Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Vegetation Monster
KILL-EM-QUICK RISE of LEGION
182
 |
Posted - 2014.02.22 14:10:00 -
[1] - Quote
The power (not the damage, the kinetic energy) with the forgegun and swams hit a dropship with. Sometimes the dropship doesn't really move but sometimes it spirals out of control. Also can you increase the maneuverability of dropships like the myron and militia ones. It's so incredibly hard to fly those especially because they are like flying bricks. If they start moving, they barley stop and when hit war a bit of AV you good as dead cuz you will spiral out of control.
FYI- I can fly a python (sadly the kinetic energy problem still applies) and do amazing with it but i tried making myron with a missile turret so my friend could gun and literally it took one swarm to get us out of the sky cuz we went crashing into the pavement.
TL;DR Nerf the force that the FG and SL hit dropships with and buff maneuverability of the STD and MLT dropships
B
Double O
T
Y
|

Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
945
 |
Posted - 2014.02.22 14:12:00 -
[2] - Quote
No. Because realism... respect realism... so no.
Assassination is my thing.
|

axu jen
The Phoenix Federation Proficiency V.
9
 |
Posted - 2014.02.22 14:13:00 -
[3] - Quote
We are aware of the problems with dropships vs av and collision damage, we are working on bringing you a fix soonTM. |

Lorhak Gannarsein
Science For Death
1787
 |
Posted - 2014.02.22 14:13:00 -
[4] - Quote
k, but make it so my forge can actually make it so you need to run away for more than ten seconds for your shields to recharge.
I've tried to forge Snugglz; I hit him and he just does circles in the sky until I run out of ammo.
These days when I see a dedicated DSer I just pull a proto rail and ruin his day in two shots at the most.
Forge on for great justice!
Defend the meek! Destroy the weak!
Q-sync breaches into the rectum of everyone else!
|

Vegetation Monster
KILL-EM-QUICK RISE of LEGION
182
 |
Posted - 2014.02.22 14:13:00 -
[5] - Quote
Smooth Assassin wrote:No. Because realism... respect realism... so no.
Are you seriously comparing real life to DUST?
B
Double O
T
Y
|

Vegetation Monster
KILL-EM-QUICK RISE of LEGION
182
 |
Posted - 2014.02.22 14:15:00 -
[6] - Quote
Lorhak Gannarsein wrote:k, but make it so my forge can actually make it so you need to run away for more than ten seconds for your shields to recharge.
I've tried to forge Snugglz; I hit him and he just does circles in the sky until I run out of ammo.
These days when I see a dedicated DSer I just pull a proto rail and ruin his day in two shots at the most.
hopefully CCP nerfs railguns because a militia one with 2 dmg mods is crazy powerful what does a proto one with 3 do? well i can say it one hits my DS.
B
Double O
T
Y
|

Dauth Jenkins
Ultramarine Corp
67
 |
Posted - 2014.02.22 14:20:00 -
[7] - Quote
Leave the kinetic impact there. It allows for infantry to deny an area to a dropship, without necessarily killing it. If you crash into a building, it's the risk you took flying into a contested city. Oh, and I'm a Python Pilot, so I do know a bit about these things
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
|

Cat Merc
Ahrendee Mercenaries EoN.
6726
 |
Posted - 2014.02.22 14:20:00 -
[8] - Quote
If a swarm takes you down in a dropship, you are a bad pilot.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|

Vegetation Monster
KILL-EM-QUICK RISE of LEGION
183
 |
Posted - 2014.02.22 14:29:00 -
[9] - Quote
Cat Merc wrote:If a swarm takes you down in a dropship, you are a bad pilot.
are you calling dust fiend a bad pilot?
B
Double O
T
Y
|

Vegetation Monster
KILL-EM-QUICK RISE of LEGION
183
 |
Posted - 2014.02.22 14:34:00 -
[10] - Quote
Dauth Jenkins wrote:Leave the kinetic impact there. It allows for infantry to deny an area to a dropship, without necessarily killing it. If you crash into a building, it's the risk you took flying into a contested city. Oh, and I'm a Python Pilot, so I do know a bit about these things
have you been piloting since they came out and do you almost have level 5 in pythons with almost fully maxed out vehicle skill book with almost fully maxed out missile turret skill book? Were you here in chromosome? Bro, I fly so much i could have an airlines named after me.
B
Double O
T
Y
|
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |