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Blackcell SAH
Hellstorm Inc League of Infamy
2
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Posted - 2014.02.20 05:39:00 -
[1] - Quote
I will try to make this as professional and coherent as possible. Please be patient, because it aggravates the living hell out of and I've complained about it(privately) for awhile now.
During PC matches, we have enemy players with dropships midfield before half of our own team even loads into the game. This can only be attributed to a high-speed internet connection and solid state HD and provides an unfair advantage to these players.
CCP, this is what you need to do to fix the issue. If anything, in PC matches to start. Program a 15 second game delay for all players. Other mainstream games do it...I have faith you can, too. This will allow all systems to load the needed data and it will level the playing field for both teams. It is absolutely ridiculous that one force can have troops at a mid-field objective before 15 of the opposing players even see the initial deployment screen. |
Blackcell SAH
Hellstorm Inc League of Infamy
7
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Posted - 2014.02.21 23:36:00 -
[2] - Quote
Baltazar Pontain wrote:Blackcell SAH wrote:I will try to make this as professional and coherent as possible. Please be patient, because it aggravates the living hell out of and I've complained about it(privately) for awhile now.
During PC matches, we have enemy players with dropships midfield before half of our own team even loads into the game. This can only be attributed to a high-speed internet connection and solid state HD and provides an unfair advantage to these players.
CCP, this is what you need to do to fix the issue. If anything, in PC matches to start. Program a 15 second game delay for all players. Other mainstream games do it...I have faith you can, too. This will allow all systems to load the needed data and it will level the playing field for both teams. It is absolutely ridiculous that one force can have troops at a mid-field objective before 15 of the opposing players even see the initial deployment screen. Dude this is not counter strike. Most of the times it does not matter who is first at a certain objective. It matters how well organized the group is when they approach it. The enemy is faster? WHO CARES! Have a good intel and fight them away. Those seconds do not matter. Preparation does.
You obviously haven't played in a PC where an enemy dropship with spawner gets to your home objective on the top of a hanger before your team spawns in. I don't care how prepared you are, how coordinated...you are set back at least 25% of the game just trying to clear the hurdle that has been presented due to the fact one guy with a dropship had a solid state drive. |
Blackcell SAH
Hellstorm Inc League of Infamy
13
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Posted - 2014.02.25 20:23:00 -
[3] - Quote
Baltazar Pontain wrote:Blackcell SAH wrote: You obviously haven't played in a PC where an enemy dropship with spawner gets to your home objective on the top of a hanger before your team spawns in. I don't care how prepared you are, how coordinated...you are set back at least 25% of the game just trying to clear the hurdle that has been presented due to the fact one guy with a dropship had a solid state drive.
As mentioned earlier. Don't get yourself to much in a hurry. I have seen that in so many games. People think "Oh I need to be very fast there otherwise all is lost". And all people from both parties thought so. I remember a map in counter strike where the people were able to count the seconds that need to past to throw a grenade in a certain alley to hit the people that were running through. And the funniest part was: When you were able to calm your team, hold back and do not play this style;played your own style; the enemy team was confused. To make a long story short, adapt your tactics... Or keep thinking in one dimension, it does not matter for me. I just tried to give another perspective.
Adapt your tactics?
You must be running a PS3 with SSD installed :)
We do adapt. We coordinate our fights with a generality and then hone the specifics in the first seconds of the game when we don't know which map we are fighting on. Another point, the beginning seconds matter.
The people who complain "this isn't a valid issue leave it alone" either: 1. Don't care about the strategic advantage it gives players 2. Don't want CCP to think it's a problem needing to be fixed, therefore ruining their advantage 3. Haven't participated in a PC match where two corps evenly matched obviously won due to the SSD players on their team capitalizing on the few seconds it provides.
You have your opinion and I have mine. If I didn't think SSD's had didly squat to do with the outcome of a very close battle, I wouldn't be voicing my opinion about it.
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Blackcell SAH
Hellstorm Inc League of Infamy
14
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Posted - 2014.02.26 20:23:00 -
[4] - Quote
The dark cloud wrote:Blackcell SAH wrote:I will try to make this as professional and coherent as possible. Please be patient, because it aggravates the living hell out of and I've complained about it(privately) for awhile now.
During PC matches, we have enemy players with dropships midfield before half of our own team even loads into the game. This can only be attributed to a high-speed internet connection and solid state HD and provides an unfair advantage to these players.
CCP, this is what you need to do to fix the issue. If anything, in PC matches to start. Program a 15 second game delay for all players. Other mainstream games do it...I have faith you can, too. This will allow all systems to load the needed data and it will level the playing field for both teams. It is absolutely ridiculous that one force can have troops at a mid-field objective before 15 of the opposing players even see the initial deployment screen. Scrublord. Troll. |
Blackcell SAH
Hellstorm Inc League of Infamy
15
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Posted - 2014.02.28 02:31:00 -
[5] - Quote
BulletsOfFury wrote:Suggestions is right HEREAre they preventing you to go buy an SSD at your local store? Are they preventing you from getting higher internet speed? Once upon a time a mercenary bought a Ferrari with his own efforts he managed to pay for it but suddenly everybody felt entitled to either get a free Ferrari or to have the mercenary's Ferrari in the junkyard... interpret it as you wish Congratulations. I can now replace the worst analogy I've ever heard with this one. |
Blackcell SAH
Hellstorm Inc League of Infamy
15
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Posted - 2014.02.28 02:34:00 -
[6] - Quote
gdttfr433 wrote:Ghermard-ol Dizeriois wrote:Funniest. Thread. Ever.
