C0TS
Sebiestor Field Sappers Minmatar Republic
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Posted - 2014.02.17 08:14:00 -
[1] - Quote
After reading forums I plan to change build from Logi to Scout with what I assume will be a 1.8 re-spec. I have planned out my build as followed with my expect SP to be around the 15.5-16m by release date.
Shotgun: Optimization: 1.865 Proficiency: 1.554 Operation: 0.621 Weaponry: 0.068 LW Operation: 0.621 Total: 4.729
Drop suit: Command: 0.024 Light: 0.273 Scout: 2.487 Total: 2.784
Drop suit fittings: Shield Extension: 0.932 Cardiac Reg: 0.932 Biotic: 0.621 Core: 0.621 Electronics: 1.554 Engineering: 1.554 Drop suit: 0.155 Kinetic: 0.932 Total: 8.700
3 totals: 16.213 million SP
Although CCP has not set anything in stone it appears to me that Cal and Gal scouts will be the real winners post 1.8 patch. I also know this skill outline doesn't include Cloak, so I might have to sacrifice shield extension for cloaks until I am able to up my SP. I also realize i will eventually need profile dampener, precision scanning, and armor rep to maximize a scout's role fully.
First, is my skill planning going to maximize my scout shotgun build? I have no need to waste SP on nades, hives, sidearms until I feel my suit fittings are complete and maximize my suit of choice. I know i need things like prof damp, Scanning and armor rep are essential for a scout complete role but wouldn't I rather lv5 skills to maximize CPU/PG and lv5 biotics because movement is so important. So maximize loadout possibility, maximize speed, then work on prof damp, scanning & armor rep??
Secondly, after a lot of reading about scouts 1.8 loadouts, racial bonuses, etc... What class between Cal and Gal are going to be superior given my early skills selections and shotgun weapon choices. I read the class choice depends on play style Cal (frontline) vs Gal (stealth). Many players in forums seem to be favouring the Gal cuz of the passive dampening effects and arguing that its ability to stay off the radar is worth more than Cal's high Shields/Dam mods.
I'm thinking: Cal Scout would need damp & kinetic red + 2 Complex Shield and a precision mod sort of build = stealth, speed and minor survivability. Vs. Gal scout would need damp & red, green + 1 Complex Shield sort of build = stealth. speed and great stamina
I would love some advice on the skills and which scout suit or mods would work best on each suit. I know many don't like to give skill tree or builds away but if you at least point me in the right direction I would really appreciate the help.
Thanks, Cots
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