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Alena Ventrallis
The Neutral Zone
667
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Posted - 2014.02.17 00:29:00 -
[1] - Quote
I'm for limiting hardeners to one per vehicle, and I've suggested that myself. But in return, hardeners need to resist more. 80% and 60% for shields and armor respectively.
I should be nigh unkillable while my hardener is up. It should take multiple AV users focusing all the DPs they can muster to break through my hardener.
But when that hardener turns off, I better have killed all the AV, or have infantry support, because I should be relatively easy pickings for one AV person.
Best PVE idea I've seen.
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Alena Ventrallis
The Neutral Zone
669
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Posted - 2014.02.17 06:43:00 -
[2] - Quote
Countermeasures are extremely unlikely to be implemented, considering things we were told about months ago are nowhere to be found, let alone things that CCP has not mentioned.
The problem with swarms, at least in relation to tanks, is not raw damage, but damage application. Tanks can easily escape a swarmer. This should not be. Slowing tanks down will do a lot to make the swarm viable. Buffing it's damage hurts dropships more than it does tanks.
Best PVE idea I've seen.
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Alena Ventrallis
The Neutral Zone
672
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Posted - 2014.02.17 17:33:00 -
[3] - Quote
Atiim wrote:Alena Ventrallis wrote:I'm for limiting hardeners to one per vehicle, and I've suggested that myself. But in return, hardeners need to resist more. 80% and 60% for shields and armor respectively.
I should be nigh unkillable while my hardener is up. It should take multiple AV users focusing all the DPs they can muster to break through my hardener.
But when that hardener turns off, I better have killed all the AV, or have infantry support, because I should be relatively easy pickings for one AV person. 80% and 60% could easily break Vehicle vs. Vehicle fights. Additionally, you'd have to decrease the speed of vehicles, otherwise you'll risk creating an even bigger problem simply because a pilot could easily escape without needing to plan ahead. Let me clarify.
All hardeners should have the same cooldown and uptime. Militia level for example. And as you go up the tiers, the resistance increases.
60% for militia and standard, 70% for advanced, and 80% for proto.
I find the best balance is when I double harden my gunnlogi with two standard hardeners. I almost cannot be killed when both of them are up. But I also have to wait a long time for them to finish their cooldowns. I never run one without the other. This to me is the perfect balance. I am godly when it is up, but I must either retreat or be destroyed once they are down, and it takes a long time for them to cool down.
Best PVE idea I've seen.
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