Fox Gaden
Immortal Guides
2501
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Posted - 2014.02.17 18:13:00 -
[1] - Quote
I have not seen this particular suggestion posted (it is possible that I missed it). It seems like it would provide more dynamic and interesting play for Tankers while solving the perma hardening issue, so I thought I would post it here to see what the CPM and CPM candidates thought of the idea.
Problem: When a HAV is fitted with 3 Hardeners and they are run in sequence, the first Hardener is nearly off of cooldown by the time the third hardener runs out, resulting in the ability to have hardeners running almost continuously, allowing no wave of opportunity for AV.
Proposed Solution:
Part 1: Have a new type of stacking penalty which reduces the duration (up time) of all Hardeners for every Hardener that is added to a fit. Leave the cooldown duration the same.
- With 1 Hardener the HAV would have a long wave of protection, followed by a vulnerable period while the Hardener is on cooldown, just as you would if you only equipped 1 hardener currently.
- With 2 Hardeners the HAV would have two medium length waves of protection. Since the Duration is reduced, but the cooldown is not, even if they are run in sequence, there will be a cooldown time (wave of opportunity for AV) after.
- With 3 Hardeners the HAV would have three short length (20 second) waves of protection. This would allow a good tanker to counter individual attacks. With proper cooldown management, and effective use of those 20 second windows to either kill the AV or get to cover, a tanker with good cooldown management could stay in the field for a long time.
Part 2: When multiple Hardeners are activated at the same time their resistance, duration and cooldowns all stack. So with three 20 second Hardeners activated at the same time you would get the combined resistance of all 3 Hardeners (minus the standard stacking penalty) for 1 minute (20 seconds x 3), followed by 3 times the normal Hardener cooldown duration.
Dependency:
For this to work properly a module on cooldown would have to prevent the vehicle from being recalled until the cooldown timer runs out.
Discussion:
- Fitting a single Hardener would give a longer up time with less cooldown than stacking multiple Hardeners. When the single Hardener is active this would give enough resistance to protect against a couple of AV, but would be vulnerable to other HAVGÇÖs and large groups of AV. It would free up slots for other modules though.
- Fitting 3 Hardeners would allow the use of the Hardeners individually as an active countermeasure, which if used effectively would allow the HAV to remain in the field for a much longer period of time. (Using those 20 second waves to kill AV or get away from them.)
- Fitting 3 Hardeners would also allow for very high resistance for an extended length of time (but not as long was with only 1 Hardener fitted) when fighting another HAV or dealing with a coordinated group of AV, but at the cost of a much longer cooldown.
- Fitting 2 Hardeners is sort of a compromise between fitting 1 and fitting 3. Also assuming that normal stacking penalties apply to the stacked resistance when activating multiple hardeners, fitting 2 Hardeners gets more resistance per module than fitting 3.
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
Immortal Guides
2535
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Posted - 2014.02.20 11:28:00 -
[2] - Quote
RedBleach LeSanglant wrote:Limiting the amounts just to limit something is not in the mechanics of the game. Making them too expensive through CPU or PG costs is. However, That is not the issue.
I could see this being an OK thing for an intense battle in the future. Why I don't think it should happen now is that there is no AV counter for it yet. All a tanker would need to do is expend their hardeners, run, and have an invisible RDV wisk it away to safety so that the player could call it back in as soon as it's gone. The current flaw in mechanics make beating long cooldowns easy.
If there were Proper AV measures like Webifiers to keep the vehicle there or a real RDV that could be destroyed before the tank was taken keeping it vulnerable I believe that this would be an acceptable overpowered move as after a minute of being king they would also be vulnerable.
Then again some method to break hardeners with E-warfare would be welcome too.
Fox Gaden wrote:Dependency:
For this to work properly a module on cooldown would have to prevent the vehicle from being recalled until the cooldown timer runs out.
Fox Gaden: DUST Wall of Fame, 2014
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