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Vegetation Monster
The Unholy Legion Of DarkStar DARKSTAR ARMY
131
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Posted - 2014.02.18 23:46:00 -
[1] - Quote
Things that I have been waiting for to get out there-
-Reduce Assault dropship price to 150k isk -reduce prototype small turret price to 50k-80k isk -reduce # of grenades to 1 or 2 except the fluxes and Av nades -increase shield extender values by 11 shields so 33/44/77 STD-Proto -Change the Assault bonus so that each suit has their own bonus (defensive) Amarr has 5% efficiency of armor repair modules per level while keeping individual assault bonus ( 5% heat reduction) Caldar get 4% increase in shield extender efficiency per level Gallante gets 4% efficiency of armor plate modules minmitar- i don't really know because they are usually not the defensive players with HP but i do believe that they need a shield recharge rate of 30 across the board.
-Buff sniper rifles because they are severely underpowerd... It's really sad it takes a proto type ishukone 5 shots to kill a standard heavy and a charge sniper with proficiency level 4 and 4 dmg mods cannot one hit kill a fking milita gallante suit.... Also, it's really hard to get head shots when your using a controller like me. -Lets take tanks and Av back to 1.6 and start all over... (Tanking sucks and so do tanks) Yes in 1.6 tanks needed a few buffs and Av needed a few nerfs but nobody ever wanted this clusterfuck we have now -reduce the price of those weapons that cost 77k isk to 47k. -buff the laser (range damage and give us back the chromesome Ads and sound) -HMG needs its freking rof reduced back to chromesome levels -increase the stamina and stamina recharge on the scouts and buff their CPU and PG -Give the breach FG its damage back...
Also- Nerfing damage mods is not good because that means sniper rifles go into the trash..
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Vegetation Monster
The Unholy Legion Of DarkStar DARKSTAR ARMY
131
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Posted - 2014.02.19 00:03:00 -
[2] - Quote
N1ck Comeau wrote:Increase sniper base damage.
Nerf damage mods. Make them low slots, thats my opinion.
If damage mods were low slots, then you cant stack armour and damage. More balanced.
but then we'll just have shield tanked suits running around ripping sh*t up!!
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Vegetation Monster
The Unholy Legion Of DarkStar DARKSTAR ARMY
131
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Posted - 2014.02.19 00:12:00 -
[3] - Quote
True Adamance wrote:Vegetation Monster wrote:Things that I have been waiting for to get out there-
-Reduce Assault dropship price to 150k isk -reduce prototype small turret price to 50k-80k isk -reduce # of grenades to 1 or 2 except the fluxes and Av nades -increase shield extender values by 11 shields so 33/44/77 STD-Proto -Change the Assault bonus so that each suit has their own bonus (defensive) Amarr has 5% efficiency of armor repair modules per level while keeping individual assault bonus ( 5% heat reduction) Caldar get 4% increase in shield extender efficiency per level Gallante gets 4% efficiency of armor plate modules minmitar- i don't really know because they are usually not the defensive players with HP but i do believe that they need a shield recharge rate of 30 across the board.
-Buff sniper rifles because they are severely underpowerd... It's really sad it takes a proto type ishukone 5 shots to kill a standard heavy and a charge sniper with proficiency level 4 and 4 dmg mods cannot one hit kill a fking milita gallante suit.... Also, it's really hard to get head shots when your using a controller like me. -Lets take tanks and Av back to 1.6 and start all over... (Tanking sucks and so do tanks) Yes in 1.6 tanks needed a few buffs and Av needed a few nerfs but nobody ever wanted this clusterfuck we have now -reduce the price of those weapons that cost 77k isk to 47k. -buff the laser (range damage and give us back the chromesome Ads and sound) -HMG needs its freking rof reduced back to chromesome levels -increase the stamina and stamina recharge on the scouts and buff their CPU and PG -Give the breach FG its damage back...
Also- Nerfing damage mods is not good because that means sniper rifles go into the trash.. Amarr do plates better than the Gallente, Gallente focus on active tanking in EVE, rolling reps. Tanks could go back to 1.6 only if AV retains it current damage modules as AV is in a good place for the future inclusion of MAV and MTAC, as well as other lighter frame vehicles, I doubt you considered this Mr Monster. Assault units in New Eden are not durability focuses, they are fire power focused.
This is Dust not Eve and these two games are very different. that's why so many things in dust are opposite of eve...
