Altina McAlterson wrote:Remove vehicles from ambush.
It's hard enough trying to balance the game as it stands now because pub matches are where most players (obviously especially new players) will spend their time. Unfortunately what's good for pubs might be bad at higher levels. So just get rid of vehicles in ambush matches before making anymore sweeping changes to either vehicles or AV (except for those outlined below). Skirm/Dom/PC will give a more complete perspective for balancing. Ambush is completely unique and very few parallels exist between it and the other match types. CCP will never be able to balance vehicles for both ambush pub matches and Skirm/Dom/PC. If they balance it for one it will probably unbalance the other. Since PC is skirmish that should be match style that requires good balance. Ambush is irrelevant. Also without a point to defend tanks and dropships have no real purpose in ambush. Even LAV's aren't necessary since the maps are small and no need to travel that quickly to any location. I'm serious CCP, do this or else you be trying to balance vehicles forever and you will **** the entire playerbase off in the process.
Reinstate Tiered Efficacy for all Modules
Pretty self explanatory actually. Militia tanks and modules with 0 SP should not be as effective as standard tanks and skill. There are no skills to increase armor, shields, passive resistances, damage or anything else to separate militia from complex. Simply having a longer cooldown is idiotic. By having militia modules give less of a bonus than those requiring SP you will make spamming militia tanks much less effective than it currently is without affecting those players that put millions of SP in to vehicles. Care should be taken with dropships however. Perhaps having different modules for aerial vehicles. The same skills, just different modules with different stats.
Increase the price for vehicles
Nothing too excessive here as I believe the first two will solve most of the issues. But a reasonable increase in price is warrented.
The issue so far is that CCP is trying to balance everything for everyone. Which is probably impossible. Everything has a place in the game and attention should be focused on that area when making changes for the sake of balancing. If there requires the removal of certain elements from particular parts of the game for the sake of improving the overall experience for everyone then so be it.