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Darken-Soul
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Posted - 2014.02.20 19:31:00 -
[1] - Quote
Spkr4theDead wrote:Kaughst wrote:Tanks are going to get some kind of nerf. Even in the least a movement speed or turn speed reduction. You look at the Flaylock and you compare the two situations where you hear a large mass of people upset. Tanks were already changed. Infantry cried for it, and they're not happy with the changes. The only thing they'll be happy with is a full-scale removal of vehicles as a whole.
here we go
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Darken-Soul
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979
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Posted - 2014.02.20 21:39:00 -
[2] - Quote
Tebu Gan wrote:Harpyja wrote:Kaughst wrote:Tanks are going to get some kind of nerf. Even in the least a movement speed or turn speed reduction. You look at the Flaylock and you compare the two situations where you hear a large mass of people upset. If by nerf, you mean make SP a much larger factor? I'll be completely fine if everything was nerfed and then level 5 skills bring the stats up to what they are currently. I honestly believe this is the solution to all of our tank problems in 1.7. Right now, there isn't much of a benefit to invest SP. MLT=STD=ADV=PRO, with the only benefits of decreased cooldown but at the cost of increased fitting resources. That would be awesome. I really fing hate the "SP SINK" that it is now. And even by going further into them, it hardly provides any sort of divide between MLT and PRO. Yes there is some sort of a divide, cause I be blownin up MLT all day long. But then there are those times when they 3 shot me with no hardeners, and I think, wow, what a ******* douche. I paid to have this power, while you did not. It's like they did terracide, but only went halfway thru with it. Missing the skills that make true tankers unique and different.
true tankers will be here when tanking is in shambles again. That's about the only difference.
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Darken-Soul
BIG BAD W0LVES
979
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Posted - 2014.02.20 21:44:00 -
[3] - Quote
Tebu Gan wrote:Darken-Soul wrote:Tebu Gan wrote:Harpyja wrote:Kaughst wrote:Tanks are going to get some kind of nerf. Even in the least a movement speed or turn speed reduction. You look at the Flaylock and you compare the two situations where you hear a large mass of people upset. If by nerf, you mean make SP a much larger factor? I'll be completely fine if everything was nerfed and then level 5 skills bring the stats up to what they are currently. I honestly believe this is the solution to all of our tank problems in 1.7. Right now, there isn't much of a benefit to invest SP. MLT=STD=ADV=PRO, with the only benefits of decreased cooldown but at the cost of increased fitting resources. That would be awesome. I really fing hate the "SP SINK" that it is now. And even by going further into them, it hardly provides any sort of divide between MLT and PRO. Yes there is some sort of a divide, cause I be blownin up MLT all day long. But then there are those times when they 3 shot me with no hardeners, and I think, wow, what a ******* douche. I paid to have this power, while you did not. It's like they did terracide, but only went halfway thru with it. Missing the skills that make true tankers unique and different. true tankers will be here when tanking is in shambles again. That's about the only difference. And they will still be the ones that go 30 - 0. In all honesty, I kinda hope it does come to that. I've had plenty of experience with my trusty shitlogi from before 1.7. I call it a GodLogi now.
I miss my 4227. She was fragile but could rip shitup.
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