Dropping an Orbital Strike when a PC starts is fair, right? Using BPO and saving ton's of ISK if fair, right? Buying AUR items is not punished neighter restricted AFAIK. Right? Are you living in a third world country? Are you going to blame God for that? People with the advantages usually dont complain as much as those that dont have it. You use blue prints, aurum, and have really fast internet speed huh? :P +1
And I'm glad someone could pick the meaning out of his statement. |
Blackcell SAH
Hellstorm Inc League of Infamy
31
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Posted - 2014.03.04 23:24:00 -
[7] - Quote
NINEinch WEAPON wrote:Maybe CCP need to put an independent server in everyones back yard...that would make it fair yeah... Welcome to LOI NINEinch WEAPON!
I don't think this would be necessary. Maybe just regional servers. |
Blackcell SAH
Hellstorm Inc League of Infamy
31
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Posted - 2014.03.05 20:23:00 -
[8] - Quote
SgtMajSquish MLBJ wrote:deepfried salad gilliam wrote:SgtMajSquish MLBJ wrote:I was looking at how an SSD works compared to a regular hard drive and realized that there is no fix for this (not that this is a problem). Regardless of the spawn timer, the SSD will allow people to spawn in sooner because their game will load faster. The more recent games use the hard drive as additional temp storage along with the RAM. Being able to read from the drive quicker (the way an SSD allows) makes everything run a lot smoother. Especially since this game runs purely off the hard drive.
I hope im not talking out of my a$$ here, but thats how I understand it. the fix is to delay the game so that all players can finish loading then the ability to spawn comes in regardless of the delay, those with the better equipment will still load everything else faster. If we wait for everyone to load, the match will never start as some people quit while the match is loading
That's why you don't "wait for everyone to load", you create a 15 second spawn delay. |
Blackcell SAH
Hellstorm Inc League of Infamy
33
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Posted - 2014.03.08 02:01:00 -
[9] - Quote
SgtMajSquish MLBJ wrote:Well then. I'll wait for the day that CCP actually can pull off going into the OS and slow down my hard drive. Until they can legally do that, I will continue enjoying my new hard drive. What the **** are you talking about?
I don't think you really understand how SSD's work and why they perform better. I also feel you failed to read the entire thread to develop a proper argument, leading non-sense you've contributed...thus wasting space on CCP's forum database.
Let me break the mechanics down barney style, special for you SgtMajSquish MLBJ. Then maybe you will be back up to speed with the premise of this argument.
Hard drives have spinning magnetic platter in which data is written. To read this data, a read/write head will moveit can reach from the inside of the platter to the outside. Imagine a doughnut SgtMajSquish MLBJ. From the center the bottom is the distant we need to be able to span. This is done with the read/write arm.
Next, the platter spins since this read/write head on a read/write arm can't move to any point at will on the platter. A drive controller will coordinate the data stream request and move the head to the proper sector on the platter to read data. When drives are fragmented it may need to jump to multiple spots to read the entire request. Keep that part in mind. It's important SgtMajSquish MLBJ. A seek time is where the read/write arm positions the read/write heads to the spot it needs to be and can take around 12 milliseconds. Then there is rotational latency where the up/down position is found but the sector needed is not under the head. This can take 5 milliseconds. The read time is how fast the drive spins the sector under the read/write head and is negligible compared to the previous times.
Now that may not take long if the entire data request is laid out in sequential order, which is probably not likely. So for every jump you are adding 10-20 milliseconds to read. Here, some pictures from a class I took a couple years ago may help you understand SgtMajSquish MLBJ. http://www.freeimagehosting.net/newuploads/5ewqf.png
Now, an SSD doesn't have a rotating platter. It pulls the data state(1/0) straight from circuitry. So you the seeking speed is negligible. There are other factors but this post is already getting too long.
So, the original argument, I am bringing back to light is the seconds gained by an SSD. I have an SSD now and after playing on both sides of the fence, I can tell you it is unfair when you have a 4-6 second jump on spawning into the game before most do.
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Blackcell SAH
Hellstorm Inc League of Infamy
33
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Posted - 2014.03.08 02:03:00 -
[10] - Quote
Vag Eye Lenol wrote:Additionally, the time to play time is already pretty long, imo. From boot to shoot but really you should be grateful that you don't even have to sit in the warbarge anymore. That in itself was a great change that was made.
Is there a specific game mode that you find this more problematic? Finally a argument with thought placed in it. Thank you.
Yes, PC's are critical in the beginning moments. There's a previous thread where we talk about an SSD squad of mercs setting up shop(and spawners) to killbox the other team. |
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Blackcell SAH
Hellstorm Inc League of Infamy
34
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Posted - 2014.03.08 23:42:00 -
[11] - Quote
SgtMajSquish MLBJ,
Sorry if you weren't directing that comment to me. I thought you were trying to tell me I didn't understand how SSDs work. |
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