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Michael Arck
Onuoto Uakan Huogaatsu
3227
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Posted - 2014.02.17 03:06:00 -
[1] - Quote
Didn't you complain about this before? You keep reiterating that teamwork is OP.
And why the heck you just play Ambush all the time? No wonder you get stomped...you just play ambush.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Michael Arck
Onuoto Uakan Huogaatsu
3231
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Posted - 2014.02.17 04:26:00 -
[2] - Quote
Awry Barux wrote:Michael Arck wrote:Didn't you complain about this before? You keep reiterating that teamwork is OP.
And why the heck you just play Ambush all the time? No wonder you get stomped...you just play ambush.
I don't know what to say about this new class of blueberries. They are even worst than the last. Just gripes about everything that beats them. In no way should you hold the title "mercenary" I don't play ambush all the time, but right now I'm trying to learn to ADS, and ambush is the only place without redline rails. Easy decision. I'm not "griping" about everything that beats me. I said this to you before, and I'll say it again: it's one thing to use teamwork to fight other people using teamwork. It's something else to bring your well-oiled team into a mode where you KNOW the enemy isn't going to be nearly as well-organized as you. Even a well-organized team of randoms, say, two squad-finder squads with full comms, is going to get wrecked by a queue-synced corporate team, in part due to worse gear and the fact that they've never played as a full team together before. It's like Einstein signing up for Physics 101 and then gloating when he's at the top of the class and calling everyone else worthless idiots. As a console FPS, and especially as a F2P console FPS, this game will ALWAYS have the full gamut of skill levels. To be a successful game, it should be fun for everyone, not just your elite corporate squads. The low-skill players, who may be new to FPS games or video games entirely, should have a place where they can play and have fun. That is only possible when each match contains people of these various skill levels on both sides. This is the idea behind public contracts, which is why I have such contempt for people who queue-sync it. Queue-syncing isn't a part of the game by design, which is why it's never mentioned anywhere in-game whatsoever. It's a mechanics exploit used to create teams that are guaranteed to be imbalanced.
You really posted two paragraphs to explain why you are mad that people play with each other in groups and you don't like it?
What are you, 14?
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Michael Arck
Onuoto Uakan Huogaatsu
3232
|
Posted - 2014.02.17 04:35:00 -
[3] - Quote
LEHON Xeon wrote:Awry Barux wrote:I just got out of a queue-synced ambush match, where a corp I will not name brought in 9 of their own corp members, and I assume some of the miscellaneous people from other corps on the team were also squadded with their queue-sync.
Do players in this game really fear a decent fight so badly that they have to ensure that their team is stacked in ambush? A six-player proto/tank squad isn't enough? You can't argue that this is "PC practice", since so many people have made of point of declaring ambush worthless and unrelated to any "real" game mode.
To be clear, I understand that people want to play as a full/mostly-full team with their friends, but when you're guaranteed not to face a similarly organized enemy, it's just a way to pad your K/D and circlejerk over killing randoms. It's pathetic and bad for the game.
Scotty needs to put a stop to this crap because it's killing the game experience for new players. If a team-deploy mode would solve this, great, let's make it happen and pit full teams against full teams, and get these people out of the public contract pool.
9 members??? 9 members??? hahahaha I've fought pub Dom matches against q-synced teams of twelve and FIFTEEN Lord-British multiple times.
No offense to their corporation but Lord British are like roaches on the battlefield when they are in a match. They are everywhere. If I got killed by one, I hear "indubitably" in my ear in a british gentlemen accent and I go on a hunt to find every LB lol
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Michael Arck
Onuoto Uakan Huogaatsu
3233
|
Posted - 2014.02.17 04:41:00 -
[4] - Quote
Awry Barux wrote:Michael Arck wrote:Awry Barux wrote:Michael Arck wrote:Didn't you complain about this before? You keep reiterating that teamwork is OP.
And why the heck you just play Ambush all the time? No wonder you get stomped...you just play ambush.
I don't know what to say about this new class of blueberries. They are even worst than the last. Just gripes about everything that beats them. In no way should you hold the title "mercenary" I don't play ambush all the time, but right now I'm trying to learn to ADS, and ambush is the only place without redline rails. Easy decision. I'm not "griping" about everything that beats me. I said this to you before, and I'll say it again: it's one thing to use teamwork to fight other people using teamwork. It's something else to bring your well-oiled team into a mode where you KNOW the enemy isn't going to be nearly as well-organized as you. Even a well-organized team of randoms, say, two squad-finder squads with full comms, is going to get wrecked by a queue-synced corporate team, in part due to worse gear and the fact that they've never played as a full team together before. It's like Einstein signing up for Physics 101 and then gloating when he's at the top of the class and calling everyone else worthless idiots. As a console FPS, and especially as a F2P console FPS, this game will ALWAYS have the full gamut of skill levels. To be a successful game, it should be fun for everyone, not just your elite corporate squads. The low-skill players, who may be new to FPS games or video games entirely, should have a place where they can play and have fun. That is only possible when each match contains people of these various skill levels on both sides. This is the idea behind public contracts, which is why I have such contempt for people who queue-sync it. Queue-syncing isn't a part of the game by design, which is why it's never mentioned anywhere in-game whatsoever. It's a mechanics exploit used to create teams that are guaranteed to be imbalanced. You really posted two paragraphs to explain why you are mad that people play with each other in groups and you don't like it? What are you, 14? Charming. I didn't make this post just to b*tch, and honestly, I personally enjoy fighting a queue-synced team, it makes my kills more satisfying. I posted because I want this game to thrive and grow, and when this is the sort of thing that new players have deal with after two academy matches, an hour after starting up Dust for the very first time, they quit. I don't want them to quit, but I can't directly convince them to tough it out, so I want the things that make them want to quit to stop. It's that simple.
So you enjoy fighting against a queue synced team now because the kills are satisfying but you figure because of the team orientation, it can cause new players to run away?
Then they never had the makings of a mercenary to begin with. Using the "new player" as a excuse to speak on things that really aren't worth mentioning (especially when there are more important topics) is a time waster.
Dust 514 is built on the social. It enhances the experience.
And no, you can't convince them. It takes the player to have that will. We mercenaries, who have gotten anywhere from 5 million SP to 30, can attest to that. The majority of folks got their butts handed to them in the beginning. Its a rite of passage. Team sync shouldn't be stopped just to keep new players around. We would hope that mature and positive perspectives prevail and the mercenary doesn't quit because a team had q sync squads in match. If anything, it should be telling the merc that there is power in numbers and lead him towards finding a active corp to join and fight with.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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