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Tebu Gan
Dem Durrty Boyz Renegade Alliance
592
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Posted - 2014.02.19 13:08:00 -
[1] - Quote
Meh, while the idea is logically sound, I don't think it has a place with hardeners.
Tank on tank battles would be instant. 2 rail shots and you're dead (gunnlogi). You also need to consider the fact that a gunnlogi may be big on using hardeners, but a maddie worries less about their one hardener. It's all about those reps.
SO by doing this, you effectively take any advantage a gunnlogi holds against a maddie, as the maddie will ALWAYS have the upper hand.
I don't think this idea would work out, there are alternatives though.
A stacking penlty that increases CD periods or in addition to resistance, you LOSE overall damage. Lot of ways to go about it, I don't think this will solve anything though.
It's been identified that the price of milita allows for "Tank SPAM" and the Blaster turret is the main problem for infantry. These are 2 issues that once fixed, will truly stop the QQ.
Tanks - Balancing Turrets
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
592
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Posted - 2014.02.19 14:28:00 -
[2] - Quote
Text Grant wrote:This is a very interesting base of an idea. I say yes. Start this for sicas and somas. But for maddies and gunnies lessen the penalty as they are made better. Perhaps shorten hardeners according to power used, 1000 damage shortens by 5-10 seconds
That last part certainly sparks an idea.
Hardeners provide huge resistances, up to a certain damage limit. So say the hardener deactivates after 30 seconds of runtime OR after absorbing 6000 damage, just for example. AV would then have a reason to actively attack tanks with resistances active.
Tanks - Balancing Turrets
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
596
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Posted - 2014.02.21 12:49:00 -
[3] - Quote
Maniak Madness wrote:Godin Thekiller wrote:Let me explain what you just said into words you can probably better understand, as I don't think you even got what you're asking for: once you start firing your rifle, any plate or extender you have equipped will be void. Let that sink in for a bit....... Now that you're back to reality, Thiswould do much better than that horrible idea. If you're still in lala land, then let me bring you out. That was completely stupid. You're seriously asking to completely nerf a entire class of tanking (active tanking, and yes, that's a thing), leaving exposed to enemy fire, and you will most likely just die. If you're still lost, read this, and have a nice day. Thats not it at all as the plates and extenders for tanks are still there. Its just u cant run a hardener while dealing damage. who knows it'll probably curb the use of 2+ hardeners on a tank and it will give AV a use... now all we need to do is fix rail turrets...
I really hate, when know nothing non tankers give feedback like this. Rail turrets, what the hell is wrong with rail turrets, do they blow your MLT tank up to fast?!
There are much more viable ways to fix hardeners, the way proposed here cripples them to the point of uselessness. So you want to take a tanks ability to fight back? Do you have any idea how quickly a tank goes down WITHOUT HARDENERS ON.
No you don't understand any of it, as you DON'T TANK! The idea isn't even feasible or useful. All it does is further the imbalance issue, except this time tipping it heavily into the AV's favor and one particular tank, the madrudger(less so than AV).
Tanks - Balancing Turrets
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
603
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Posted - 2014.02.22 17:23:00 -
[4] - Quote
Maniak Madness wrote:Tebu Gan wrote:Maniak Madness wrote:Godin Thekiller wrote:Let me explain what you just said into words you can probably better understand, as I don't think you even got what you're asking for: once you start firing your rifle, any plate or extender you have equipped will be void. Let that sink in for a bit....... Now that you're back to reality, Thiswould do much better than that horrible idea. If you're still in lala land, then let me bring you out. That was completely stupid. You're seriously asking to completely nerf a entire class of tanking (active tanking, and yes, that's a thing), leaving exposed to enemy fire, and you will most likely just die. If you're still lost, read this, and have a nice day. Thats not it at all as the plates and extenders for tanks are still there. Its just u cant run a hardener while dealing damage. who knows it'll probably curb the use of 2+ hardeners on a tank and it will give AV a use... now all we need to do is fix rail turrets... I really hate, when know nothing non tankers give feedback like this. Rail turrets, what the hell is wrong with rail turrets, do they blow your MLT tank up to fast?! There are much more viable ways to fix hardeners, the way proposed here cripples them to the point of uselessness. So you want to take a tanks ability to fight back? Do you have any idea how quickly a tank goes down WITHOUT HARDENERS ON. No you don't understand any of it, as you DON'T TANK! The idea isn't even feasible or useful. All it does is further the imbalance issue, except this time tipping it heavily into the AV's favor and one particular tank, the madrudger(less so than AV). LMAO the rail turret is currently the rail rifle of the tanking world. Please go back and enjoy your redline rails. btw I do tank and I do know that it takes roughly 4-5 protoswarms to take down my maddy and roughly 3-4 proto forges without hardeners. I remember when tanking actualy took skill to use, I remember when it took extreme planning and map awareness to beable to survive. Im not disagreeing that pre 1.7 was retardedly sided towards AV but i do believe that the burden must be slightly on the tanker to get good. But when you finaly do get good, your an unstoppable killing machine... now anyone can call in a sica/rail with dmg mod, hide in the redline and claim to be a tanker xD
No, I know that the railgun has problems, but it certainly doesn't belong in a discussion that is at the core, focused on AV and Tank interaction. And redline rails, f that. CQC railgun all the way (read my signature, I've highlighted my ideas on what should be done with that stupidly OP railgun)
Yeah, I miss when tanking took real skill. Situational awareness, planning your routes, baiting your enemies, so much. I hated losing tanks, but it was always fun nonetheless (minus the battles were swarm launchers locked down the entire map).
Now, pop my 2 hardeners and go to town on some poor hapless tank from behind with my railgun. Or have the same done to me. Really disliking the short TTK with tanks (when it comes to railguns).
Let's not forget to mention the skill tree now. Just one big sink to get proto mods and turrets. It's soo lame. Why did I even need to bother skilling into tanks?
And MLT, at one time MLT tanks were a joke. I can't say if that was a good or bad thing, though in this current iteration, I feel stupid for spending 10mil + SP into tanking.
Tanking, it's a joke.
Tanks - Balancing Turrets
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