|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Takahiro Kashuken
Red Star. EoN.
2566
|
Posted - 2014.02.16 15:58:00 -
[1] - Quote
After all the posts and threads this is generally what infantry wants for vehicles
Does infantry want to limit the number of vehicles in game? Yes - Great whoever spawns in 1st can bring in vehicles, problem is the 1 guy who has 20mil SP into it and uses vehicles in every game because its what they do but can no longer play and is FORCED to use mlt infantry crap even tho he doesnt want to while they wait for one of the vehicles to die but by the time that happens the pub game is a redline - Would you like it if we limit the number of suits so they can only be 2 assaults/2 logi/2 heavys and 5 scouts/commandos in each 16man team? tough **** if you main as an assault you may be FORCED to play as scout
Does infantry want to limit the number of mods we can use on our vehicles? Yes - Great idea now LAV and DS suffer greatly from it, if its just on 1 particular vehicle like a HAV then why so biased? do you see vehicle pilots say 'that you cant have more than 1 dmg mod on your suit'? no you dont, back in the day i knew players who used 5 complex damage mods with there swarms, sure it pissed me off but i didnt say limit the mods. On my proto basic heavy i use 2 complex dmg mods with my FG - Even with hardeners its the pilots choice, we dont tell infantry that you cant run 4 plates on your suit or 3 extenders or 4 hacking modules etc, im sure infantry wouldnt be too fussed if we ran 3 extenders or plates on our vehicles but anything useful is a no-no
Does infantry want to limit the modes that vehicles can be used in? Yes - So vehicles are no longer in x mode, would that stop infantry from trying to get them removed or limited in other modes? No - So then we end up where only 3 ppl can use what they skilled into so it begins fastest player to spawn in wins while the sand is being thrown out of the box and it becomes infantry514 again - Would you like it if we limit the modes you can use a dropsuit in?
Does infantry want Adv/Proto vehicles added to the game? No - They say that would make it unfair and ruin the game, yet they have proto suits and proto mods and proto AV weapons to blow up our mlt/basic hulls, sure we have proto turrets and mods but only a choice of 2 hulls. If infantry say 'tiercide' then why do infantry have basic/adv/proto then? They say 'balance' but yet infantry are complaining about using proto AV to kill basic vehicles - If you add basic/adv/proto hulls with the PG/CPU and slot changes it means that basic AV can take out a basic vehicle, adv AV can take out a adv vehicle and proto AV can take out a proto vehicle and also it means that proto AV would have a easier time of taking out a basic vehicle - I see this as common sense but infantry sees this as unfair, they like 1.0-1.6 where proto AV wasted every vehicle on the field and they want a return to that time
Does infantry want vehicle crews? Yes - Few problems tho, they dont want this to be a new vehicle they want it for all vehicles, they want to remove control from 1 person and spread it out - Thats like saying for your dropsuit you need 2 players to move the legs and 1 to aim the gun problem is if the 2 legs dont work together you will fall over and if he cant aim you wont kill - Who pays for it? Do i actually get a vehicle lock and a kick button for blue dots? Do i get more skills? Do i get my shield/armor hp/PG/CPU 5% per level skills back, if it takes 4 to operate will you be happy getting 4 proto AV to destroy it? Basically it requires another vehicle overhaul but you can bet that infantry wont like having to get 4 AV to deal with one since they cant get 2 to deal with 1 now
Does infantry want a 1:1 ratio? Yes - By this i mean 'If its 1 to use the vehicle then its 1 AV to destroy it' - Problem is if i have 3 in my tank will it take 3 AV to destroy it? Currently i can put 3 in my tank now but i dont get an increase in HP/CPU/PG/Resistance only increase is damage that is if the target is in the range of the small turrets and right now 2 AV can kill my vehicle with 3 ppl in it - That isnt 1:1 ratio
Does infantry want vehicles to be slower? Yes - 'HAVs are too fast, they faster than my LAV' they say lying through there teeth - HAV is not faster than a LAV - Also AV likes to stay still and not move around, if more AV moved around chased a vehicle around they would kill it - Whats to say we wont get some kind of webifier tool added to the game?
