Harpyja
Molon Labe. General Tso's Alliance
1167
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Posted - 2014.02.20 00:55:00 -
[1] - Quote
So hardened shields are able to recharge while being damaged by anti-armor weapons, but stop recharging when damaged by anti-shield weapons. Where's the problem?
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. General Tso's Alliance
1216
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Posted - 2014.02.26 22:12:00 -
[2] - Quote
Passive shield recharge on tanks is fine. If you can't break it, either you're not trying hard enough or you're doing it wrong. Also, if there's a shield hardener, don't try to assault it when it's active! Wait for it go offline and then assault the tank because our shield hardener is our lifeline in combat, otherwise our regen will stop against anything other than non-AV weapons.
Why do you have to complain that we can recharge shields when we are hardened, but you don't complain that armor can regenerate both under fire and unhardened!
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. General Tso's Alliance
1217
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Posted - 2014.03.02 17:04:00 -
[3] - Quote
Bendtner92 wrote:Harpyja wrote:Why do you have to complain that we can recharge shields when we are hardened, but you don't complain that armor can regenerate both under fire and unhardened! Because they're aren't meant to recharge the shields when taking fire, even when hardened. I quote from thisthread: CCP Logibro wrote:When taking fire shields will not regenerate (not until the second wave of module types is introduced, at any rate) requiring players to use shield boosters to kick-start shields, retreat to safety or attempt to destroy all targets and recuperate in the lull that follows. The hope is that this change will offer a readily apparent trade-off between shields and armor that allows players to pick a playstyle that suits them while not overly favoring any particular one. Armor tanks being able to keep regenerating at all times while shield tanks can't is a part of what seperates them. The damage threshold was put in place to ensure that small firearms wouldn't stop the recharge, but only AV weapons. Swarms are anti-armor, but they should still stop the shield recharge (Forge Gun is anti-armor as well, but can still stop the recharge. The same with AV Nades). The damage threshold could be lowered slightly without making small firearms able to stop the recharge. Swarms could get a damage increase on each individual missile, and at the same time get a reduced damage increase from Standard to Proto by making all Swarms use four missiles no matter the tier. Shields are burst tankers, which means they are capable of withstanding to a lot of damage within a short time frame. This is reflected in both it's high resistance when hardened and it's ability to regen through non-alpha AV while hardened. If it loses the regen capability, then it's no different than an armor tank at EHP values alone, except that the armor tank regeneration while taking damage and this allows it to actually absorb more damage. Because shields can regen under certain damage, it allows them to ultimately absorb more damage when their hardener is active.
Don't forget that anything with a high alpha per individual shot (NOT swarms), will stop our regen. I've had my regen stopped by a swarm launcher, and that just showed that that player was heavily skilled and invested into swarms, and I even went down because he stopped my regen.
I believe that the intended purpose of such a module that CCP described is to allow constant regen through ANY form of damage, even when unhardened. Right now, we can only regen while hardened and under certain forms of damage, not all. Such a module would be helpful where you're getting shot at, say by a blaster tank, before you kick up your hardener, and it allows you to regen the whole time, otherwise your regen would've stopped and you won't be benefiting through the regen while hardened.
One last thing, armor tanks may have to give up a low slot for an armor rep, but I have to give up a high slot for damage, otherwise I won't be able to one-volley most vehicles with my proto missiles.
I like how shields can regen under certain forms of damage while hardened; it means that you can't just take anything and expect to bring us down, you actually need to think what will bring us down more easily.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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