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Philipp Achtel
Goonfeet Special Planetary Emergency Response Group
135
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Posted - 2014.02.22 14:38:00 -
[31] - Quote
Judge Rhadamanthus wrote:NK Scout wrote:[quote=Judge Rhadamanthus] A tank with 4000 armor gets 4 shotted without hards, now a vehicle without 4000 armor will die in......... This chart shows my hardened fit vs that plate fit. Look at the last green column and the bottom number of each green column. That number is after 3 hits with an adv rail turret. You need to run the number before just saying what you think is best. In game there are too many vairiables. Do some math then get back to me. Also this is off topic so lets leave it here. Not fair to the OP.
What are your thoughts on boosters vs extenders vs hardeners on a python? I've recently started running a single hardener, a heavy extender, and an afterburner for similar reasons to your incubus fit.
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
183
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Posted - 2014.02.22 14:39:00 -
[32] - Quote
Meee One wrote:GRIMSNIPER69 wrote:Ok so pre 1.7 ASD had an extra high and low slot. Could we get those back and a slight pg cpu buff not much but jus a hair. Now those extra slots would provide just enough of a buffer from the somewhat broken rail guns/ redline bs. we therefore would be able to be some what more useful on the battlefield.T he slight pg cpubuff would help support those extra slots. It's funny ADS pilots are always saying "waah the railgun turret",without considering how dangerous they are to you know... the infantry on foot (AKA 98% of Dust players). HTFU you sub par DS pilot.
proto breach can almost one shot an untanked incubus and can one shot an untanked python.
B
Double O
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
183
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Posted - 2014.02.22 14:40:00 -
[33] - Quote
Philipp Achtel wrote:Judge Rhadamanthus wrote:NK Scout wrote:[quote=Judge Rhadamanthus] A tank with 4000 armor gets 4 shotted without hards, now a vehicle without 4000 armor will die in......... This chart shows my hardened fit vs that plate fit. Look at the last green column and the bottom number of each green column. That number is after 3 hits with an adv rail turret. You need to run the number before just saying what you think is best. In game there are too many vairiables. Do some math then get back to me. Also this is off topic so lets leave it here. Not fair to the OP. What are your thoughts on boosters vs extenders vs hardeners on a python? I've recently started running a single hardener, a heavy extender, and an afterburner for similar reasons to your incubus fit.
no, don't run afterburner on python...
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Double O
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Philipp Achtel
Goonfeet Special Planetary Emergency Response Group
135
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Posted - 2014.02.22 14:51:00 -
[34] - Quote
Vegetation Monster wrote:Philipp Achtel wrote:Judge Rhadamanthus wrote:NK Scout wrote:[quote=Judge Rhadamanthus] A tank with 4000 armor gets 4 shotted without hards, now a vehicle without 4000 armor will die in......... This chart shows my hardened fit vs that plate fit. Look at the last green column and the bottom number of each green column. That number is after 3 hits with an adv rail turret. You need to run the number before just saying what you think is best. In game there are too many vairiables. Do some math then get back to me. Also this is off topic so lets leave it here. Not fair to the OP. What are your thoughts on boosters vs extenders vs hardeners on a python? I've recently started running a single hardener, a heavy extender, and an afterburner for similar reasons to your incubus fit. no, don't run afterburner on python...
I've found the sudden, unexpected acceleration of an afterburner saves me in situations more often than a hardener. Python does have exceptional acceleration, but not enough to throw off forge or rail tracking. |
Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3264
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Posted - 2014.02.22 18:25:00 -
[35] - Quote
NK Scout wrote:Judge Rhadamanthus wrote:NK Scout wrote: A booster on a incubus? I want your pot...
My Hardened Fit : Low - Heavy armour repper Low - Hardener Low - PG expasion High - Enhanced Shield Booster Proto Missiles (XT-1) For pure tank I fit : Low - 120 mm plate Low - PG exp Low - Basic heavy repper High - Enhanced Shield Booster Proto Missiles (XT-1) -------------------------------------------------------- sorry, the tank fit is bad no hardener=death 60mm plate basic heavy rep hardener at missiles, is 1 fit 120's are far superior to 60's Same movement penalty but way more health
Bojo - Adding chili powder to your experience since early times
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DUST Fiend
OSG Planetary Operations Covert Intervention
11346
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Posted - 2014.02.22 18:34:00 -
[36] - Quote
darkiller240 wrote:Judge Rhadamanthus wrote:NK Scout wrote: sorry, the tank fit is bad
no hardener=death
60mm plate basic heavy rep hardener at missiles, is 1 fit
Look. I run these numbers pretty thoroughly. This is an overview of my build sheet. It tracks damage in, accounts for reps between hits and produces charts and more. At the same time I track in game hit damage and map it against my model by using frame by frame match analysis of each fits performance. Do you do this or are you just going of feelings or how you remember the fit did that one game? Funny all this talk of incubis when the pyphon is clearly much less powerful then the incubis After 1.8 pyphon UP compared to Incubis, It will show after redline rails are gone The Python is way more powerful than the Incubus when it comes to everything except being ganked by damage stacked rails and killing shield vehicles.
