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akira 1999
The Unholy Legion Of DarkStar DARKSTAR ARMY
24
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Posted - 2014.02.17 11:09:00 -
[1] - Quote
thing is... most people want the ADS to be a flying tank.
I have seen in video 5 swarm launcher volleys from 3 people and the ADS just sit there and say hmm what was that.. ohhh targets to kill... well look at me and my XX and 0 KDR for the match. the ADS and the blaster tanks are nothing but KDR padding machines. might as well play EVE in a stealth bombers fleet and camp a null sec entry system, just another kill board padding mechanism.
well the drop ship is only a medium and I would say a light vehicle frame. it should not survive 2 rail turret shots or 2 militia rail gun shots without any damage mods. its the 22000 years in the future version of a helicopter, lightly armored and not designed to survive like a tank.
not don't get me wrong there are balance issues across the board with vehicles off all kinds, but the ADS is overpowered, and all hand held anti vehicle weapons are underpowered to truly combat it with their pitiful range and way too long charge up. and yes I have used the forge gun and swarms and I know they are not really effective for anti vehicle use as they are now. and yes I have used blaster and rail tanks so I know they can tear through infantry and vehicles with ease. |
akira 1999
The Unholy Legion Of DarkStar DARKSTAR ARMY
24
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Posted - 2014.02.17 11:19:00 -
[2] - Quote
well the ADS should not survive 2 militia rail guns from militia tanks with zero damage mods..
shot 1 takes out all shields, shot 2 kills the ADS.
its not a tank... it should not survive like a tank.
a modern day real life apache or HIND helicopter can be brought down with 1 stinger shoulder fired missile ( yes 1 missile not 20 missiles like from 5 swarm shots)
mind you I don't want the ADS gone from the game... some day I may even spec into one.. just want it to be a medium vehicle and not the flying tanks they currently are. |
akira 1999
The Unholy Legion Of DarkStar DARKSTAR ARMY
30
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Posted - 2014.02.17 21:41:00 -
[3] - Quote
again no one really reads anymore..
red line rail tanks are a problem we all know this.
so are ADS that can sit in a hover and take 5 volleys from swarm launchers with no damage to the ship. that is broken and people know it as well.
what I am saying is that both are not in balance and with the recent nerfs to missile range for swarms the issue is now worse.
I watched judges video the whole thing.. yes drop ships need some space in the air where they can regroup, reload and start another attack run. I also watched pyrex's latest video on drop ships and saw him take 5 full volleys of swarms and survived them easily.
- rail tanks need lower elevation for the gun and shorter max range - the swarm launchers need a longer lock range and a decent missile range.. id be ok with 150-200 meter lock on but a 300-400 total flight range (why you ask??.. because once a good ADS pilot sees those missile contrails they hit the climb button and just skips out of range of the missile which nullifies them as a AV weapon) - ADS should not be able to stack any kind of repair module or if they want to stack them they lose maneuverability, top speed, acceleration etc. (you want to brick tank it fine, then it handles like a brick) - and I would gladly discuss any of these and any other possible balances with anyone, just know this it will not be a one sided wins all discussion. balance for me means a ADS cant just sit there massacring my team mates with no real viable option to take them out. and when the opposing team has ADS and tanks then the match is not balanced in anyway if the other team does not field any vehicles at all. - and yes forge guns are good at taking out a ADS in the right hands and map... but seeing most maps are exposed with minimal cover trying to get 2-3 shots over the 10 seconds? it takes to charge and fire 3 shots is not going to happen because the ADS will kill the forger or some other infantry or the blaster tank around the corner.
see I have been the swarm launcher and the forge gunner and the tanker with rails and blasters. I have seen people in ADS rack up 30 and 0 matches where my team was on the losing end. so yeah I have an idea of what happens on both sides of this issue.
I just want it so if I hear a ADS hovering and I have a swarm launcher I can say.. ok get a couple few launches into that ship and it comes down.. not.. hmm I just emptied all my missiles and it just killed me. |
akira 1999
The Unholy Legion Of DarkStar DARKSTAR ARMY
30
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Posted - 2014.02.17 23:03:00 -
[4] - Quote
Yes I know flying drop ships take skills to be effective, I have flown a bunch of the cheap militia ones. lol and all have gone boom because they do take time and practice to fly well.
And yes ADS do cost a lot to fly (both in SP and ISK investment) and should not be paper pi+¦atas.
And yes I know its not a general time line from present day real life earth and EVE universe, just using real life modern day equivalents to make a point on how some weapon systems are not as effective as they should/could be.
- So again I am not asking for ADS to be removed (or nerfed out of use hell I want to fly one some day too). - I am not asking for red line rail tanks to be removed ( just make all long range anti tank weapons.. rails beam lasers and artillery to have a smaller firing angle and reduced max range so they can be an anti ground vehicle specialist with anti air capabilities with proper use of terrain) . - I am not asking for forge guns or swarm launchers to 1 shot any vehicle ( just want them to actually be able to fend off vehicles and with skilled users and good equipment take out vehicles).
I am asking for an effective counter for any aspect of the game. That is what balance is and if I am reading and seeing what judge, evolution-7, pyrex and others have stated they also are looking for things to be along the same lines.
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