Does infantry want blasters nerfed? Yes - Problem how does the pilot protect themself from AV players? 'Use small turrets' infantry says - Problem is that small turrets do not have the range to shoot 300m away let alone 150m and if they did have the range then infantry would still cry even tho that tank had small turrets
Does infantry want pilots to use small turrets? Yes - 'Teamwork' they say while most bluedots refuse to get out to do anything while spamming ammo at the MCC and not getting out to hack a objective - Most dont use small turrets because we cannot lock the doors and kick out bluedots who enter and frankly after having to deal with terrible terrible bluedots most will not use them again until we get locks because you are useless and a liability
Does infantry want vehicles to be more expensive? Yes - 'Vehicles are too cheap' They say - 1.0-1.6 they were fine with killing 2mil+ vehicles with 20k worth of AV nades but now the shoe is on the other foot they dont like it - My proto AV fit costs me 150k or there abouts, a mlt tank 70k, my basic cheapo tank 200k and my proto 500-700k with std hull but a dead tank is priceless - Add in adv/proto hull and the price will rise anyway
Did infantry ask for ammo counts? Yea - They still not happy tho
Does infantry want vehicles to be removed? Id mostly say yea they do, maybe keep in a BPO LAV for everyone
Turns out the majority havnt stepped in a tank until it starting killing there infantry suit and actually being effective
Intelligence is OP
|
Takahiro Kashuken
Red Star. EoN.
2566
|
Posted - 2014.02.16 16:12:00 -
[2] - Quote
John Demonsbane wrote:How disappointing. For about 0.4 sec I thought tankahiro was actually going to say: ok, then what DO you jerks want? Give me some minor tweaks that might work.
Then I remembered.
That list is what you want
In the vast majority of threads and QQ posts that is the current list
Frankly COD514 edition is what infantry wants
Here is the TLDR editon
No vehicles in some gamemodes Vehicle limits in the remaining gamemodes Useful mods to be limited on all vehicles, no limit on useless mods No adv/proto hulls Addition of vehicle crews - 3/4players to operate 1 vehicle - Be very hard to find 3/4 AV to kill it Slow vehicles Nerfed blasters Small turrets to be mandatory Expenisve vehicles Lower ammo counts No vehicles if possible at all if it can kill my infatry suit with an AR
Intelligence is OP
|
Takahiro Kashuken
Red Star. EoN.
2566
|
Posted - 2014.02.16 16:26:00 -
[3] - Quote
Scheneighnay McBob wrote:Takahiro Kashuken wrote: Does infantry want to limit the number of mods we can use on our vehicles? Yes - Great idea now LAV and DS suffer greatly from it
I pilot dropships, and have done some stuff with LAVs. Wtf are you talking about?
I use DS with multiple mods
If x mods get a limit ie 1 per vehicle my fits are then useless and mostly ******
Intelligence is OP
|
Takahiro Kashuken
Red Star. EoN.
2566
|
Posted - 2014.02.16 16:32:00 -
[4] - Quote
Altina McAlterson wrote:Takahiro Kashuken wrote: Does infantry want to limit the modes that vehicles can be used in? Yes - So vehicles are no longer in x mode, would that stop infantry from trying to get them removed or limited in other modes? No - So then we end up where only 3 ppl can use what they skilled into so it begins fastest player to spawn in wins while the sand is being thrown out of the box and it becomes infantry514 again - Would you like it if we limit the modes you can use a dropsuit in?
