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Kallas Hallytyr
Skullbreakers
351
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Posted - 2014.02.15 20:14:00 -
[1] - Quote
Fully Crewed HAV: three positions that must be fitted to be considered valid. Has current levels of HP and possibly a slightly increase CPU/PG loadout to compensate for the fitting requirements. Driver operates the front small turret, mobility modules, tanking modules and drives the vehicle. Main Gunner operates the large turret and damage modules. Top Gunner operates the top small turret, damage modules and EWAR modules (Scanners, and any other modules that come out in future.)
Single-Merc HAVs: only one position that must be filled and operates as the current HAVs do right now. Reduced overall HP and possibly fitting. Essentially a cheaper, weaker HAV, but more 'available' to allow solo-HAV-ing. |
Kallas Hallytyr
Skullbreakers
357
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Posted - 2014.02.15 21:43:00 -
[2] - Quote
FarQue FromAfar wrote:That is NOT my idea.... Ever.... We have small turrets for the buddy system... I am a sniper first off, not a tanker, and getting really tired of all the QQ about tanks. The rare time I get a rail tank out to deal with tankers, I do not want some random jagoff being responsible for shooting my main gun.
QQ about HAVs...there is an issue with them and little will get done if feedback and ideas are not given. Certainly, there are many threads of crying, but at least this thread is attempting to be constructive.
FarQue FromAfar wrote:Komodo explain to me why having someone shooting YOUR main hand weapon and your only in control of where you turn your dropsuit but can not move unless the dropsuit gun operator moves you.... I really want to know...
Your example is incomplete. It would be like you controlling your dropsuit and only having a sidearm while another player sits on your shoulders, immune to damage and fires a light/heavy weapon.
The idea of a dedicated driver and a dedicated gunner is not new but it is also not bad. It would, in fact, reward the much lauded teamwork that people often espouse. To flip the question around, why should a single play be immune to damage from 80% of infantry and have an incredibly dominating presence with next to no investment? Why should a, traditionally, multi-crew vehicle not require multiple crew members to operate at full efficiency?
My suggestion was to provide an alternative to the current HAV: have a single-man vehicle that operates like now, but is less effective overall (because it is only one person) or have a full crew vehicle that is as powerful/could be more powerful than now but requires teamwork to be a dominating force. |
Kallas Hallytyr
Skullbreakers
380
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Posted - 2014.02.16 11:52:00 -
[3] - Quote
Gosh, we should never, ever, ever, ever promote teamwork in a game like this!
My entry is...wait for it...the Kal Moron. |
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