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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Tectonic Fusion
 
 1070
 
 
      | Posted - 2014.02.18 15:59:00 -
          [1] - Quote 
 Sometimes when I miss, it has a .2 second delay, then the target died when after I shoot him in/near the head. CCP needs to fix this...
 
 Solo Player Squad status: Locked | 
      
      
        |  Protocake JR
 Royal Uhlans
 Amarr Empire
 
 1380
 
 
      | Posted - 2014.02.18 16:02:00 -
          [2] - Quote 
 Nope, just your typical game performance problems.
 
 The PC and SL should fit into the Sidearm slot so it's accessible and practical to carry one. AV spam vs V spam | 
      
      
        |  Cyrius Li-Moody
 0uter.Heaven
 
 3754
 
 
      | Posted - 2014.02.18 16:02:00 -
          [3] - Quote 
 The clone actually had a heart attack from the close call.
 
 Youtuber. Your friendly neighborhood whiskey-fueled merc. | 
      
      
        |  Dovallis Martan JenusKoll
 Osmon Surveillance
 Caldari State
 
 605
 
 
      | Posted - 2014.02.18 16:02:00 -
          [4] - Quote 
 Your internet provider called....
 
 If you can read this, it means you are reading.  Unless you are skimming | 
      
      
        |  Chunky Munkey
 Amarr Templars
 Amarr Empire
 
 3152
 
 
      | Posted - 2014.02.18 16:08:00 -
          [5] - Quote 
 It's a phenomenon I spot sometimes.
 
 Can't complain.
 
 No. | 
      
      
        |  Tectonic Fusion
 
 1070
 
 
      | Posted - 2014.02.18 16:10:00 -
          [6] - Quote 
 
 Cyrius Li-Moody wrote:The clone actually had a heart attack from the close call.  A small voice in my head says, "oh ****, you missed." But then he dies...
 
 Solo Player Squad status: Locked | 
      
      
        |  Aisha Ctarl
 Company of Marcher Lords
 Amarr Empire
 
 3423
 
 
      | Posted - 2014.02.18 16:21:00 -
          [7] - Quote 
 Happens to me too sometimes. It doesn't have a homing mechanic, it's the horrid connection to CCP's servers.
 
 Basically it's DUST performing as normal.
 
 I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it. | 
      
      
        |  Vrain Matari
 Mikramurka Shock Troop
 Minmatar Republic
 
 1610
 
 
      | Posted - 2014.02.18 16:42:00 -
          [8] - Quote 
 
 Tectonic Fusion wrote:Cyrius Li-Moody wrote:The clone actually had a heart attack from the close call.  A small voice in my head says, "oh ****, you missed." But then he dies... Because what you client was showing you and what the server knew to be true disagreed. The .2 second lag was how long it took until the sever gave your client a stern talking to.
 
 Believe it or not our individual PS3 clients are making educated guesses all the time on what to put on the screen when in reality they don't really know if what they're drawing is 'true'.
 
 I support SP rollover. | 
      
      
        |  Tectonic Fusion
 
 1070
 
 
      | Posted - 2014.02.19 02:46:00 -
          [9] - Quote 
 
 Vrain Matari wrote:Tectonic Fusion wrote:Cyrius Li-Moody wrote:The clone actually had a heart attack from the close call.  A small voice in my head says, "oh ****, you missed." But then he dies... Because what you client was showing you and what the server knew to be true disagreed. The .2 second lag was how long it took until the sever gave your client a stern talking to. Believe it or not our individual PS3 clients are making educated guesses all the time on what to put on the screen when in reality they don't really know if what they're drawing is 'true'. Interesting.
 
 Solo Player Squad status: Locked | 
      
      
        |  Awry Barux
 New Eden Blades Of The Azure
 Zero-Day
 
 860
 
 
      | Posted - 2014.02.19 02:48:00 -
          [10] - Quote 
 
 Vrain Matari wrote:Tectonic Fusion wrote:Cyrius Li-Moody wrote:The clone actually had a heart attack from the close call.  A small voice in my head says, "oh ****, you missed." But then he dies... Because what you client was showing you and what the server knew to be true disagreed. The .2 second lag was how long it took until the sever gave your client a stern talking to. Believe it or not our individual PS3 clients are making educated guesses all the time on what to put on the screen when in reality they don't really know if what they're drawing is 'true'. 
 Yup, this.
 Good netcode is some complicated stuff. This also how you get times where you and someone else kill each other with hitscan weapons- their client says they won, your client says you won, the server takes a look and goes "damn, too close to call, let's just kill them both".
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