I fully support removal of vehicles from ambush but not for the reasons pretty much everyone else does. Ambush is fast paced on a small map with continually changing spawns and zero "safe zones", the complete opposite of skirm/dom. Even though my ultimate goal is for everyone to enjoy the game they want to play let's get real for a second. Vehicles are pretty much an auto-win button right now in ambush. The same can not be said when it comes to skirm/dom. It's obvious to anyone with a brain that in order for vehicles to be manageable in ambush they have to be much weaker than they are now or AV has to be much stronger. Also limiting their ability to shred infantry by nerfing blasters. Or reducing the efficacy of modules or possible introducing new fitting restrictions. But then guess what? Now they're shite in skirm/dom again. And guess what mode the battles that actually matter are? They're not Ambush. Playing Ambush doesn't really prepare you for PC at all. So of the two modes one is actually important and the other isn't. There is no way that I can see to balance vehicles for both modes. I just don't see it. So I've come to the conclusion they should be removed from one of the game modes. It doesn't have to be permanent because it isn't really about vehicles in ambush at all. It is about poor game design and the need to stop trying to balance things for both modes because CCP has shown time and time again that they can't do it. Any vehicle that can hold a point in skirm/dom while killing enemies and be able to survive a reasonable amount of AV is going to be an absolute monster in ambush and any vehicle that can be readily handled in ambush is going to be worthless in skirm/dom. There's no time to really coordinate anything in Ambush as it just spawns you back in front of the tank. And even if you come up with a plan whichever team can get spawned first to call in their vehicles can shut the other team down from calling their own. Well, on some maps at least. Rails can shoot across most of the map usually but you can't nerf the range because then they'd be useless in skirm/dom where the maps are bigger and the range is needed.
Top explanation
Problem is infantry want them out of ambush and also limit the number in other modes all because of lolpubs even tho tanks are fantastic and balanced to use in PC
But it wont happen anyways, nerf hammer will come swinging in
Intelligence is OP
|
Takahiro Kashuken
Red Star. EoN.
2566
|
Posted - 2014.02.16 16:34:00 -
[5] - Quote
Henchmen21 wrote:Takahiro Kashuken wrote:Scheneighnay McBob wrote:Takahiro Kashuken wrote: Does infantry want to limit the number of mods we can use on our vehicles? Yes - Great idea now LAV and DS suffer greatly from it
I pilot dropships, and have done some stuff with LAVs. Wtf are you talking about? I use DS with multiple mods If x mods get a limit ie 1 per vehicle my fits are then useless and mostly ****** Well perma hardened vehicles is exactly the opposite of what CCP said they would be.
But with a perma hardened vehicle you do sacrafice other mods
Intelligence is OP
|
Takahiro Kashuken
Red Star. EoN.
2567
|
Posted - 2014.02.16 17:28:00 -
[6] - Quote
Henchmen21 wrote:
But also remove the window of vulnerability that CCP promised.
When i use 3 a FG will always go through 1 hardener, so i put a second one on that leaves me with 1 left if the danger isnt dealth with so i retreat and put a 3rd one on after that has gone i have nothing on - window is open
But window is not open if nothing challenges the tank, you break the regen on shield they either move or put another one on then you cannot cycle 3
Scheneighnay McBob wrote: Afterburners are already limited, which makes sense.
From what I've heard, people just want hardeners limited. Myself included.
The only use it is on is the gunlogi, even then its all shield so the use of 3 works well with it but a FG or another tank can and does make me think otherwise and if i pop on a 2nd or 3rd mod to survive my cycle is broken
Monkey MAC wrote:
SOME people want the vehicle limit unfairly reduced, they are fools, the vehicle limit should prehaps moved down to 5 which 31% of the team. This would be reasonable.
What people WANT is there not be 6 tanks per side every match, other people want to use other vehicles as well, not just tankers. The thing is a "tanker" always runs the possibility of having to run infantry, because there will always be a vehicle cap of some sort.
Instead people need to be encouraged to use OTHER vehicles, soft limits if you will. If vehicles are balanced and equally useful we would expect to see maybe 15% of HAV/HAAVs 10% of MAV/MAAVs and 5% of LAV/LAAVs.
