Altina McAlterson
Pure Innocence. EoN.
870
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Posted - 2014.02.17 01:11:00 -
[1] - Quote
Alena Ventrallis wrote:I'm for limiting hardeners to one per vehicle, and I've suggested that myself. But in return, hardeners need to resist more. 80% and 60% for shields and armor respectively.
I should be nigh unkillable while my hardener is up. It should take multiple AV users focusing all the DPs they can muster to break through my hardener.
But when that hardener turns off, I better have killed all the AV, or have infantry support, because I should be relatively easy pickings for one AV person. Currently activating 2 shield hardeners at once is an 80% reduction in damage so giving that same protection in a single slot is a terrible idea.
Good Advice
Grey 17 should have stayed missing.
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Altina McAlterson
Pure Innocence. EoN.
872
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Posted - 2014.02.17 05:33:00 -
[2] - Quote
Alaika Arbosa wrote: Oh so because you want to be able to have your solo pwnmobile when you're playing solo in an admittedly teambased game, that is reason enough to not include something that would encourage teamplay?
Still not hearing rational, articulate arguments, just more of the "IT HAS TO BE THIS WAY BECAUSE I WANT IT THIS WAY WAHHHHHHHHHHHHH!!!!!!"
@True
I thought that "standing apart" was something that most of the community has wanted for Dust from the beginning? I mean, I know it is different, though I don't think that it is nearly so much of a "fun killer" as you put forth.
In fact, I think it would make things more fun, social activities usually are.
Would you rather fap or spend the evening with your gender of choice?
Arbitrarily requiring 2 people to operate a tank is a ridiculous idea. Although I understand why you think it and don't blame you for feeling the way you do so this isn't a personal attack. But it is a horribly bad idea. It is based on the assumption that at the moment tanks are "OP" because they are dominating Ambush matches, not allowing infantry to really engage each other because they have to constantly flee the tank and are genuinely ruining the fun for everyone not sitting on two treads.
But guess what? Tanks are not "OP". They aren't exactly fine, but they aren't OP. They are just extremely effective at dominating ambush matches. We've gone through this whole cycle several times just like Bad Furry said in another thread. You either wind up with tanks that dominate ambush and ruin it for infantry or they become too weak and useless in skirm/dom. Right now if your team has enough brain cells to rub together to start a fire they can handle tanks in a skirmish or domination match. Ambush is another matter entirely and is almost its own thread entirely but my answer as to why I don't like your idea is because there is absolutely no reason to do it. It's an arbitrary and unjustified handicap on a significant-enough-to-matter portion of the game and the playerbase. And that is why it is a bad idea.
Running a blaster tank in ambush is like bringing Anthrax to a pillow fight.
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