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Thread Statistics | Show CCP posts - 5 post(s) |
Fraceska
Sinq Laison Gendarmes Gallente Federation
472
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Posted - 2014.02.26 19:39:00 -
[1] - Quote
These forums are a double edged sword. They are not representative of the entire player base, just those of us who are very dedicated to the game and want it to be all that it can. Then there are those of us who are positively jackasses about things demanding things you frankly have no right to demand. That is not to say I don't agree with some of the CCP changes (looking at the logi suits) but to say they are not trying their best to make this game successful would be an understatement of the highest caliber.
You can say this game is going to die within the next year, but CCP would know way ahead of you if that were to happen. Metric data, player base, income for the Marketplace going down. Number of games played per day. This isn't something that as of December 31st everyone is "Welp it's the end of the year time to stop playing" it is going to be a graphable decline in their business projections. If there were any indications that Dust or Eve were to die within the next year CCP would be taking a lot more steps to resolve the issue.
Yet all you see on their website is job openings and expansion of their offices. You don't make those kind of business decisions blind unless you know what is in the foreseeable future. Unless of course you have no common sense in business. Eve has been around for 10 years, I've played off and on all those 10 years. I have the anniversary edition of the game. Those kind of products are not made easily and the cost that went into them had to be justified.
So while the game is being developed slower than many of us would like I still believe from a business executive stand point that Dust is still viable. All their indications are pointing to them continuing to develop the game. So how about some of you armchair businessmen focus on something you're good at instead of focusing on the business and viability of both CCP and Dust, okay? |
Fraceska
Sinq Laison Gendarmes Gallente Federation
472
|
Posted - 2014.02.26 19:53:00 -
[2] - Quote
You have finite number of resources in an office. So Master Smurf for this Socratic Exercise you're going to be the office manager. You have your staff that you now need to divide into teams. Like artists, programmers and testers/balances (whatever you want to call them). You currently have multiple projects on your plate and 50 employees.
1. Introducing new content (armor, guns, maps) 2. Balancing Content (New and old) 3. Art and design for all projects 4. Managing interaction with the player base
These are just broad categories, refine them as you wish. Not every project is finished. You and your staff work on average 8-10 hours per day. You have 30 days to refine as much as you can before having to release this content. Each person will work between 240 - 300 hours per month. More if you force overtime every single day of the week. Now this your show. How do you divide your assets? |
Fraceska
Sinq Laison Gendarmes Gallente Federation
472
|
Posted - 2014.02.26 19:58:00 -
[3] - Quote
Expansion of my previous post. As I do not have experience managing a game studio. How long does it take to go from concept in an art program to modeling? How you program that new content? Is a week for each piece? How long is it for a map? Do you have to model each height object so that fall damage is calculated correctly? After all that is done and rough balance is achieved how long does it take then to get put into the real game?
The coming content how long as then been done for? Or is it being modified constantly up to the point of release? These are all things you will need to consider in this Socratic Exercise. |
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