Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Nguruthos IX
Ancient Exiles. Renegade Alliance
2455
|
Posted - 2014.02.16 06:53:00 -
[1] - Quote
That's just silly. |
Operative 1171 Aajli
Bragian Order Amarr Empire
1228
|
Posted - 2014.02.16 06:57:00 -
[2] - Quote
Yes, let's end these protostomps quicker. More people must laugh and leave this game. It's not dying fast enough.
Rommel, you magnificent bastard, I read your book!
|
Nguruthos IX
Ancient Exiles. Renegade Alliance
2455
|
Posted - 2014.02.16 08:12:00 -
[3] - Quote
Operative 1171 Aajli wrote:Yes, let's end these protostomps quicker. More people must laugh and leave this game. It's not dying fast enough.
Couldn't be because CCP is 3-4 years behind in development, stuck on PS3, had no executive producer (or direction for years), had to fire one of their main devs, fails at communicating (largely because they have no good news to communicate) and outsourced their programming to china.
No, those couldn't be why this game is dead/dying. Must be that red-line rail tanks cant snipe with impunity.
You know, most games where the teams are so tilted that a victory is inevitable, have systems in place to speed up the losing process so they don't waste everyone's time.
Can you think of a few? |
Xocoyol Zaraoul
Superior Genetics
1852
|
Posted - 2014.02.16 08:50:00 -
[4] - Quote
I remember people complaining much louder when the red-line was basically negligible and you could spawn **** with impunity...
Or are "Golden Memories" making things seem better then they are now?
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
|
Shokhann Echo
Chatelain Rapid Response Gallente Federation
198
|
Posted - 2014.02.16 09:05:00 -
[5] - Quote
if you get rid of the redline right now only about 3 corporations would still be in dust and the player count would drop to under 1000 per week maybe less.
the redline is what keeps the protostopmers from completely killing the playerbase.
Void Echo Alt # 3
Back on main 3-31-14
Il be back in game within the next month or so.
|
Joseph Ridgeson
WarRavens League of Infamy
555
|
Posted - 2014.02.16 09:10:00 -
[6] - Quote
The Redline is a necessity, although it is unfortunate. Think of it like having to put down Old Yeller; it's gotta be done.
One of the reasons why Ambush is so utterly broken is that once one team gets a foothold, it is pretty much impossible to stop them. It is among the main reasons why tanks get so much hate. AV requires setting up; spawning, finding the troublemaker, and getting into a good position for a solid engagement. It is hard to do that if you are spawning randomly and are probably within a 3 second sprint in 3 of the 4 directions to finding an Infantryman that is ready to rip your nipples off. |
darkiller240
WarRavens League of Infamy
395
|
Posted - 2014.02.16 09:16:00 -
[7] - Quote
Replace it with a shield that blocks eny kind of shots BAM Fixed next problem
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
|
Joseph Ridgeson
WarRavens League of Infamy
555
|
Posted - 2014.02.16 09:23:00 -
[8] - Quote
darkiller240 wrote:Replace it with a shield that blocks eny kind of shots BAM Fixed next problem
You are an ADS pilot, yes? How would you feel if you were 1 shot from killing a Militia tank but he slips into the Redline just as your missile hits him, making him completely immune? Sitting at the edge of the Redline killing people with a railgun (if you do this, I don't like you). The second they take ANY kind of damage, roll back 5 feet and "lulz is imune,"
If it is made a one way shield, how does that work for Dropships that require a far larger area than what the maps currently provide? Do they just splat like a bug on a windshield?
The Redline is a really complicated issue because there is absolutely no right answer, just answers with different problems. |
darkiller240
WarRavens League of Infamy
397
|
Posted - 2014.02.16 09:29:00 -
[9] - Quote
Joseph Ridgeson wrote:darkiller240 wrote:Replace it with a shield that blocks eny kind of shots BAM Fixed next problem You are an ADS pilot, yes? How would you feel if you were 1 shot from killing a Militia tank but he slips into the Redline just as your missile hits him, making him completely immune? Sitting at the edge of the Redline killing people with a railgun (if you do this, I don't like you). The second they take ANY kind of damage, roll back 5 feet and "lulz is imune," If it is made a one way shield, how does that work for Dropships that require a far larger area than what the maps currently provide? Do they just splat like a bug on a windshield? The Redline is a really complicated issue because there is absolutely no right answer, just answers with different problems. But you can chase the tank down in the redline/Shield Also your idea isent bad just make it for tanks, there the only thing that take advantage of it, Ad a timer as well
Ps: Nice Corp heard they are the best in New Eden :D
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
|
darkiller240
WarRavens League of Infamy
397
|
Posted - 2014.02.16 09:32:00 -
[10] - Quote
Erica moment, Make you so cant shoot through it if our inside of it but can if outside Eny problems this might cause?
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
|
|
Daigen Arita
Bushiro INC.
