Philipp Achtel wrote:Aikuchi Tomaru wrote:N1ck Comeau wrote:Improved FPS mechanics.
More eve integration.
Why does everybody think the FPS mechanics are broken? I just played Titanfall. Switched back to Dust. Don't notice a ******* difference.
I want PvE btw. This could tie in perfectly with more Eve integration. Defending PIs from Drones for example.
People seem to equate "more weapons and vehicles" with "core FPS mechanics".
Honestly, after 1.8 comes out, ccp needs to take a step back from trying to add new gameplay elements, and work on adding more gameplay modes.
'Core FPS mechanics' means many things to many peeps, apparently - we could go ask all those reviewers who gave DUST
crappy reviews what
they meant by core FPS mechanics.
I see peeps saying that CCP has been focusing on the core for a year now and that it's time to move on to higher-level content - but to me the real answer to when the time to move on will be is when we are sure that DUST will get good reviews and reviewers stop using words like 'cumbersome', 'clunky' and 'merely sub-par FPS'.
-
Aim acceleration Pay attention to the Borderlands curve, since that's Unreal 3, and note the abrupt jump in rotation speed for early rotation.
-Smoothing
-Frame rate
-Controller input lag.
-Terrain interaction
-Object collision
-Slowdown-under-fire
-Lack of customization for controls
-Dysfunctional comms
-KB/M controls
-Lag
-Heavy-handed Aim Assist(CCP is currently using the generic Unreal 3 AA tools)
-Mini-map lag.
These would be what most peeps would call 'Core FPS mechanics' along with other important 'feel' features like weapon switching,grenade mechanics, ADS transition, jumping, melee, crouching etc.
So in looking at that list, what is it exactly that CCP has spent the past year focussing on?
We are now back on a longer patch cycle. If 1.8 is a great patch what i want to see in 1.9 is
1) Voice comms working flawlessly, not affecting framerate or lag and with full MAG functionality.
2) Slowdown-under-fire removed(replaced with something appropriate would be ideal, but removed for sure).
3) Web grenades and a hardener-stacking duty cycle nerf(tho this should be in 1.8)
4) Good raw aiming with DS3(no AA) and raw input for KB/M.
4) Aim Assist iteratively and conservatively calibrated based on point 4 above.
5) Customizable controls for DS3 and KB/M.
6) Internal player market.
7) FW match generation and rewards fixed.
8) PC lag fixed.
9) A serious scientific reevaluation of the matchmaker variables.
10) Race infantry lineups finished - pistols, smg's, knives, sniper rifles, launchers, heavy AI weapons, heavy AV weapons.