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Vegetation Monster
The Unholy Legion Of DarkStar DARKSTAR ARMY
131
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Posted - 2014.02.19 00:18:00 -
[4] - Quote
True Adamance wrote:Vegetation Monster wrote:Things that I have been waiting for to get out there-
-Reduce Assault dropship price to 150k isk -reduce prototype small turret price to 50k-80k isk -reduce # of grenades to 1 or 2 except the fluxes and Av nades -increase shield extender values by 11 shields so 33/44/77 STD-Proto -Change the Assault bonus so that each suit has their own bonus (defensive) Amarr has 5% efficiency of armor repair modules per level while keeping individual assault bonus ( 5% heat reduction) Caldar get 4% increase in shield extender efficiency per level Gallante gets 4% efficiency of armor plate modules minmitar- i don't really know because they are usually not the defensive players with HP but i do believe that they need a shield recharge rate of 30 across the board.
-Buff sniper rifles because they are severely underpowerd... It's really sad it takes a proto type ishukone 5 shots to kill a standard heavy and a charge sniper with proficiency level 4 and 4 dmg mods cannot one hit kill a fking milita gallante suit.... Also, it's really hard to get head shots when your using a controller like me. -Lets take tanks and Av back to 1.6 and start all over... (Tanking sucks and so do tanks) Yes in 1.6 tanks needed a few buffs and Av needed a few nerfs but nobody ever wanted this clusterfuck we have now -reduce the price of those weapons that cost 77k isk to 47k. -buff the laser (range damage and give us back the chromesome Ads and sound) -HMG needs its freking rof reduced back to chromesome levels -increase the stamina and stamina recharge on the scouts and buff their CPU and PG -Give the breach FG its damage back...
Also- Nerfing damage mods is not good because that means sniper rifles go into the trash.. Amarr do plates better than the Gallente, Gallente focus on active tanking in EVE, rolling reps. Tanks could go back to 1.6 only if AV retains it current damage modules as AV is in a good place for the future inclusion of MAV and MTAC, as well as other lighter frame vehicles, I doubt you considered this Mr Monster. Assault units in New Eden are not durability focuses, they are fire power focused.
Heres my 1.6 tanks/ av balance idea
Tanks get their slots back, we get our passive resistance modules back. Nerf the active modules so shields do 30% and last for 20 seconds w/ recharge of 30 secs. Armor reps are fine. The passive shield regen should be booted up to 100 with 2 seconds delay... We get our pg and cpu skills back for tanks so we get extra 5% per level. Reduce cost of tank turrets by 60%. shield boosters increase shield passive recharge by 300% with no delays and give automatic 2000 shields for heavy. Turrets stay the same with ammo and stuff but railgun goes back to 1.6. FG stays same as now and swam get a slight dmg buff and range buff to 275m
Now for the assuault dropship- I wish they could stay the same as now...
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Vegetation Monster
The Unholy Legion Of DarkStar DARKSTAR ARMY
132
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Posted - 2014.02.19 00:19:00 -
[5] - Quote
True Adamance wrote:Vegetation Monster wrote:True Adamance wrote:Vegetation Monster wrote:Things that I have been waiting for to get out there-
-Reduce Assault dropship price to 150k isk -reduce prototype small turret price to 50k-80k isk -reduce # of grenades to 1 or 2 except the fluxes and Av nades -increase shield extender values by 11 shields so 33/44/77 STD-Proto -Change the Assault bonus so that each suit has their own bonus (defensive) Amarr has 5% efficiency of armor repair modules per level while keeping individual assault bonus ( 5% heat reduction) Caldar get 4% increase in shield extender efficiency per level Gallante gets 4% efficiency of armor plate modules minmitar- i don't really know because they are usually not the defensive players with HP but i do believe that they need a shield recharge rate of 30 across the board.
-Buff sniper rifles because they are severely underpowerd... It's really sad it takes a proto type ishukone 5 shots to kill a standard heavy and a charge sniper with proficiency level 4 and 4 dmg mods cannot one hit kill a fking milita gallante suit.... Also, it's really hard to get head shots when your using a controller like me. -Lets take tanks and Av back to 1.6 and start all over... (Tanking sucks and so do tanks) Yes in 1.6 tanks needed a few buffs and Av needed a few nerfs but nobody ever wanted this clusterfuck we have now -reduce the price of those weapons that cost 77k isk to 47k. -buff the laser (range damage and give us back the chromesome Ads and sound) -HMG needs its freking rof reduced back to chromesome levels -increase the stamina and stamina recharge on the scouts and buff their CPU and PG -Give the breach FG its damage back...
