TheD1CK
Dead Man's Game
672
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Posted - 2014.02.22 11:47:00 -
[1] - Quote
It is not designed to be the typical Slayer weapon most players rely on.... It deals high damage to all suits, 98% OHK with prof.5 (Stack heavy's barely survive) Vehicles it can under-perform due to hardeners and reps between shots
But as far as I can recall the in-game description states that It is meant for anti-infantry suppression, which it performs perfectly Unlike some weapons, it is working as stated .... To buff it would create another FoTm and eventually be nerfed
The only realistic additions I can see are keeping the PLC And introducing variants, which I have though a lot about - Breach Variant, same old breach, slow but deadly (1500-2000DMG)?? - Assault Variant, this is trickier as you need to avoid spam fire but I would highly recommend that they use the idea of lasting burning DMG with less direct hit DMG
^^ If you don't see the potential in specialist AV with this then I can't help you
Faster shots/larger clipsize, make it just a seriously OP Mass Driver Pirate
I have used this weapon since it's release, and people who have gamed with me have seen how it can dominate infantry when used effectively in a squad, also they have seen the many occasions where the weapon is in-effective But the flaws are required to balance the DMG from Plasma Cannons The difficulty of judging trajectory, enemy movement and using cover effectively during reload times and re-stocking, or when there is no way in hell your taking down 5 pimped out AR's X
Anyone looking for a buff is just asking for a crutch to spec into I appreciate the other posters who have realized the potential with PLC
Plasma Cannon will have its chance if AR/HAV 514 is ever fixed
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TheD1CK
Dead Man's Game
672
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Posted - 2014.02.22 16:20:00 -
[2] - Quote
As I said, if CCP introduce variants then that fixes PLC AV
- Breach , slow but hits really hard (2200DMG)
- Assault, usually these are faster versions but I would make exception with PLC And have the Assault deal less direct hit DMG but causes lasting DMG to targets so basically the burning effect we have seen posted on forum
This way the Assault would stop vehicles from repping between shots And would make the PLC perform perfectly in AV...
We get the regular (Infantry SUPPRESION) Not infantry slaying... It works perfectly in holding any infantry back from desired target
The Breach, basically an Orbital Cannon
The Assault, faster fire with the bonus of delaying vehicle reps
I have also though a lot since 1.7 on if it should ignore hardeners on vehicles And that is something that could be looked at, it is really tough to get CQC with HAV Just to have to endure 60 seconds of hardener until it's worth firing... By which time the HAV has repped, and cycled through hardeners so there is no hope
Anyone seeking a slayer weapon should stick to DMG Modded AR variants
Plasma Cannon will have its chance if AR/HAV 514 is ever fixed
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