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Vell0cet
SVER True Blood General Tso's Alliance
967
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Posted - 2014.02.18 16:28:00 -
[1] - Quote
Let me start by saying that I and most of the community (I believe) agree that kill cams are a terrible idea. It gives away valuable tactical information to the victim they didn't earn.
My proposal is to have the kill cam footage saved to the server for each battle. In the end-of-match screen, the killer (not the victim--a key point) will have access to the footage of all of his kills. They can review them and save up to a total of x amount on the server (to limit server space). They can mail the clips to their victims, or friends, post links in chat, or post them in their bio. This would be a way for DUST to implement killmails in a fun and interesting way. They can be used to teach, taunt, or just show off what a badass you think you are.
Snipe that guy in mid-air as he's jumping from the MCC? You have proof, and a funny clip to share with friends.
This could also be used in conjunction with a bounty system. Put a bounty on someone and you get to see every kill your bounty payment paid for.
This would probably require significant server-side resources to store all of that data, and there is so much more important stuff to work on, but if CCP ever gets around to doing DUST killmails, then they should consider adding the kill cam footage for the killer.
Best PvE idea ever!
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Vell0cet
SVER True Blood General Tso's Alliance
971
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Posted - 2014.02.18 20:09:00 -
[2] - Quote
Post a +1 if you agree.
If you disagree, I'd be interested to hear why.
Best PvE idea ever!
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Vell0cet
SVER True Blood General Tso's Alliance
975
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Posted - 2014.02.18 23:20:00 -
[3] - Quote
RINON114 wrote:The biggest problem would be in getting the game to GÇ£recordGÇ¥ every time you are about to get a kill. The only way to resolve this is to record a video of every single player's entire match which will then automatically edit a set time before and after you got a kill.
Perhaps another solution could lie in having the game begin recording when it looks like you might get a kill, so within a certain range of an enemy perhaps or dealing damage? I don't know but it's a fantastic idea. I'm guessing this is a solved problem. Other games have kill cams right?
I'm thinking the server records the position of the players/vehicles/objects etc. and the various stats. It could then re-render the scene from that data on the fly without having to store it as video. I could be very wrong about this though. Anyone know how kill cams are usually implemented in code?
Best PvE idea ever!
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Vell0cet
SVER True Blood General Tso's Alliance
975
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Posted - 2014.02.19 02:14:00 -
[4] - Quote
Awry Barux wrote:Vell0cet wrote:RINON114 wrote:The biggest problem would be in getting the game to GÇ£recordGÇ¥ every time you are about to get a kill. The only way to resolve this is to record a video of every single player's entire match which will then automatically edit a set time before and after you got a kill.
Perhaps another solution could lie in having the game begin recording when it looks like you might get a kill, so within a certain range of an enemy perhaps or dealing damage? I don't know but it's a fantastic idea. I'm guessing this is a solved problem. Other games have kill cams right? I'm thinking the server records the position of the players/vehicles/objects etc. and the various stats. It would delete all data that is outside the field of view. It could then re-render the scene from that data on demand without having to store it as video by plugging the data points into the game engine. I could be very wrong about this though. Anyone know how kill cams are usually implemented in code? I would guess that the game stores the last ~5-10 seconds of gameplay footage for each player, and sticks it somewhere more permanent whenever you get a kill. The other thing is that kill-cams in many games, i.e. COD, don't stick around after the respawn screen, so they don't really have to deal with storing it for very long. I've never actually implemented something like this, but that's how I would to it to minimize memory usage. Is this on the client, or the server? Are they saving the data as video, or capturing the battlefield data, and re-rendering the scene? I'm pretty sure the server already logs a ton of data to catch cheaters, find bugs, and run statistical analysis that can be used to tweak balance and other gameplay issues.
Best PvE idea ever!
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Vell0cet
SVER True Blood General Tso's Alliance
977
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Posted - 2014.02.19 17:13:00 -
[5] - Quote
Sole Fenychs wrote:I, for one, do not enjoy the prospect of Thales snipers sending me recordings of their cowardice. Under my proposal, you could put a bounty on their heads and enjoy watching them die over and over until the ISK on your bounty was exhausted. Fun for everyone.
Best PvE idea ever!
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