Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Bethhy
Ancient Exiles. Renegade Alliance
1253
|
Posted - 2014.02.19 17:42:00 -
[1] - Quote
DUST Has an amazing option for crafting potential and depth and with a player Market possibly in the future it would really add to things and make DUST feel more like a true FPS-MMO experience.
Blueprints are an issue for the economy we all know this. But in EVE they are merely a material list and instructions to build said items, if that concept was to mirror in DUST it could be amazing. If Blueprints where Material Lists for said items in DUST and the salvage system complimented this design, we would have a crafting system in DUST and an answer to the sandbox nature of the salvage system that leaves it generally lacking in meaning.
The Salvage System has often been sneered at or been some icing on the cake that we can't fully utilize until the player market opens up. Everyone would like salvage to be more personal, though this may create server load I am no technical wiz.. but there is an option from EVE lore that would do nothing but add to the experience in DUST.
Salvage should be Based off what you directly kill or assist with. Guns, Suits, Vehicles And Modules Are broken down to different salvageable "parts". So say CCP Rouge Kills someone with a Minmatar Medium Suit + Loadouts, He then would get a piece of salvage from The Suit and some modules that then can be combined with a BPO or BPC to craft said item.
BPO's that players have purchased previously will be Originals... Meaning they can be used to craft indefinitely giving a nice bonus to the ownership. Blueprint Copies being populated into the market giving limited crafting runs, in example increments of 1,5,10,20... Could then be purchased on the market Generated by CCP so the price can be controlled at beginning of implementation.. Of course Officer weapon BPC's could be salvaged when a player dies and combined with normal weapon salvage to craft them.
Possibly Allowing later for Planetary Conquest Owned Districts to build Research Planetary Infrastructures To Improve the Blueprint Originals to decrease the Material Costs.. And Copy Blueprint Originals To sell Blueprint Copy's on the Player Market.
I Understand this is no small request but it could be amazing and a fix for Blueprints in the future. At Very least Some Food for thought.
Munch. Bethy. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
703
|
Posted - 2014.02.19 22:00:00 -
[2] - Quote
great idea! (ninja bump)
Kills- Archduke Ferdinand
Balance!
|
DootDoot
Da Short Buss Legacy Rising
196
|
Posted - 2014.02.20 02:03:00 -
[3] - Quote
Awesome.. |
Bethhy
Ancient Exiles. Renegade Alliance
1275
|
Posted - 2014.02.20 22:10:00 -
[4] - Quote
up |
Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
246
|
Posted - 2014.02.21 02:46:00 -
[5] - Quote
do you mean like indvidual parts to make suits, like you need a drop suit frame, an atomosphere regulator (like the galente scout says it has to keep the suit sealed or whatever they call it to keep the suit ) and dampening materials with a power source to build a gallente scout? get the 4 parts to make one of the suits?
|
Vell0cet
SVER True Blood General Tso's Alliance
985
|
Posted - 2014.02.21 02:53:00 -
[6] - Quote
Personally I think the crafting should be left to EVE players to sell to us. This would be a major distraction in terms of development resources to design, build and test. EVE already has the code in place to make this happen fairly easily. I'd rather the dev team focus on the shooter experience, and the connection to EVE.
Best PvE idea ever!
|
|
|
|
Pages: 1 :: [one page] |