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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7281
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Posted - 2014.02.18 19:15:00 -
[1] - Quote
Does scout stand and fight when under heavy enemy pressure?
As kings of running away lecturing other plays how they should conform to your ideals of gameplay is pretty poorly thought out and mild hypocritical....
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7295
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Posted - 2014.02.18 23:52:00 -
[2] - Quote
bogeyman m wrote:True Adamance wrote:Does scout stand and fight when under heavy enemy pressure?
As kings of running away lecturing other plays how they should conform to your ideals of gameplay is pretty poorly thought out and mild hypocritical.... LOL And you're comparing a tank (and pilot) with thousands of eHP and significant fire power to a sound with hundreds of eHP and a (nerfed) Light Weapon?
No I am comparing two play styles that rely on solo work and decision making, and when under enemy pressure are required to pull out of the fight.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7295
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Posted - 2014.02.19 00:14:00 -
[3] - Quote
bogeyman m wrote:True Adamance wrote:bogeyman m wrote:True Adamance wrote:Does scout stand and fight when under heavy enemy pressure?
As kings of running away lecturing other plays how they should conform to your ideals of gameplay is pretty poorly thought out and mild hypocritical.... LOL And you're comparing a tank (and pilot) with thousands of eHP and significant fire power to a sound with hundreds of eHP and a (nerfed) Light Weapon? No I am comparing two play styles that rely on solo work and decision making, and when under enemy pressure are required to pull out of the fight. Right. Except in this case, the tanker was actually playing two (2) roles at the same time... And still ran away.
2 roles? Which two are these?
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7309
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Posted - 2014.02.19 06:37:00 -
[4] - Quote
Bradric Banewolf wrote:Soldiersaint wrote:Piraten Hovnoret wrote:Hunted down a tank with my scout AV fit. ( proto )
Jumping/strafing like a MF throwing AV nades/firing swarms/putting remotes on his as
He is going down.... AND OUT JUMPS A PROTO HEAVY
Now I stand with my 200 hp suit with a SMG...
SO okey bring it on MF... Start to strafe and jump like a MF again
Heavy going down/ jumps back into His now fully regen tank hits booster and runs away
look at him driving of into the sunset then BAM I am dead ... railed from 300 something meters...
WTF WTF WTF thats how it works. its called tactics. you should use them. that guy rightfully owned you. you just rushed him you used no tactics. you deserved that death and more. Then how come tankers didn't use "tactics" before 1.7? They just whined about AV until it got nurfed like those type of players always do. That's not tactics?! That's CCP' s uncanny ability to create inbalance. The amount of things they have brought into this game to help the guys who don't have true tactics is unreal. They need to stop creating things without weaknesses. Vehicle operators should be in vehicle operator suits. Not any other suit. So if he jumps out he's a dead man. That's fair since if he's in the tank he's f****** invincible. Scrambler rifles have great dmg, but are semi auto with heat build up. Heavies have a lot of hp, but there slow. Scouts are fast with little hp. Balance. Tankers are fast, with massive hp, range, lots of dmg, can detect proxies, swarms and other AV weapons were nerfed, and if there tank is destroyed they can just jump out in a heavy?!? Unbalance. I bet CCP can't say balance with a straight face.
Tankers did before 1.7.
Back before 1.7 there was a highly skilled and knowledgible player base of HAV pilots who could do ridiculous things in the face of poor game mechanics and horribly powerful AV.
Now, post 1.7 vehicle apocalypse Tankers require no skill at all, anyone can do it, .0SP and 70k isk is all you need.
However even post 1.7 you still have a higher class of tanker would can wipe the floor with the newer, less experienced crowd.
Just ignore anyone who thinks 1.7 tanking is difficult or requiring skill.
Its **** easy compared to how it used to be.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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