Maken Tosch
DUST University Ivy League
6877
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Posted - 2014.02.18 18:40:00 -
[1] - Quote
I don't think that's the underlying issue behind FW.
The underlying issue comes in two forms. After playing a few matches of FW recently and after browsing the loyalty point store, I believe that I have come to the appropriate conclusion. Lack of racial parity and a totally lackluster new-player experience.
My first question that I asked myself was why these player kept gravitating to the Gallente and Minmatar factions while the opposing factions get the short end of the stick.
The lack of racial parity among suits and weapons offered in the loyalty store was the first thing I noticed. Caldari faction doesn't offer all of the weapons for their race. For example, nova knives are not sold in the loyalty store despite the obvious fact that these are Caldari weapons. There is also the fact that a lot of people are just not good with the laser or scrambler rifles. Another issue is that Amarr heavies don't have access to Minmatar hardware. What? Amarrians with Minmatar weaponry you say? BLASPHEMY!
Hold your horses. The HMG is technically a Minmatar weapon. Take a look at the loyalty store. Amarrians simply don't sell Minmatar HMGs. You have to play Minmatar to access those things. That's right, you gotta fight for your enemy to kill your enemy. Silly, I know. This is one of those things that's basically causing a major imbalance in the FW matches.
The second underlying issue here is the lack of a proper New-Player Experience. The academy doesn't feel anything like an academy. There are no actual training grounds. The tutorials don't give you all the details and the protostomping is not helping either. As a result, a massive number of players are joining FW not even knowing that you can pick sides (press Square) and thus Scotty routes them to factions that need players but aren't what the players wanted. You also have lack of coordination among players who probably don't even know how to communicate properly let alone realize they have an Eve player ready for their call overhead.
Conclusion:
No amount of incentives for winning for the Caldari and Amarr is going to help them win at all if these underlying issues are not addressed. If these issues do get addressed, then there won't be any need to incentivize winning for these losing factions.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Maken Tosch
DUST University Ivy League
6878
|
Posted - 2014.02.18 19:06:00 -
[2] - Quote
Yokal Bob wrote:The problem is that for many in Dust (not all) they want to win, so they will run around in winmatar with Cal suits and a rail rifle just for padding their kdr and w/l ratios. I do however agree with Maken in that the modules and weapons are all over the plce in fw so you have to fight for more than one side if you want a complete suit
Cal suit - Caldari fw Shield extenders - Minatar fw Weapon - depends on your weapon of choice
Amarr suits - Amarr fw HMG - Minmatar fw Armour plates - Galente fw
etc...
It is not something that will be easy to fix from my point of view
In regards to modules, that can be fixed by simply making the modules such as shield extenders, armor plates, etc. become neutral assets. At the same time, CCP should also introduce the remaining heavy weapons. So far, we have the Caldari Forge Gun, and the Minmatar HMG. Now we need a Gallente and Amarrian version of the heavy weapons so that Amarrian heavies can finally fight for the Amarr using Amarrian heavy gear.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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