
Buster Friently
Rosen Association
1823
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Posted - 2014.02.21 19:20:00 -
[1] - Quote
Crimson ShieId wrote:As it currently stands, most weapons in the game have a penalty to either shield or armor in an attempt to make some variations in their performance (That's my guess anyways) against certain enemy types. A good idea and all, but why is it so low? The penalties (or bonuses) are usually measly 10% bonuses or so, with a few exceptions coming from the Amarr weapony having 20% bonuses.
Essentially, there's no reason to use one weapon over another outside of personal preference and whether or not it's the FOTM. A combat rifle has no disadvantage against an assault rifle or scrambler rifle, even though it's a weapon designed to take out armor. Most of the penalties can be negated completely with a single damage mod or a few proficiency levels, so... what's the point in having them? They're all currently extremely low and I can't help but think that the game could benefit from higher percentages in that such percentages would encourage more strategy in gameplay. If your enemies are all armor tanking, you bring out a combat or rail rifle, if they're shield tanking, you bring out a scrambler or laser rifle, or you stick one of each on your commando suit for greater effectiveness in more situations. Plus it would make weapons that effect shield and armor equally like the assault/plasma rifle more viable options, even when they're outdone in other fields, they can still have a position in the game instead of getting tossed away whenever a new, shinier weapon gets released.
Just some thoughts from a lowly merc. Ideas? Anyone?
The primary thing that is hurting strategy is the fact that the hitscan weapons all have to quick of a TTK. What you propose, properly balanced, would be fine so long as the net effect was to increase the TTK in the game substantially overall, while focusing mainly on the hitscan weapons.
Personally, I feel the hitscan mechanic should be removed in most places such that not only would the current hitscan weapons have better variation as you propose, but they could also have variation in projectile speed and trajectory.
There's far too little variation in the game in general, so +1. |