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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7102
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Posted - 2014.02.16 05:49:00 -
[1] - Quote
This is not the Answer Komodo. Its takes half the fun out of HAV not being able to drive and shoot.
I sympathise with the Infantry who whine that tanks are demolishing their teams through clone loss, and to that I say "Why do HAV drivers/main turrets have anti infantry capacity?"
Replace all Large turrets on HAV with Railgun variants, depending on HAV racial proclivities, making HAV anti vehicle units primary, with secondary gunners being relied upon to counter infantry.
From there all that needs to be done to balance HAV more is reduction in vertical turret angle, ISK value, and the Nitrous Module and HAV have a role on the map that does break infantry game play, allows tanks to be durable and have fire power, allows them to skill shot infantry, but allows infantry much great room to evade tanks, and keeps tanks focused on ground based vehicles which prevents dropshippers from complaining.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7103
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Posted - 2014.02.16 06:18:00 -
[2] - Quote
Komodo Jones wrote:That's...actually pretty fair, I mean while it still doesn't make sense for a tank to be piloted by 1 person except to allow players to get kills with them I've also never seen a tank on another game with something short of a cannon on it and not what's essentially a giant machinegun turret.
I usually don't support a restriction on the capabilities and flexibility of people's fits but it would make sense for tanks to be more oriented to anti vehicle instead of just anti everything.
So then if we replaced the standard rapid fire "anti-infantry" turrets from the game, how would you feel about allowing the tank driver to have a small co-axial turret that he can switch to for when infantry comes along? I mean it shouldn't be with all turrets, like you shouldn't be allowed to mount a small turret next to a large missile turret, but something that's not too ridiculously overpowered vs infantry that the driver can use, it could just be a replacement for the front small turret as that thing is kind of burdensome anyway.
I understand that it doesn't make sense but for the most part its about enjoyability.
I don't have another players I trust to run my turret, or pilot my tank, in which case, the role I most want to achieve in this game is effectively killed.
What we need to do is make Tank piloting what it was in 1.6. A high ISK and SP investment for equivalent power and role specific capacity.
Most infantry complain that Tanks destroy their teams with Large Blasters..... I hate large blasters, even though it hypocritically use them, and think they undermine the roles of modern tanks.
I don't know about a Co-Axial turret, if it was implemented well then it would be fine but that still lands significant anti infantry power in the hands of the driver, and takes away from the design ideal that supporting crew would be required to allow the tank to have anti infantry capacity.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7110
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Posted - 2014.02.16 10:51:00 -
[3] - Quote
Komodo Jones wrote:You're probably the guy I heard the idea from lol.
But adamance threw in the idea of possibly just changing the large turrets to be more suited for anti-vehicle work instead of having an infantry hating blaster turret, it's pretty sound and I wouldn't mind this being the thing that stops tanks from being such a hugely powerful force against infantry at least. I am slightly disappointed that it seems like no-one wants to just be a vehicle driver and that people are more concerned with getting kills than things that could be tactically advantageous, and I think this stems from a lack of war point coverage for many tactical actions that would promote a win in the game and having everyone laud over their KDR because CCP likes to flaunt our stats on the leaderboards and really, after money and SP what is there? Fun? No that's absurd lol.
I could be purely a vehicle driver but honestly could you say all you want to do is spend your time positioning a tank while some other guy gets the kills and shoots the targets.
Frankly that doesn't sound enjoyable to me.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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