Tesfa Alem
Death by Disassociation Legacy Rising
91
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Posted - 2014.02.19 21:56:00 -
[1] - Quote
ADAM-OF-EVE wrote:a class who carries av as a specialised piece of equipment and not as a main weapon (this includes rl)
dust is the only one i can think of that makes you carry it as a main weapon. that is why we will never have balance on tank/av issues. because what it boils down to is why carry a weapon that struggles to kill a single guy in a vehicle when i can carry a weapon that is excellent at killing his 15 friends not to mention that a mlt weapon is far more efficient killer than for instance a few guys with proto SL with 3 complex damage mods each
until light av is made into a secondary role which everyone can use with their normal fighting ability then there can be no balance
this has always been the issue.
pre 1.7 every team had 1 or 2 SL players because that was all that was needed. there was no need for more as it was highly effective and there was plenty of combat troops available to protect these users. problem with that was if made tanks weak and promoted a huge buff to tanks and a reduction to effectiveness to av. this then had its own problem as now it needs more av to kill a tank but there is not enough of it on the field. the reason for this is fitting av weapons leaves you at a massive disadvantage to all infantry and even the tanks you are trying to kill. to field enough av to kill 1 tank now means far less infantry to protect these players and they are completely destroyed within seconds of firing the first shots. the reason for this is everyone knows now av players are defenceless with their sidearms against every light weapon user so enemy will actually go out of their way to kill av players for easy kills.
what we need is av weapons to be secondary to all normal weapons either by becoming sidearms or equipment because they are completely situational. in doing this i see no reason why ccp couldn't keep tanks and av as they currently are including the hardener stacking etc as there would be potential for everyone to carry av with them at all times meaning more players to counter tanks
Currently you have forge guns, swarm launchers, AV grenades, remote explosives and proximity mines for anti vehicle use.
Of those remotes and proximity mines are equipment you can use with out losing any offesive capability. If you have a basic logi suit you can drop 4 mines and 4 remotes for a total of 12,000 hp of damage in one go at the basic level. Add a nano hive and ora nearby supply depot, at the proto level you can lay down different types for a total of 24 peices of AV equipoment .
1 is a homing grenade, you lose little in anti infantry, but generally your as strong as anyone who has used thier grenades already. Lai dais are still extremley dangerous. No tanks will stick around after getting hit by 1 or two. They still kill all LAVS
Forge guns can destroy anything on the field. You gain in anti infantry because you can one shot any suit. Only swarm launchers require you use it as a main weapon. Commandos can caryy a Two light weapon. So you can have your Rail rifle and your swarm launcher. Then sacrifice nothing.
Be honest. You, and many other players dont want to spec into AV or become a dedicated AV player. So its no wonder when tanks destroy you guys. You know tanks are a threat, dropships are a threat, and gangs of players roam in LAVs. Yet the overwhelming majority of players dont spec into AV and beg CCP to give you a hand out. I've seen lost of players who got several different FOTM rifles to proto, FOTM side arms to proto, but since AV have never been FOTM they're usually have swarm launchers at mlt, basic or maybe advanced.
Wyokami swarms still really really hurt, as do all forges and ADV and up AV nades.Basic Remotes and proximities are deadly.
Redline for Thee, but no Redline for Me.
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