We dont have MAVs, we dont even have the rest of the racial vehicles plus is that a limit on all vehicles? right now we can have 5 tanks and 2 DS and 3 LAVs about but generally in game that gets knocked down as each vehicle is destroyed or recalled
The problem is stepping on other players toes, 5 tanks all called in no more room for vehicles that ADS/DS pilot is left out espc if they dont have a SSD
Infantry dont have that problem, pilots could have that problem which i feel is unfair
Monkey MAC wrote:
Yes we do want to limit the use of stacking modules, just like infantry modules have stacking penalties. Damage Mod have stacking penalties, their is no point using 5, so I think that is a bare faced lie.
If Infantry had a mod as powerful as hardeners we would most defiantly have some severe stacking penalties. What about cloaks? They are being limited to 1 per suit, so why not vehicle hardeners?
It only really effects HAV's because dropships don't fit multiple hardners, and LAV's don't have the EHP to get much use out of them.
No they did use 5, i was even told by that person they used 5 in a PC match just because why not
We do have stacking penalties when they are on at once like every other mod but also the difference between basic to proto is nothing but cooldown and fitting requirements and SP, maybe if basic was 40%, adv50% and complex as it is maybe it wouldnt be so bad
I use em on my DS, frankly if a DS doesnt use em he will be swatted out of the sky by everything, i use em to survive so i can fly about and do what needs to be done
Intelligence is OP
|
Takahiro Kashuken
Red Star. EoN.
2568
|
Posted - 2014.02.16 17:31:00 -
[7] - Quote
Judge Rhadamanthus wrote:Just leaving this here. If you do this don't send this or this.
lol
But i survived in a DS, it took your team swarms and 3 FG to even try and bring me down
Why can i do it but you cant?
Whenever ive seen you in games you dont fly, you refuse to fly
Practise makes perfect
Intelligence is OP
|
Takahiro Kashuken
Red Star. EoN.
2568
|
Posted - 2014.02.16 17:34:00 -
[8] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:After all the posts and threads this is generally what infantry wants for vehicles
Does infantry want to limit the modes that vehicles can be used in? Yes - So vehicles are no longer in x mode, would that stop infantry from trying to get them removed or limited in other modes? No - So then we end up where only 3 ppl can use what they skilled into so it begins fastest player to spawn in wins while the sand is being thrown out of the box and it becomes infantry514 again - Would you like it if we limit the modes you can use a dropsuit in?
Some do they are fools, Ambush is pointless game mode anyway, it would be better to remove ambush altogether.
Does infantry want a 1:1 ratio? Yes - By this i mean 'If its 1 to use the vehicle then its 1 AV to destroy it' - Problem is if i have 3 in my tank will it take 3 AV to destroy it? Currently i can put 3 in my tank now but i dont get an increase in HP/CPU/PG/Resistance only increase is damage that is if the target is in the range of the small turrets and right now 2 AV can kill my vehicle with 3 ppl in it - That isnt 1:1 ratio If you have 3 people in a tank you have 3 times the firepower, which makes it easier to kill upto 3 times faster. 1 person can kill 3people in a row can't they?
Therein balance is restored, also if you wanted having 3 people in pilot suits would provide additonal beniftis to your tank?
Does infantry want vehicles to be slower? Yes - 'HAVs are too fast, they faster than my LAV' they say lying through there teeth - HAV is not faster than a LAV - Also AV likes to stay still and not move around, if more AV moved around chased a vehicle around they would kill it - Whats to say we wont get some kind of webifier tool added to the game? It's a Tank, it's going to be relatively slow, when we say they are too fast, we are talking acceleration and turning, tanks are too mobile.
Does infantry want blasters nerfed? Yes - Problem how does the pilot protect themself from AV players? 'Use small turrets' infantry says - Problem is that small turrets do not have the range to shoot 300m away let alone 150m and if they did have the range then infantry would still cry even tho that tank had small turrets
We don't want them nerfed to oblivion but if swarms can only reach a 150m then shouldn't it make sense you should have to be within our rangeto attack us, also TTK is incredibly low for blasters.