0
|
Posted - 2014.02.21 07:08:00 -
[11] - Quote
The red line should really be removed for the sake of ground soldiers and every vehicle in dust. Tanks always stay in the red line to shoot down dropships through the whole game. Their only intention to shoot down dropships. But if that wasn't a good enough reason in certain maps snipers can just stand there and kill anyone that tries to touch null cannons. I believe there are a number of solutions that CCP can do to fix this. 1. Take away the read line 2. Don't allow vehicles of any kind to spawn or enter the red line. 3. Push the red line back. 4. give each team more than one alternate spawn so the red line wouldn't be needed. 5. Lock vehicle weapons in modules when they enter the red line. These are all solutions that could easily solve this whole ordeal considering the red line imbalances all maps sometimes actually favoring the team that's not losing. I mean honestly I'm sure everyone can agree that the amount of things you can do while in the red line is just crazy and annoying. Like half the time the line doesn't even actually sere it's purpose considering if you're getting red lined chances are the match is over there's no way of turning the game around. Assuming you did actually by the grace of God get out the red line and eliminate the enemy team. Once you reach a null cannon you're screwed because their whole team is going to spawn in that base kill you and repeat the same process.
|
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
608
|
Posted - 2014.02.21 07:16:00 -
[12] - Quote
Joseph Ridgeson wrote:darkiller240 wrote:Replace it with a shield that blocks eny kind of shots BAM Fixed next problem You are an ADS pilot, yes? How would you feel if you were 1 shot from killing a Militia tank but he slips into the Redline just as your missile hits him, making him completely immune? Sitting at the edge of the Redline killing people with a railgun (if you do this, I don't like you). The second they take ANY kind of damage, roll back 5 feet and "lulz is imune," If it is made a one way shield, how does that work for Dropships that require a far larger area than what the maps currently provide? Do they just splat like a bug on a windshield? The Redline is a really complicated issue because there is absolutely no right answer, just answers with different problems.
You should look up my Orange Line suggestion...
If you can read this, it means you are reading.
Unless you are skimming
|
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
718
|
Posted - 2014.02.21 07:51:00 -
[13] - Quote
They should make the red line blue. Problem solved.
Everyone likes blue, right?
Signatures? Since when?
http://www.youtube.com/watch?v=OLHBAzAiFNk
|
Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3267
|
Posted - 2014.02.21 07:54:00 -
[14] - Quote
When someone says remove the redline, I instantly think they haven't thought that idea out fully enough. If the redline is removed and they get stomped until they hide in the MCC, then they will see why its a bad idea. The redline is needed in this game. It safeguards against alot that cannot be foreseen.
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
|
OliX PRZESMIEWCA
Bezimienni...
17
|
Posted - 2014.02.21 08:45:00 -
[15] - Quote
Nguruthos IX wrote:That's just silly. I'm pretty sure that after few games most of people will qq to bring it back. You will be stomped just after jumping from mcc. Redline should work for both teams. Maybe fog of war could prevent people to rush at enemy red line. So both teams will not see what's happening outside line. But that could be end for railguns and snipers if they will need to move out from redline to kill anything. |
Evan Gotabor
Prima Gallicus
13
|
Posted - 2014.02.21 08:53:00 -
[16] - Quote
Elijah Sol' Dzusaki wrote:They should make the red line blue. Problem solved.
Everyone likes blue, right?
Except when firendly fire is enable I guess
Gallente logistic dropsuit / Dropship pilot
|
Drud Green
Royal Uhlans Amarr Empire
228
|
Posted - 2014.02.21 09:11:00 -
[17] - Quote
Nguruthos IX wrote:That's just silly.
Duckhunt looks like it suits your needs. |
Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
255
|
Posted - 2014.02.21 09:48:00 -
[18] - Quote
Michael Arck wrote:When someone says remove the redline, I instantly think they haven't thought that idea out fully enough. If the redline is removed and they get stomped until they hide in the MCC, then they will see why its a bad idea. The redline is needed in this game. It safeguards against alot that cannot be foreseen.
thats why you add a final terminal that can be hacked and end the match. |
OliX PRZESMIEWCA
Bezimienni...
18
|
Posted - 2014.02.21 10:02:00 -
[19] - Quote
Drud Green wrote:Nguruthos IX wrote:That's just silly. Duckhunt looks like it suits your needs. It will look like this https://www.youtube.com/watch?v=oQKaDmyl5P4 |
Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3267
|
Posted - 2014.02.21 10:26:00 -
[20] - Quote
Auris Lionesse wrote:Michael Arck wrote:When someone says remove the redline, I instantly think they haven't thought that idea out fully enough. If the redline is removed and they get stomped until they hide in the MCC, then they will see why its a bad idea. The redline is needed in this game. It safeguards against alot that cannot be foreseen. thats why you add a final terminal that can be hacked and end the match.
So we eliminate the opportunity for mercenaries to come out of the MCC without threats and then we have a objective that a enemy can hack which would biomass remaining clones available?
LOL! No.
I would love for some of you guys to experience first hand your own ideas and get stomped. I know without a doubt viewpoints would change. People do not consider both sides of the coin.
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
|
|
|
|
|
Pages: 1 :: [one page] |