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Text Grant
Death Firm. Canis Eliminatus Operatives
335
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Posted - 2014.02.17 16:56:00 -
[1] - Quote
At the current state I believe installations fire at scanned enemies, enemies they happen to passively scan, enemies that fire at them, and of course, when they are player controlled.
Now this is a problem because they cost 0 isk, rarely miss, and never need to reload.
My suggestion is to only allow them to fire at enemies when player controlled or an enemy fires at them first. Also they should have the same clip size as large turrets. |
Text Grant
Death Firm. Canis Eliminatus Operatives
335
|
Posted - 2014.02.17 17:17:00 -
[2] - Quote
Ku Shala wrote:naw they are easy enough to destroy remove them at the start of battle, should shoot anything in its line of sight that why they are there,
With my RE's? |
Text Grant
Death Firm. Canis Eliminatus Operatives
335
|
Posted - 2014.02.17 19:29:00 -
[3] - Quote
Glitch116 wrote:the major problem is that the damn AI seems to be able to track players though objects there have been many time when i have hit turrets only to pull back move almost half way across the map only to get hit with prefect aim the second i break cover those things can see through damn walls They are better than players for sure |
Text Grant
Death Firm. Canis Eliminatus Operatives
335
|
Posted - 2014.02.17 20:11:00 -
[4] - Quote
Adelia Lafayette wrote:I wish they were removed with a mechanic making them player dropped. This would make it mildly better than it is now |
Text Grant
Death Firm. Canis Eliminatus Operatives
335
|
Posted - 2014.02.17 23:06:00 -
[5] - Quote
Llast 326 wrote:Ku Shala wrote:However I do agree with the ammo reload but with unlimited amouts of reloads since you cannot drive to a resupply This is actually a very important point. You have all probably seen the crazed turret unloading on the Null CanonGǪ A reload cycle would be an interesting addition though. A reload cycle is needed or they are far better DPS than their tank counterparts |
Text Grant
Death Firm. Canis Eliminatus Operatives
336
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Posted - 2014.02.18 14:58:00 -
[6] - Quote
Lets nerf AI |
Text Grant
Death Firm. Canis Eliminatus Operatives
337
|
Posted - 2014.02.18 16:48:00 -
[7] - Quote
Awry Barux wrote:Soldier Sorajord wrote:We need to know how much a Large Railgun Installation does per shot & compare that to Tank Railguns. It does approximately "f--k your ADS" amounts of damage. Seriously, on some maps it's like an AI redline rail tank. The fact that they can hit a moving ads is a great reason to make them not fire unless fired at |
Text Grant
Death Firm. Canis Eliminatus Operatives
337
|
Posted - 2014.02.19 12:50:00 -
[8] - Quote
Soldier Sorajord wrote:We need to know how much a Large Railgun Installation does per shot & compare that to Tank Railguns. I would imagine they do the same as basic large turrets, but the damage per shot isn't really my issue with them. |
Text Grant
Death Firm. Canis Eliminatus Operatives
341
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Posted - 2014.02.20 03:08:00 -
[9] - Quote
Nerf AI anyone? |
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