Fox Gaden
Immortal Guides
2501
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Posted - 2014.02.17 16:29:00 -
[1] - Quote
I would have given you a GÇ£LikeGÇ¥ just for the V/AV acronym, as that looks really cool and I have not seen it used before.
I think 250 damage/missile and a range of 200m would be fine for Swarm Launchers if the Hardener Stacking was addressed to give AV their waves of opportunity.
Of course if you added in the early warning system, then they could buff Swarms a bit more: - Yellow Alert: GÇ£Locking LockingGÇ¥ - Orange Alert: GÇ£Hostile Lock!GÇ¥ - Red Alert: GÇ£Missiles inbound!GÇ¥ Add a range indicator that quickly counts down as the missiles approach.
Once you have an early warning system on vehicles, then you can add flairs for Dropships. Flairs would be cool, because getting the timing right would require precise timing and active intervention from the pilot.
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Back to the Hardener stacking for a moment. I donGÇÖt so much have a problem with the supper tank of activating multiple Hardeners at once, as I do with being able to activate them in sequence so that there is never a wave of opportunity.
So we need some system to insure that Hardeners canGÇÖt be run continuously:
Option 1: Only allow one hardener per tank. I donGÇÖt like this option. I would like a tanker to have the option of fitting an anti AV fit, where they can run multiple hardeners at the same time, as long as there is a time when all those hardeners are down that the AV can take advantage of if the tank does not retreat.
Option 2: Apply a Stacking penalty to the timers and adjust their times so that diminishing returns insures a gap when they are all on cooldown, regardless of how many you equip. But for this to work the cooldowns might end up having to be way too long.
Option 3: Apply a Stacking penalty where the length of the HardenerGÇÖs effect is reduced, for all the equipped hardeners, every time you add an additional Hardener. This would give the tanker the choice between having 1 Hardener that lasts a long time, 2 hardeners that last a medium amount of time, or 3 hardeners that only last 20 second, but can be activated strategically to fend off individual attacks.
Have it setup so that if they activate multiple Hardeners at the same time it it stacks not just the resistance, but the duration and cooldowns too. So if you activate all 3 Hardeners at the same time you get 1 minute (20 seconds x 3) of supper hardening, but then the cooldown is stacked as well.
So far I like Option 3 best, but I am open to other suggestions.
Fox Gaden: DUST Wall of Fame, 2014
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