You can push the Python so much more than the Incubus with its faster speed, better maneuverability, AWESOME effectiveness vs Infantry and vehicles alike, along with a sleeker profile and smaller weak spots. In 1.8 Forge Sentinels will be almost impossible to kill with a missile Incubus, especially when you consider that forge guns deal their bonus damage to armor, and the Incubus weak spot is easier to hit because it's bigger.
The Incubus is armor, and armor is designed to sit and take a beating.
Videos / Fiction
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Kira Takizawa
2Shitz 1Giggle
151
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Posted - 2014.02.22 21:07:00 -
[37] - Quote
NK Scout wrote:Kira Takizawa wrote:GRIMSNIPER69 wrote:Meee One wrote:GRIMSNIPER69 wrote:Ok so pre 1.7 ASD had an extra high and low slot. Could we get those back and a slight pg cpu buff not much but jus a hair. Now those extra slots would provide just enough of a buffer from the somewhat broken rail guns/ redline bs. we therefore would be able to be some what more useful on the battlefield.T he slight pg cpubuff would help support those extra slots. It's funny ADS pilots are always saying "waah the railgun turret",without considering how dangerous they are to you know... the infantry on foot (AKA 98% of Dust players). HTFU you sub par DS pilot. ok first off the devs knwo the rails and red line are kind ****** right now. Secound im not QQ ing about them im offering an opinion to help balance the imbalance that is rails vrs. ds. The whole part of being a ds pilot is to support the troops. untill they fix atleast the range of the RAIL turrets so that you have to be at lest out of the red zone to engage most of the vehicles on the field, The ds need a little more. Its not like im asking for a complete overhaul ,its a simple revert to 1.6 ads slot configuration. PS. Your most likely one of those 3x dmg mod gl maggots who cant hack it at real tank / vehicular warfare. nd i feel sorry for youwhen the maps get bigger. You really don't think about how that will effect DS V. AV... Please the vehicle modules are too good as is... Im sorry I guess a extremly ****** 75 hp/s on a LIGHT vehicles is good, the incubus is absolute garbage for regen All light vehciles have higher regen than a tank, exept armor light vehicles
Get better at flying! |
NK Scout
Storm Wind Strikeforce Caldari State
482
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Posted - 2014.02.22 23:21:00 -
[38] - Quote
NK Scout wrote:Kira Takizawa wrote:GRIMSNIPER69 wrote:Meee One wrote:GRIMSNIPER69 wrote:Ok so pre 1.7 ASD had an extra high and low slot. Could we get those back and a slight pg cpu buff not much but jus a hair. Now those extra slots would provide just enough of a buffer from the somewhat broken rail guns/ redline bs. we therefore would be able to be some what more useful on the battlefield.T he slight pg cpubuff would help support those extra slots. It's funny ADS pilots are always saying "waah the railgun turret",without considering how dangerous they are to you know... the infantry on foot (AKA 98% of Dust players). HTFU you sub par DS pilot. ok first off the devs knwo the rails and red line are kind ****** right now. Secound im not QQ ing about them im offering an opinion to help balance the imbalance that is rails vrs. ds. The whole part of being a ds pilot is to support the troops. untill they fix atleast the range of the RAIL turrets so that you have to be at lest out of the red zone to engage most of the vehicles on the field, The ds need a little more. Its not like im asking for a complete overhaul ,its a simple revert to 1.6 ads slot configuration. PS. Your most likely one of those 3x dmg mod gl maggots who cant hack it at real tank / vehicular warfare. nd i feel sorry for youwhen the maps get bigger. You really don't think about how that will effect DS V. AV... Please the vehicle modules are too good as is... Im sorry I guess a extremly ****** 75 hp/s on a LIGHT vehicles is good, the incubus is absolute garbage for regen All light vehciles have higher regen than a tank, exept armor light vehicles
Get better at flying![/quote] .........../facepalm Im talking about the armor regen...
2 exile assault rifles,
Skinweave cal. frame,
Staff recruiter mlt frame
Caldari Master Race
One day shields, soon.
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Meeko Fent
Kirkinen Risk Control Caldari State
1773
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Posted - 2014.02.22 23:30:00 -
[39] - Quote
Meee One wrote:GRIMSNIPER69 wrote:Ok so pre 1.7 ASD had an extra high and low slot. Could we get those back and a slight pg cpu buff not much but jus a hair. Now those extra slots would provide just enough of a buffer from the somewhat broken rail guns/ redline bs. we therefore would be able to be some what more useful on the battlefield.T he slight pg cpubuff would help support those extra slots. It's funny ADS pilots are always saying "waah the railgun turret",without considering how dangerous they are to you know... the infantry on foot (AKA 98% of Dust players). HTFU you sub par DS pilot. Yeah, kinda.