Does infantry want pilots to use small turrets? Yes - 'Teamwork' they say while most bluedots refuse to get out to do anything while spamming ammo at the MCC and not getting out to hack a objective - Most dont use small turrets because we cannot lock the doors and kick out bluedots who enter and frankly after having to deal with terrible terrible bluedots most will not use them again until we get locks because you are useless and a liability SOME, they are fools
Does infantry want vehicles to be more expensive? Yes - 'Vehicles are too cheap' They say - 1.0-1.6 they were fine with killing 2mil+ vehicles with 20k worth of AV nades but now the shoe is on the other foot they dont like it - My proto AV fit costs me 150k or there abouts, a mlt tank 70k, my basic cheapo tank 200k and my proto 500-700k with std hull but a dead tank is priceless - Add in adv/proto hull and the price will rise anyway No SOME, they are fools
Did infantry ask for ammo counts? Yea - They still not happy tho I wonder why we aren't happy when, blasters get nearly 250 per mag and reload in seconds. We wanted maybe 70-90 on a blaster and 5 on rail. Also it's not like you have to use supply depot's
Does infantry want vehicles to be removed? Id mostly say yea they do, maybe keep in a BPO LAV for everyone SOME, they are fools
Turns out the majority havnt stepped in a tank until it starting killing there infantry suit and actually being effective AND? prehaps the fact so many people are using it, as a FOTM is testemant to it being overpowerd.
Small turrets are mostly pointless, yes firepower is increase but only upto a certain distance for them, after that its the main turret, they cant shoot a FG 250m away
Pilot suits i would like to stack, gives me a reason to run turrets on it also but right now i can use 3 in a tank and be dead to 2 so 1:1 its not
Intelligence is OP
|
Takahiro Kashuken
Red Star. EoN.
2568
|
Posted - 2014.02.16 17:35:00 -
[9] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:Judge Rhadamanthus wrote:Just leaving this here. If you do this don't send this or this. lol But i survived in a DS, it took your team swarms and 3 FG to even try and bring me down Why can i do it but you cant? Whenever ive seen you in games you dont fly, you refuse to fly Practise makes perfect 54 WP wow, way to pull one for the team, Im guessing the only reason they took shots was for target paractice.
Yea the team was pretty bad i was in a no turreted DS flying about not doing **** all since its not a friendly DS map and they had FG on the high points all game
It was a redline and i was an annoying fly which survived all game
Intelligence is OP
|
Takahiro Kashuken
Red Star. EoN.
2568
|
Posted - 2014.02.16 17:36:00 -
[10] - Quote
Monkey MAC wrote:so like I said early you want the vehicle cap removed?
Vehicle cap is like 9 right now
Half the time i may see 3 tanks per side, some games its alot more but makes the game fun for me, some games there is 0
Intelligence is OP
|
|
Takahiro Kashuken
Red Star. EoN.
2568
|
Posted - 2014.02.16 17:40:00 -
[11] - Quote
Vrain Matari wrote:What a waste of time.
Here's what i want for vehicles: Web grenades.
Too easy plus it prob would have the homing crutch so it never misses
Web mines or even a web tool like the repair tool to hold in place
Intelligence is OP
|
Takahiro Kashuken
Red Star. EoN.
2568
|
Posted - 2014.02.16 17:48:00 -
[12] - Quote
Judge Rhadamanthus wrote:Takahiro Kashuken wrote:Yea the team was pretty bad i was in a no turreted DS flying about not doing **** all since its not a friendly DS map and they had FG on the high points all game
It was a redline and i was an annoying fly which survived all game That is a lie. A total lie, which seems to be your style. As you see it was an even match. Not a redline at all. Don't make Pyrex, Bamm Havoc and Me pull out the recordings. Wan't to see you failing at dropships from three angles? Don't try you usual tactic of just telling lies to make a point or get what you want against three well know you tubers. It will burn you. Ask Cat Merc or Arkena about the match. They'll tell you the truth. Any one can go 1-1 and survive. Just hover up high the whole game.
