Joseph Ridgeson
WarRavens League of Infamy
584
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Posted - 2014.02.19 03:07:00 -
[1] - Quote
I get the drop on a Shield Tank. I get a solid hit into their Shield's before they turn on Hardeners. I brought them from like 2.6k to around 1.4k, meaning I took out nearly half of their EHP in one shot. I get the drop on an Armor Tank. Shield's disappear and they activate hardeners. I took out almost none of their EHP.
Armor modules last longer. While not as powerful, they are more efficient and having them more often is something I believe to be more important. 40 second CD on my hardeners so if I use them when I didn't need them, oh well. For Shields, it hurts a lot more if you think a fight is going to go one way and it goes another.
Armor handles sustained DPS better than Shields (who handle Alpha better). I have my Hardener online and my big HP pool. With my Skills and my complex Repairer, I can basically soak 290 DPS and be totally fine.
Flux Grenades and Plasma Cannons. These are weapons that I don't have to worry about. My shields are there to tell me that I am taking damage. I find those to be more common than Missile Tanks.
I maneuver just fine in my Madrugar. I never needed the better turning speed. What I wanted was the intense speed.
How do I fight the Double Hardener Damage Mod Gunnlogi? If I get the drop, I generally kill them in a stand up fight. If they get the drop. I run. Not away, just for about 20 seconds. Once your hardeners are down and my one is still pumping away, I have the favorable engagement.
Gunnlogi > Madrugar if you want what it excels at and vice versa. They are about even in their own regards; Gunnlogis are a lot easier to fit and can fit higher level modules and a big turret no problem with PG/CPU enhancers. Madrugars get access to CRU's, Scanners, Damage Mods,and Nitrous Boosters without sacrificing their defensive slots. Gunnlogis are far more powerful with their modules. Madrugars are not as weak if they don't have their modules.
You could have 10 threads saying "Why pick Madrugar?" and 10 threads saying "Why pick Gunnlogi?" However, there is a simple solution: "Have both." When it is Infantry that need to be pushed away and murdered, a Madrugar is a better choice. If I see a Missile Tank and I can't engage it from a favorable distance with my Armor Rail, I fall back to a safe location and bring in the Gunnlogi. If there are two tanks in a location next to each other, I am calling my Damage Mod Madrugar that is still incredibly deadly in a stand and fight match or an extended fight. If there is a jerk on the edge of the Redline who needs to be two shot in order to kill, I am calling in my Gunnlogi that I have dunned "The D. Bag Cannon." 2 shots anything unhardened.
Pre 1.6, I believe that the Madrugar was better in every fashion. 1.7 hits and I only use the Madrugar because I like its Pros and Cons more than I like the Gunnlogis Pros and Cons. |