Looking for a Interesting Character Name?
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C0TS
Sebiestor Field Sappers Minmatar Republic
0
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Posted - 2014.02.23 00:27:00 -
[40] - Quote
I would like to know two things about you wanting another Hi/Lo slot:
1. How is making dropship or even tanks better going to help the majority of players? It's nearly impossible for the low end of the player spectre to take down warships or even elite tanks without turrets?
2. How else are lower end players suppose to not use a tank rail gun to effectively take down a dropship?
For the most part the lack of SP of a under 10m SP player haven't skilled into swarms or forge guns (which the majority have not) and even then as soon as the first attack hits droppships and tank use hardeners to tank any subsequent hit. Drop ships simply get out of range and are safe after using hardneners. While Tanks are able to effectively escape as well after using hardeners. So forge gun, simply 3 militia or std shots; even with 2 3% mods cannot take down a ship or tank in 3 hits. 2 hits take out shields while the 3rd laughably is tanked by armor. Meaning while you're reloading they have a chance to escape or kill you.
It is unreasonable to accept with the current matchmaking style how lower end players take out tanks or take down dropships even when multiple people are trying. Short of having the redline or turrets or rail guns these players do not have a chance. I personally have a militia forge gun fit (at 13m SP) and I have a very difficult time handling ships and even more difficult handing tanks without redline forging or using a turret which has yet to be destroyed by enemy tanks.
Top tier 20m+ players (especially forge guns) make a joke of a sub par pilot or tank but these players aren't who should be high listed but rather the 95% of players.
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buzzzzzzz killllllllll
TRA1LBLAZERS
330
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Posted - 2014.02.23 00:39:00 -
[41] - Quote
Judge Rhadamanthus wrote:Have you maxed your skills? I have in dropship fittings and I am stopped from getting my perfect fits on all dropship versions by just a small amount every time. This is GOOD. Most fits I try have some compromise somewhere. I can fit an awesome Armour repper but that means only an enhanced booster. We need these limitations. We should not be able to fit the best of the best, this leads all pilots to a single fitting. Once we all get high enough we would all likely use the same fit which limits the width of the game. This makes balance harder as AV and Tanks would need to be balanced against that perfect fit. Which In turn leads to lesser fits being underpowered. The main issue is that due to certain aspects of current balance we have to fit so much tank or an AB is a must that it limits the fittings we can use. Things like ammo boosters are just a wasted slot with OP tanks lurking around and ship acceleration being too slow. You are in fact asking to break the vehicle and AV balance here. The fittings can be balanced more fairly by looking at those elements that make us want to use a certain fit, and adjusting them. ALso this : Operative 1171 Aajli wrote:I have never seen an ADS be that dangerous to infantry. Certainly not anywhere near the problem of other infantry. The realistic best average performance of pilots (forget ambush here its broken and not a valid metric) is around 15 kills, the average being about 7. This is from 52 matches where i tracked random ADS pilots who I did not know. Compared to infantry, who each game has at least one going above 20 kills often 30 the ADS is analogous to a good player but not as good a killer as the top 5 on the board. ADS are an average-good level of threat to you at best.
Calling total bs on those kill numbers judge. My first game flying an ads i went 17-0 with all basic mods and a militia launcher, averaged around 20-30 kills a game. After 1.7 hit, my first game was 13-0 and i now average around 18 kills a game without losing a dropship. Its easy to kill in an ads if your a good pilot, which i know you are, so I dont believe people average 7 kills a game unless they suck as much as nyain san. |
Judge Rhadamanthus
Amarr Templar One
1536
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Posted - 2014.02.23 01:06:00 -
[42] - Quote
Call BS all you want. I collected the statistics. Did you collect 50+ games of statistics? Also remember this Excludes (as I said) ambush. Ambush skews the results due to game imbalance so I excluded it
Everything Dropship youtube channel
my Community Spotlight
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negative49er
Vherokior Combat Logistics Minmatar Republic
509
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Posted - 2014.02.23 01:08:00 -
[43] - Quote
Something everyone will agree cut the price by 50% cus you really go broke when flying a ADS
Dedicated Shotgun Scout and professional backstabber
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Judge Rhadamanthus
Amarr Templar One
1538
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Posted - 2014.02.23 01:11:00 -
[44] - Quote
buzzzzzzz killllllllll wrote:averaged around 20-30 kills a game.
DO you know how many kills you have to get to AVERAGE 30 kills a game. I am guessing no is the answer, because you would be killing every one on the enemy team if you did for days at a time.
Everything Dropship youtube channel
my Community Spotlight
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ReGnYuM
Escrow Removal and Acquisition
2233
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Posted - 2014.02.23 16:40:00 -
[45] - Quote
I just don't get it.
I am consistently 1 popped or 2 popped by ADS in my proto assault suits. I kinda accept and get it, yet somehow ADS have a issue with a Rail Gun, designed for AV, to 2 pop them... The absurdity....
ADS pilots need to STFU and HTFU
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
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