But you said no one can hover up high because rails can shoot you
So if i hovered all game why were you not able to shoot me down with just a rail since its so easy?
Intelligence is OP
|
Takahiro Kashuken
Red Star. EoN.
2568
|
Posted - 2014.02.16 17:54:00 -
[13] - Quote
Judge Rhadamanthus wrote:you didn't hover all game... remember the recorded by three people part?...... Stop the lies mate. Just stop. Really. Now, please. Stop. Just
Stop.
Please upload the video
I cant remember the match that well apart from lots of FG and swarms but that could be any game
Intelligence is OP
|
Takahiro Kashuken
Red Star. EoN.
2568
|
Posted - 2014.02.16 17:56:00 -
[14] - Quote
Bendtner92 wrote:Takahiro Kashuken wrote:Henchmen21 wrote:
But also remove the window of vulnerability that CCP promised.
When i use 3 a FG will always go through 1 hardener, so i put a second one on that leaves me with 1 left if the danger isnt dealth with so i retreat and put a 3rd one on after that has gone i have nothing on - window is open But window is not open if nothing challenges the tank, you break the regen on shield they either move or put another one on then you cannot cycle 3 Wow, such bs. Proto Assault Forge is 1500 base damage * 1.15 Proficiency five * 1.264 three damage mods including stacking penalty * 0.9 damage to shields * 0.4 hardener reduction = 785 damage per shot = 3140 damage per clip. That's the absolute maximum a Forge can dish out and it can barely break through your shields with one hardener active (plus you also have some armor to save you. That's also assuming you simply just stand there and take the heat as you have 10 seconds to get out of there. Even if you do activate a second hardener we can go through that math as well: First hardener activated. After 10 seconds you activate the second hardener as you come under heavy fire. After 40 seconds both hardeners have run out and you activate the third. After 70 seconds the third hardener runs out and the first hardener has now been on cooldown for 40 seconds, which means you're vulnerable for a whole 5 seconds. 5! Do you seriously tell me it's fine that you've had either one or two hardeners activated for 70 seconds and then AV only has 5 seconds to kill you before you can repeat those 70 seconds? Plus that's only if you activate the second hardener that early, you can easily rotate them perfectly and have one active at all times. Can you tell me at which point AV has a chance to kill you then?
Armor doesnt save anything on a gunlogi
70seconds in total, 1 FG goes through 1 hardener and stops regen so you throw the 2nd on and a 3rd to escape if it aint enoughm have 2 with FG and it hurts alot more and you defo retreat or die
What is it with ppl just using AV solo
Intelligence is OP
|
Takahiro Kashuken
Red Star. EoN.
2568
|
Posted - 2014.02.16 18:07:00 -
[15] - Quote
Judge Rhadamanthus wrote:Takahiro Kashuken wrote:I cant remember the match that well apart from lots of FG and swarms but that could be any game Hand me a coffin, I have the final nail. So you admit you lied about what happened in the match, as you now say you don't even remember it, to defend yourself and make the facts suit your point rather than using true facts to make a point. My work here is done. You have been Judged.
Prefer the video tbh since i really dont care
Intelligence is OP
|
Takahiro Kashuken
Red Star. EoN.
2593
|
Posted - 2014.02.17 15:45:00 -
[16] - Quote
Flix Keptick wrote:*grabs popcorn* I'm not jumping into a debate that has been discussed TO DEATH ABOUT ONE MILLION TIMES!!!!!!!!!!
Why not its fun
I still want to see that video, i like to see what im lying about
I cant be as bad as judge lying about wanting railguns nerfed and in an ideal world removed so he can fly in a straight line
Intelligence is OP
|
|
|
|