Also- Nerfing damage mods is not good because that means sniper rifles go into the trash.. Amarr do plates better than the Gallente, Gallente focus on active tanking in EVE, rolling reps. Tanks could go back to 1.6 only if AV retains it current damage modules as AV is in a good place for the future inclusion of MAV and MTAC, as well as other lighter frame vehicles, I doubt you considered this Mr Monster. Assault units in New Eden are not durability focuses, they are fire power focused. This is Dust not Eve and these two games are very different. that's why so many things in dust are opposite of eve... We exist within the same universe, same technologies, same people building this stuff, same racial groups, same racial histories, same combat doctrines. You have no grounds on which to claim things should be different.
I can list about a gazillion differences between DUST 514 and EVE other than space ships and sh*t.
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Vegetation Monster
The Unholy Legion Of DarkStar DARKSTAR ARMY
132
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Posted - 2014.02.19 00:26:00 -
[6] - Quote
Magnus Amadeuss wrote:Vegetation Monster wrote:True Adamance wrote:Vegetation Monster wrote:Things that I have been waiting for to get out there-
-Reduce Assault dropship price to 150k isk -reduce prototype small turret price to 50k-80k isk -reduce # of grenades to 1 or 2 except the fluxes and Av nades -increase shield extender values by 11 shields so 33/44/77 STD-Proto -Change the Assault bonus so that each suit has their own bonus (defensive) Amarr has 5% efficiency of armor repair modules per level while keeping individual assault bonus ( 5% heat reduction) Caldar get 4% increase in shield extender efficiency per level Gallante gets 4% efficiency of armor plate modules minmitar- i don't really know because they are usually not the defensive players with HP but i do believe that they need a shield recharge rate of 30 across the board.
-Buff sniper rifles because they are severely underpowerd... It's really sad it takes a proto type ishukone 5 shots to kill a standard heavy and a charge sniper with proficiency level 4 and 4 dmg mods cannot one hit kill a fking milita gallante suit.... Also, it's really hard to get head shots when your using a controller like me. -Lets take tanks and Av back to 1.6 and start all over... (Tanking sucks and so do tanks) Yes in 1.6 tanks needed a few buffs and Av needed a few nerfs but nobody ever wanted this clusterfuck we have now -reduce the price of those weapons that cost 77k isk to 47k. -buff the laser (range damage and give us back the chromesome Ads and sound) -HMG needs its freking rof reduced back to chromesome levels -increase the stamina and stamina recharge on the scouts and buff their CPU and PG -Give the breach FG its damage back...
Also- Nerfing damage mods is not good because that means sniper rifles go into the trash.. Amarr do plates better than the Gallente, Gallente focus on active tanking in EVE, rolling reps. Tanks could go back to 1.6 only if AV retains it current damage modules as AV is in a good place for the future inclusion of MAV and MTAC, as well as other lighter frame vehicles, I doubt you considered this Mr Monster. Assault units in New Eden are not durability focuses, they are fire power focused. This is Dust not Eve and these two games are very different. that's why so many things in dust are opposite of eve... Nope, Amarr = plates Gallente = reps These games are based upon the same cannon, use the same races, and fight in the same universe. The initial designers of Dust were just completely clueless when it came to amarr.
so thats why I see gallante suits with 800 armor and 5 rep rate and amarr with max of about 650 armor rep rate of either 0 or 5.
Minmitar with a recharge rate of 18? wtf? caldari suits not being really that high damage get in and then run suits because dmg mods are on high? Gallante suits have more armor than amarr. Well, it is what it is but dust us certainly not much like ever racially.
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Vegetation Monster
The Unholy Legion Of DarkStar DARKSTAR ARMY
132
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Posted - 2014.02.19 00:41:00 -
[7] - Quote
Magnus Amadeuss wrote:Vegetation Monster wrote:
so thats why I see gallante suits with 800 armor and 5 rep rate and amarr with max of about 650 armor rep rate of either 0 or 5.
Minmitar with a recharge rate of 18? wtf? caldari suits not being really that high damage get in and then run suits because dmg mods are on high? Gallante suits have more armor than amarr. Well, it is what it is but dust us certainly not much like ever racially.
You may want to re-write that in english. Anway, yeah like I said, the initial designer/stat guy must not have played any eve or gave much of a care about new eden. With the new suits it appears as though CCP is trying to address at least some of that.
e im 2 lzaye..
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