Red Star. EoN.
2688
|
Posted - 2014.02.24 16:21:00 -
[24] - Quote
Make it like MAG - Timed modes
Forget the MCC health and the clone counts
Skirmish would have to be redone aswell same with domination
Attack and defend mods, no clone counts just 20min to get the job done if you have advanced past the 1st set of objective in 10min match is over
Basically old skirmish
As for domination its not bad as it is now, keep MCC health but get rid of clone counts
Time is key, time gives pressure and urgency, all MCC and clone counts do is basically remind you that x amount of time is left till you lose and there is nothing you can do about it
Intelligence is OP
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Leadfoot10
Molon Labe. General Tso's Alliance
506
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Posted - 2014.02.24 19:45:00 -
[25] - Quote
Thor Odinson42 wrote:Scheneighnay McBob wrote:Leadfoot10 wrote:It is tough to continue to fight in that situation, but I do.
KDR be damned, I'm going down swinging! Preferably swinging with BPOs or a suicide-RE fit I don't even do that. Sometimes I pull out a proto because I'm stupid like that.
I'm definitetly stupid like that, lol.
When redlined, I bring out my proto dampened suit (aka Sneaky Slayer Cal Logi), and try and get a few kills or sneak around the back of the map and go for the ninja hack.
I'm just hardheaded and hate to lose. But I hate quitting (and quitters) even more.
But hey, that's just me -- my foot is always on the gas....Leadfoot |
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